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Paradise/code/game/objects/alien/weeds.dm

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/obj/alien/weeds/New()
if(istype(src.loc, /turf/space))
del(src)
return
/obj/alien/weeds/proc/Life()
var/turf/U = src.loc
/*
if (locate(/obj/movable, U))
U = locate(/obj/movable, U)
if(U.density == 1)
del(src)
return
Alien plants should do something if theres a lot of poison
if(U.poison> 200000)
src.health -= round(U.poison/200000)
src.update()
return
*/
if (istype(U, /turf/space))
del(src)
return
for(var/dirn in cardinal)
var/turf/T = get_step(src, dirn)
if (istype(T.loc, /area/arrival))
continue
// if (locate(/obj/movable, T)) // don't propogate into movables
// continue
var/cont = 0
for(var/obj/O in T)
if(O.density)
cont = 1
break
if(cont)
continue
var/obj/alien/weeds/B = new /obj/alien/weeds(U)
B.icon_state = pick("weeds", "weeds1", "weeds2")
if(T.Enter(B,src) && !(locate(/obj/alien/weeds) in T))
B.loc = T
spawn(80)
if(B)
B.Life()
// open cell, so expand
else
del(B)
/obj/alien/weeds/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(5))
del(src)
return
else
return
/obj/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
src.visible_message("\red <B>\The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.welding)
damage = 15
playsound(src.loc, 'Welder.ogg', 100, 1)
src.health -= damage
src.healthcheck()
/obj/alien/weeds/proc/healthcheck()
if(health <= 0)
del(src)
/obj/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
/*/obj/alien/weeds/burn(fi_amount)
if (fi_amount > 18000)
spawn( 0 )
del(src)
return
return 0
return 1
*/