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Hydroponics update + bugfixes. Consists of revisions: R58, R60, R67, R68, R73. Combined changelog (from oldest rev to newest): Put all hydroponics defines into one .dm file Added functionality for nettles and made all currently growable plantlife work Changed hydroponics layout Added Hydroponics Supply crates and added weed/pest sprays into the current ones at hydro Fixed nettle hold graphics Fixed vending machines showing hidden items. Added Research Director hydroponics access and botanists tox access (already had chem access, but no tox). Hydroponics in great shape. Spank Numbers for final modifications before merging to trunk. (weedkillers, pestkillers) Added a seed vending machine. Amanitas now poison, and the poison is nasty. Added a poison() proc to all foods. Added graphics for vertical and horizontal one-tile-wide tables. Put one inside hydroponics. New 'blur' texture when your vision goes blurry. Fixed a typo in hydroponics code. Added a disposal unit in hydroponics. Added a how-to instructions paper in hydroponics. Hydroponics in working order. Extra features still in developement. Fixed weedspray and pestspray entries. Removed chaplains random probability to have see_invisible 15 at start, because it's reset to 0 right next world tick anyways. Added burn() and drug() procs to foodstuffs. Added drug effects to some mushrooms. Have a nice trip. Made chilis heat you up and ice peppers freeze you down. Fixed carrot's harvest icon (it didn't exist) To-do: Mutagens and vitamins for hydroponics plants. New mutations, recipes for cook, extracting stuff from plants. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@74 316c924e-a436-60f5-8080-3fe189b3f50e
215 lines
5.0 KiB
Plaintext
215 lines
5.0 KiB
Plaintext
/obj/crate
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desc = "A crate."
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name = "Crate"
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icon = 'storage.dmi'
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icon_state = "crate"
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density = 1
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var/openicon = "crateopen"
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var/closedicon = "crate"
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req_access = null
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var/opened = 0
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var/locked = 0
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flags = FPRINT
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m_amt = 7500
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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/obj/crate/internals
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desc = "A internals crate."
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name = "Internals crate"
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icon = 'storage.dmi'
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icon_state = "o2crate"
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density = 1
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openicon = "o2crateopen"
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closedicon = "o2crate"
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/obj/crate/medical
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desc = "A medical crate."
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name = "Medical crate"
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icon = 'storage.dmi'
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icon_state = "medicalcrate"
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density = 1
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openicon = "medicalcrateopen"
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closedicon = "medicalcrate"
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/obj/crate/rcd
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desc = "A crate for the storage of the RCD."
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name = "RCD crate"
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icon = 'storage.dmi'
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icon_state = "crate"
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density = 1
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openicon = "crateopen"
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closedicon = "crate"
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/obj/crate/freezer
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desc = "A freezer."
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name = "Freezer"
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icon = 'storage.dmi'
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icon_state = "freezer"
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density = 1
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openicon = "freezeropen"
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closedicon = "freezer"
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/obj/crate/bin
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desc = "A large bin."
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name = "Large bin"
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icon = 'storage.dmi'
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icon_state = "largebin"
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density = 1
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openicon = "largebinopen"
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closedicon = "largebin"
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/obj/crate/secure/weapon
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desc = "A secure weapons crate."
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name = "Weapons crate"
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icon = 'storage.dmi'
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icon_state = "weaponcrate"
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density = 1
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openicon = "weaponcrateopen"
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closedicon = "weaponcrate"
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/obj/crate/secure/plasma
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desc = "A secure plasma crate."
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name = "Plasma crate"
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icon = 'storage.dmi'
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icon_state = "plasmacrate"
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density = 1
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openicon = "plasmacrateopen"
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closedicon = "plasmacrate"
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/obj/crate/secure/gear
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desc = "A secure gear crate."
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name = "Gear crate"
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icon = 'storage.dmi'
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icon_state = "secgearcrate"
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density = 1
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openicon = "secgearcrateopen"
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closedicon = "secgearcrate"
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/obj/crate/secure/bin
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desc = "A secure bin."
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name = "Secure bin"
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icon_state = "largebins"
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openicon = "largebinsopen"
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closedicon = "largebins"
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redlight = "largebinr"
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greenlight = "largebing"
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sparks = "largebinsparks"
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emag = "largebinemag"
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/obj/crate/secure
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desc = "A secure crate."
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name = "Secure crate"
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icon_state = "securecrate"
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openicon = "securecrateopen"
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closedicon = "securecrate"
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var/redlight = "securecrater"
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var/greenlight = "securecrateg"
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var/sparks = "securecratesparks"
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var/emag = "securecrateemag"
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var/broken = 0
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locked = 1
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/obj/crate/hydroponics
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name = "Hydroponics crate"
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desc = "All you need to destroy those pesky weeds and pests."
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icon = 'storage.dmi'
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icon_state = "hydrocrate"
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openicon = "hydrocrateopen"
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closedicon = "hydrocrate"
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density = 1
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New()
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..()
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new /obj/item/weapon/plantbgone(src)
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new /obj/item/weapon/plantbgone(src)
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new /obj/item/weapon/weedspray(src)
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new /obj/item/weapon/weedspray(src)
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new /obj/item/weapon/pestspray(src)
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new /obj/item/weapon/pestspray(src)
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/obj/crate/New()
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..()
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spawn(1)
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if(!opened) // if closed, any item at the crate's loc is put in the contents
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for(var/obj/item/I in src.loc)
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if(I.density || I.anchored || I == src) continue
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I.loc = src
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/obj/crate/secure/New()
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..()
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if(locked)
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overlays = null
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overlays += redlight
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else
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overlays = null
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overlays += greenlight
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/obj/crate/rcd/New()
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..()
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd_ammo(src)
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new /obj/item/weapon/rcd(src)
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/obj/crate/proc/open()
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playsound(src.loc, 'click.ogg', 15, 1, -3)
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for(var/obj/O in src)
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O.loc = get_turf(src)
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for(var/mob/M in src)
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M.loc = get_turf(src)
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icon_state = openicon
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src.opened = 1
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/obj/crate/proc/close()
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playsound(src.loc, 'click.ogg', 15, 1, -3)
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for(var/obj/O in get_turf(src))
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if(O.density || O.anchored || O == src) continue
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O.loc = src
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icon_state = closedicon
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src.opened = 0
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/obj/crate/attack_hand(mob/user as mob)
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if(!locked)
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if(opened) close()
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else open()
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else
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user << "\red It's locked."
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return
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/obj/crate/secure/attack_hand(mob/user as mob)
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if(locked && allowed(user) && !broken)
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user << "\blue You unlock the [src]."
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src.locked = 0
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overlays = null
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overlays += greenlight
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return ..()
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/obj/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/card) && src.allowed(user) && !locked && !opened && !broken)
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user << "\red You lock the [src]."
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src.locked = 1
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overlays = null
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overlays += redlight
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return
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else if (istype(W, /obj/item/weapon/card/emag) && locked &&!broken)
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overlays = null
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overlays += emag
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overlays += sparks
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spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface*
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playsound(src.loc, 'sparks4.ogg', 75, 1)
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src.locked = 0
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src.broken = 1
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user << "\blue You unlock the [src]."
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return
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return ..()
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/obj/crate/attack_paw(mob/user as mob)
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return attack_hand(user)
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/obj/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(opened)
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user.drop_item()
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W.loc = src.loc
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else return attack_hand(user) |