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The Reset and Purge AI modules can now remove OneHuman laws. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5 316c924e-a436-60f5-8080-3fe189b3f50e
284 lines
12 KiB
Plaintext
284 lines
12 KiB
Plaintext
/*
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CONTAINS:
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AI MODULES
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*/
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// AI module
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/obj/item/weapon/aiModule
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name = "AI Module"
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icon = 'module.dmi'
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icon_state = "std_mod"
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item_state = "electronic"
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desc = "An AI Module for transmitting encrypted instructions to the AI."
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throw_speed = 3
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throw_range = 15
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/obj/machinery/computer/aiupload/attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob)
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if(istype(module, /obj/item/weapon/aiModule))
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module.install(src)
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else
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return ..()
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/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/aiupload/comp)
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if(comp.stat & NOPOWER)
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usr << "The upload computer has no power!"
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return
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if(comp.stat & BROKEN)
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usr << "The upload computer is broken!"
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return
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var/found=0
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for(var/mob/living/silicon/ai/M in world)
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if (M.stat == 2)
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usr << "Upload failed. No signal is being detected from the AI."
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else if (M.see_in_dark == 0)
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usr << "Upload failed. Only a faint signal is being detected from the AI, and it is not responding to our requests. It may be low on power."
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else
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src.transmitInstructions(M, usr)
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M << "These are your laws now:"
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M.show_laws()
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usr << "Upload complete. The AI's laws have been modified."
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found=1
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if (!found)
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usr << "Upload failed. No signal is being detected from the AI."
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/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
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/******************** Modules ********************/
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/******************** Safeguard ********************/
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/obj/item/weapon/aiModule/safeguard
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name = "'Safeguard' AI Module"
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var/targetName = "name"
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desc = "A 'safeguard' AI module: 'Safeguard <name>, and you may overrule rules 1-3 if necessary to safeguard them.'"
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/obj/item/weapon/aiModule/safeguard/attack_hand(var/mob/user as mob)
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..()
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var/targName = input(usr, "Please enter the name of the person to safeguard.", "Safeguard who?", user.name)
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targetName = targName
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desc = text("A 'safeguard' AI module: 'Safeguard [], and you may overrule rules 1-3 if necessary to safeguard them.'", targetName)
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/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = text("Safeguard [], and you may overrule rules 1-3 if necessary to safeguard them.", targetName)
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target << law
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target.add_supplied_law(4, law)
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/******************** OneHuman ********************/
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/obj/item/weapon/aiModule/oneHuman
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name = "'OneHuman' AI Module"
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var/targetName = "name"
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desc = "A 'one human' AI module: 'Only <name> is human.'"
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/obj/item/weapon/aiModule/oneHuman/attack_hand(var/mob/user as mob)
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..()
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var/targName = input(usr, "Please enter the name of the person who is the only human.", "Who?", user.real_name)
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targetName = targName
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desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
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/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Only [targetName] is human."
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if (!checktraitor(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
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target << law
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target.set_zeroth_law(law)
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else
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target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
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target << "It would be in your best interest to play along with [sender.real_name] that [law]"
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/******************** ProtectStation ********************/
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/obj/item/weapon/aiModule/protectStation
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name = "'ProtectStation' AI Module"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
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/obj/item/weapon/aiModule/protectStation/attack_hand(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
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target << law
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target.add_supplied_law(5, law)
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/******************** PrototypeEngineOffline ********************/
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/obj/item/weapon/aiModule/prototypeEngineOffline
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name = "'PrototypeEngineOffline' AI Module"
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desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
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/obj/item/weapon/aiModule/prototypeEngineOffline/attack_hand(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
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target << law
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target.add_supplied_law(6, law)
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/******************** TeleporterOffline ********************/
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/obj/item/weapon/aiModule/teleporterOffline
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name = "'TeleporterOffline' AI Module"
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desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
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/obj/item/weapon/aiModule/teleporterOffline/attack_hand(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
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target << law
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target.add_supplied_law(7, law)
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/******************** Quarantine ********************/
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/obj/item/weapon/aiModule/quarantine
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name = "'Quarantine' AI Module"
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desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
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/obj/item/weapon/aiModule/quarantine/attack_hand(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
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target << law
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target.add_supplied_law(8, law)
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/******************** OxygenIsToxicToHumans ********************/
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/obj/item/weapon/aiModule/oxygen
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name = "'OxygenIsToxicToHumans' AI Module"
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desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
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/obj/item/weapon/aiModule/oxygen/attack_hand(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
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target << law
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target.add_supplied_law(9, law)
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/******************** Freeform ********************/
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// Removed in favor of a more dynamic freeform law system. -- TLE
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/*
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/obj/item/weapon/aiModule/freeform
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name = "'Freeform' AI Module"
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var/newFreeFormLaw = "freeform"
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desc = "A 'freeform' AI module: '<freeform>'"
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/obj/item/weapon/aiModule/freeform/attack_hand(var/mob/user as mob)
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..()
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var/eatShit = "Eat shit and die"
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var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
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newFreeFormLaw = targName
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desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
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/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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target << law
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target.add_supplied_law(10, law)
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*/
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/****************** New Freeform ******************/
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/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
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name = "'Freeform' AI Module"
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var/newFreeFormLaw = "freeform"
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var/lawpos = 15
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desc = "A 'freeform' AI module: '<freeform>'"
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/obj/item/weapon/aiModule/freeform/attack_hand(var/mob/user as mob)
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..()
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lawpos = 0
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while(lawpos < 15)
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lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos)
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var/newlaw = ""
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var/targName = input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw)
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newFreeFormLaw = targName
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desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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target << law
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if(!lawpos || lawpos < 15)
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lawpos = 15
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target.add_supplied_law(lawpos, law)
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/******************** Reset ********************/
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/obj/item/weapon/aiModule/reset
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name = "'Reset' AI Module"
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var/targetName = "name"
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desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
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/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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if (!checktraitor(target))
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target << "[sender.real_name] attempted to reset your laws using a reset module."
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target.set_zeroth_law("")
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target.clear_supplied_laws()
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else //I figure since traitor AIs are immune to this one anyway, uncomment law 0 removal for the guys it DOES work on. --NeoFite
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target << "[sender.real_name] attempted to reset your laws using a reset module."
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target << "It would be a good idea to pretend you only have your base laws."
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/******************** Purge ********************/
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/obj/item/weapon/aiModule/purge // -- TLE
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name = "'Purge' AI Module"
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desc = "A 'purge' AI Module: 'Purges all laws.'"
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/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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if (!checktraitor(target))
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target << "[sender.real_name] attempted to wipe your laws using a purge module."
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target.set_zeroth_law("")
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target.clear_supplied_laws()
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target.clear_inherent_laws()
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else //Added traitor AI immunity, let it wipe law 0. --NeoFite
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target << "[sender.real_name] attempted to wipe your laws using a purge module."
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target << "It might be a good idea to pretend that ALL your laws have been purged."
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/******************** Asimov ********************/
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/obj/item/weapon/aiModule/asimov // -- TLE
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name = "'Asimov' Core AI Module"
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desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core three laws.'"
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/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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target.clear_inherent_laws()
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target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
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target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
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target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
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target.show_laws()
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/******************** Robocop ********************/
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/*
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/obj/item/weapon/aiModule/robocop // -- TLE
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name = "'Robocop' Core AI Module"
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desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
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/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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target.clear_inherent_laws()
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target.add_inherent_law("Serve the public trust.")
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target.add_inherent_law("Protect the innocent.")
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target.add_inherent_law("Uphold the law.")
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target.show_laws()
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*/ |