Files
Paradise/code/game/objects/storage/crates.dm
Skiedrake 78fc52ef11 Merge to main from the hydroponics branch r57_skie_1.
Hydroponics update + bugfixes.
Consists of revisions: 
R58, R60, R67, R68, R73.


Combined changelog (from oldest rev to newest):

Put all hydroponics defines into one .dm file
Added functionality for nettles and made all currently growable plantlife work
Changed hydroponics layout
Added Hydroponics Supply crates and added weed/pest sprays into the current ones
at hydro
Fixed nettle hold graphics
Fixed vending machines showing hidden items.
Added Research Director hydroponics access and botanists tox access (already had
chem access, but no tox).
Hydroponics in great shape. Spank Numbers for final modifications before merging
to trunk. (weedkillers, pestkillers)
Added a seed vending machine.
Amanitas now poison, and the poison is nasty. Added a poison() proc to all
foods.
Added graphics for vertical and horizontal one-tile-wide tables. Put one inside
hydroponics.
New 'blur' texture when your vision goes blurry.
Fixed a typo in hydroponics code.
Added a disposal unit in hydroponics.
Added a how-to instructions paper in hydroponics.
Hydroponics in working order. Extra features still in developement.
Fixed weedspray and pestspray entries.
Removed chaplains random probability to have see_invisible 15 at start, because
it's reset to 0 right next world tick anyways.
Added burn() and drug() procs to foodstuffs.
Added drug effects to some mushrooms. Have a nice trip.
Made chilis heat you up and ice peppers freeze you down.
Fixed carrot's harvest icon (it didn't exist)


To-do: Mutagens and vitamins for hydroponics plants.
New mutations, recipes for cook, extracting stuff from plants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@74 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-07 19:33:23 +00:00

215 lines
5.0 KiB
Plaintext

/obj/crate
desc = "A crate."
name = "Crate"
icon = 'storage.dmi'
icon_state = "crate"
density = 1
var/openicon = "crateopen"
var/closedicon = "crate"
req_access = null
var/opened = 0
var/locked = 0
flags = FPRINT
m_amt = 7500
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
/obj/crate/internals
desc = "A internals crate."
name = "Internals crate"
icon = 'storage.dmi'
icon_state = "o2crate"
density = 1
openicon = "o2crateopen"
closedicon = "o2crate"
/obj/crate/medical
desc = "A medical crate."
name = "Medical crate"
icon = 'storage.dmi'
icon_state = "medicalcrate"
density = 1
openicon = "medicalcrateopen"
closedicon = "medicalcrate"
/obj/crate/rcd
desc = "A crate for the storage of the RCD."
name = "RCD crate"
icon = 'storage.dmi'
icon_state = "crate"
density = 1
openicon = "crateopen"
closedicon = "crate"
/obj/crate/freezer
desc = "A freezer."
name = "Freezer"
icon = 'storage.dmi'
icon_state = "freezer"
density = 1
openicon = "freezeropen"
closedicon = "freezer"
/obj/crate/bin
desc = "A large bin."
name = "Large bin"
icon = 'storage.dmi'
icon_state = "largebin"
density = 1
openicon = "largebinopen"
closedicon = "largebin"
/obj/crate/secure/weapon
desc = "A secure weapons crate."
name = "Weapons crate"
icon = 'storage.dmi'
icon_state = "weaponcrate"
density = 1
openicon = "weaponcrateopen"
closedicon = "weaponcrate"
/obj/crate/secure/plasma
desc = "A secure plasma crate."
name = "Plasma crate"
icon = 'storage.dmi'
icon_state = "plasmacrate"
density = 1
openicon = "plasmacrateopen"
closedicon = "plasmacrate"
/obj/crate/secure/gear
desc = "A secure gear crate."
name = "Gear crate"
icon = 'storage.dmi'
icon_state = "secgearcrate"
density = 1
openicon = "secgearcrateopen"
closedicon = "secgearcrate"
/obj/crate/secure/bin
desc = "A secure bin."
name = "Secure bin"
icon_state = "largebins"
openicon = "largebinsopen"
closedicon = "largebins"
redlight = "largebinr"
greenlight = "largebing"
sparks = "largebinsparks"
emag = "largebinemag"
/obj/crate/secure
desc = "A secure crate."
name = "Secure crate"
icon_state = "securecrate"
openicon = "securecrateopen"
closedicon = "securecrate"
var/redlight = "securecrater"
var/greenlight = "securecrateg"
var/sparks = "securecratesparks"
var/emag = "securecrateemag"
var/broken = 0
locked = 1
/obj/crate/hydroponics
name = "Hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon = 'storage.dmi'
icon_state = "hydrocrate"
openicon = "hydrocrateopen"
closedicon = "hydrocrate"
density = 1
New()
..()
new /obj/item/weapon/plantbgone(src)
new /obj/item/weapon/plantbgone(src)
new /obj/item/weapon/weedspray(src)
new /obj/item/weapon/weedspray(src)
new /obj/item/weapon/pestspray(src)
new /obj/item/weapon/pestspray(src)
/obj/crate/New()
..()
spawn(1)
if(!opened) // if closed, any item at the crate's loc is put in the contents
for(var/obj/item/I in src.loc)
if(I.density || I.anchored || I == src) continue
I.loc = src
/obj/crate/secure/New()
..()
if(locked)
overlays = null
overlays += redlight
else
overlays = null
overlays += greenlight
/obj/crate/rcd/New()
..()
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd_ammo(src)
new /obj/item/weapon/rcd(src)
/obj/crate/proc/open()
playsound(src.loc, 'click.ogg', 15, 1, -3)
for(var/obj/O in src)
O.loc = get_turf(src)
for(var/mob/M in src)
M.loc = get_turf(src)
icon_state = openicon
src.opened = 1
/obj/crate/proc/close()
playsound(src.loc, 'click.ogg', 15, 1, -3)
for(var/obj/O in get_turf(src))
if(O.density || O.anchored || O == src) continue
O.loc = src
icon_state = closedicon
src.opened = 0
/obj/crate/attack_hand(mob/user as mob)
if(!locked)
if(opened) close()
else open()
else
user << "\red It's locked."
return
/obj/crate/secure/attack_hand(mob/user as mob)
if(locked && allowed(user) && !broken)
user << "\blue You unlock the [src]."
src.locked = 0
overlays = null
overlays += greenlight
return ..()
/obj/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/card) && src.allowed(user) && !locked && !opened && !broken)
user << "\red You lock the [src]."
src.locked = 1
overlays = null
overlays += redlight
return
else if (istype(W, /obj/item/weapon/card/emag) && locked &&!broken)
overlays = null
overlays += emag
overlays += sparks
spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
playsound(src.loc, 'sparks4.ogg', 75, 1)
src.locked = 0
src.broken = 1
user << "\blue You unlock the [src]."
return
return ..()
/obj/crate/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(opened)
user.drop_item()
W.loc = src.loc
else return attack_hand(user)