Files
Paradise/code/__DEFINES/flags.dm
Tigercat2000 4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00

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//FLAGS BITMASK
#define STOPSPRESSUREDMAGE 1 //This flag is used on the flags variable for SUIT and HEAD items which stop pressure damage. Note that the flag 1 was previous used as ONBACK, so it is possible for some code to use (flags & 1) when checking if something can be put on your back. Replace this code with (inv_flags & SLOT_BACK) if you see it anywhere To successfully stop you taking all pressure damage you must have both a suit and head item with this flag.
#define NODROP 2 // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message with the default handler
#define AIRTIGHT 8 // mask allows internals
//#define USEDELAY 16 // 1 second extra delay on use (Can be used once every 2s)
#define NOSHIELD 32 // weapon not affected by shield
#define CONDUCT 64 // conducts electricity (metal etc.)
#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
#define ON_BORDER 512 // item has priority to check when entering or leaving
#define NODELAY 32768 // 1 second attackby delay skipped (Can be used once every 0.2s). Most objects have a 1s attackby delay, which doesn't require a flag.
#define NOBLOODY 2048 // used to items if they don't want to get a blood overlay
#define GLASSESCOVERSEYES 1024
#define MASKCOVERSEYES 1024 // get rid of some of the other retardation in these flags
#define HEADCOVERSEYES 1024 // feel free to realloc these numbers for other purposes
#define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head
#define HEADCOVERSMOUTH 2048
#define HEADBANGPROTECT 4096
#define EARBANGPROTECT 1024
#define THICKMATERIAL 1024 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with NOSLIP)
#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc
#define OPENCONTAINER 4096 // is an open container for chemistry purposes
#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL)
#define ONESIZEFITSALL 8192
#define PLASMAGUARD 16384 //Does not get contaminated by plasma.
#define NOREACT 16384 //Reagents dont' react inside this container.
//Species flags.
#define NO_BLOOD 1
#define NO_BREATHE 2
#define NO_DNA_RAD 4
#define RAD_ABSORB 8
#define NO_SCAN 16
#define NO_PAIN 32
#define REQUIRE_LIGHT 64
#define IS_WHITELISTED 128
#define HAS_LIPS 256
#define IS_PLANT 512
#define CAN_BE_FAT 1024
#define IS_RESTRICTED 2048
#define NO_INTORGANS 4096
#define NO_POISON 8192
//Species clothing flags
#define HAS_UNDERWEAR 1
#define HAS_UNDERSHIRT 2
#define HAS_SOCKS 4
//Species Blood Flags
#define BLOOD_SLIME 1
//Species Body Flags
#define FEET_CLAWS 1
#define FEET_PADDED 2
#define FEET_NOSLIP 4
#define HAS_TAIL 8
#define HAS_SKIN_TONE 16
#define HAS_SKIN_COLOR 32
#define TAIL_WAGGING 64
//Species Diet Flags
#define DIET_CARN 1
#define DIET_OMNI 2
#define DIET_HERB 4
//bitflags for door switches.
#define OPEN 1
#define IDSCAN 2
#define BOLTS 4
#define SHOCK 8
#define SAFE 16
//flags for pass_flags
#define PASSTABLE 1
#define PASSGLASS 2
#define PASSGRILLE 4
#define PASSBLOB 8
#define PASSMOB 16
//turf-only flags
#define NOJAUNT 1
//ITEM INVENTORY SLOT BITMASKS
#define SLOT_OCLOTHING 1
#define SLOT_ICLOTHING 2
#define SLOT_GLOVES 4
#define SLOT_EYES 8
#define SLOT_EARS 16
#define SLOT_MASK 32
#define SLOT_HEAD 64
#define SLOT_FEET 128
#define SLOT_ID 256
#define SLOT_BELT 512
#define SLOT_BACK 1024
#define SLOT_POCKET 2048 //this is to allow items with a w_class of 3 or 4 to fit in pockets.
#define SLOT_DENYPOCKET 4096 //this is to deny items with a w_class of 2 or 1 to fit in pockets.
#define SLOT_TWOEARS 8192
#define SLOT_PDA 16384
#define SLOT_TIE 32768