Files
Paradise/code/game/objects/alien/egg.dm
noisomehollow@lycos.com a95f87d6bc Cleaned up a few lines of unnecessary alien code.
Cleaned up mob projectile code a bit so it uses switch.
It's now much harder to play punch-out with a xeno, unless you're the hulk.
Xenos can now stick humans and monkeys into resin walls. Inside a resin wall, the person cannot escape unless the wall is destroyed (there is a 5% they will crawl out on their own). They are also paralyzed and cannot suicide.
Robots will now spark when you clobber or shoot them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1467 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-17 23:27:28 +00:00

54 lines
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/obj/alien/egg/New()
if(aliens_allowed)
src.density = 0 // Aliens use resin walls to block paths now. I am lazy and didn't feel like going to the define. -- TLE
spawn(1800)
src.open()
else
del(src)
/obj/alien/egg/proc/open()
spawn(10)
src.density = 0
src.icon_state = "egg_hatched"
new /obj/alien/facehugger(src.loc)
/obj/alien/egg/bullet_act(flag)
switch(flag)
if (PROJECTILE_BULLET)
health -= 35
if (PROJECTILE_PULSE)
health -= 50
if (PROJECTILE_LASER)
health -= 10
healthcheck()
return
/obj/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
if(health <= 0)
return
src.visible_message("\red <B>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.welding)
damage = 15
playsound(src.loc, 'Welder.ogg', 100, 1)
src.health -= damage
src.healthcheck()
/obj/alien/egg/proc/healthcheck()
if(health <= 0)
if(prob(15))
open()
else
src.icon_state = "egg_hatched"
/obj/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500)
health -= 5
healthcheck()