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Paradise/code/game/objects/effects/spawners/lootdrop.dm
2015-09-17 00:59:38 -04:00

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/obj/effect/spawner/lootdrop
icon = 'icons/mob/screen_gen.dmi'
icon_state = "x2"
color = "#00FF00"
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = 1 //if the same item can be spawned twice
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
/obj/effect/spawner/lootdrop/New()
if(loot && loot.len)
for(var/i = lootcount, i > 0, i--)
if(!loot.len) break
var/lootspawn = pickweight(loot)
if(!lootdoubles)
loot.Remove(lootspawn)
if(lootspawn)
new lootspawn(get_turf(src))
qdel(src)
/obj/effect/spawner/lootdrop/armory_contraband
name = "armory contraband gun spawner"
lootdoubles = 0
loot = list(
/obj/item/weapon/gun/projectile/automatic/pistol = 8,
/obj/item/weapon/gun/projectile/shotgun/combat = 5,
/obj/item/weapon/gun/projectile/revolver/mateba,
/obj/item/weapon/gun/projectile/automatic/pistol/deagle
)
/obj/effect/spawner/lootdrop/maintenance
name = "maintenance loot spawner"
//How to balance this table
//-------------------------
//The total added weight of all the entries should be (roughly) equal to the total number of lootdrops
//(take in account those that spawn more than one object!)
//
//While this is random, probabilities tells us that item distribution will have a tendency to look like
//the content of the weighted table that created them.
//The less lootdrops, the less even the distribution.
//
//If you want to give items a weight <1 you can multiply all the weights by 10
//
//the "" entry will spawn nothing, if you increase this value,
//ensure that you balance it with more spawn points
//table data:
//-----------
//aft maintenance: 24 items, 18 spots 2 extra (28/08/2014)
//asmaint: 16 items, 11 spots 0 extra (08/08/2014)
//asmaint2: 36 items, 26 spots 2 extra (28/08/2014)
//fpmaint: 5 items, 4 spots 0 extra (08/08/2014)
//fpmaint2: 12 items, 11 spots 2 extra (28/08/2014)
//fsmaint: 0 items, 0 spots 0 extra (08/08/2014)
//fsmaint2: 40 items, 27 spots 5 extra (28/08/2014)
//maintcentral: 2 items, 2 spots 0 extra (08/08/2014)
//port: 5 items, 5 spots 0 extra (08/08/2014)
loot = list(
/obj/item/bodybag = 1,
/obj/item/clothing/glasses/meson = 2,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/clothing/gloves/color/yellow/fake = 1,
/obj/item/clothing/head/hardhat = 1,
/obj/item/clothing/head/hardhat/red = 1,
/obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 1,
/obj/item/clothing/head/ushanka = 1,
/obj/item/clothing/head/welding = 1,
/obj/item/clothing/mask/gas = 15,
/obj/item/clothing/suit/storage/hazardvest = 1,
/obj/item/clothing/under/rank/vice = 1,
/obj/item/device/assembly/prox_sensor = 4,
/obj/item/device/assembly/timer = 3,
/obj/item/device/flashlight = 4,
/obj/item/device/flashlight/pen = 1,
/obj/item/device/multitool = 2,
/obj/item/device/radio/off = 2,
/obj/item/device/t_scanner = 6,
/obj/item/stack/cable_coil = 4,
/obj/item/stack/cable_coil{amount = 5} = 6,
/obj/item/stack/medical/advanced/bruise_pack = 1,
/obj/item/stack/rods{amount = 10} = 9,
/obj/item/stack/rods{amount = 23} = 1,
/obj/item/stack/rods{amount = 50} = 1,
/obj/item/stack/sheet/cardboard = 2,
/obj/item/stack/sheet/metal{amount = 20} = 1,
/obj/item/stack/sheet/mineral/plasma{layer = 2.9} = 1,
/obj/item/stack/sheet/rglass = 1,
/obj/item/weapon/book/manual/engineering_construction = 1,
/obj/item/weapon/book/manual/engineering_hacking = 1,
/obj/item/clothing/head/cone = 1,
/obj/item/weapon/coin/silver = 1,
/obj/item/weapon/coin/twoheaded = 1,
/obj/item/weapon/contraband/poster = 1,
/obj/item/weapon/crowbar = 1,
/obj/item/weapon/crowbar/red = 1,
/obj/item/weapon/extinguisher = 11,
//obj/item/weapon/gun/projectile/revolver/russian = 1, //disabled until lootdrop is a proper world proc.
/obj/item/weapon/hand_labeler = 1,
/obj/item/weapon/paper/crumpled = 1,
/obj/item/weapon/pen = 1,
/obj/item/weapon/plantspray/pests = 1,
/obj/item/weapon/stock_parts/cell = 3,
/obj/item/weapon/storage/belt/utility = 2,
/obj/item/weapon/storage/box = 2,
/obj/item/weapon/storage/box/cups = 1,
/obj/item/weapon/storage/box/donkpockets = 1,
/obj/item/weapon/storage/box/lights/mixed = 3,
/obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 1,
/obj/item/weapon/storage/toolbox/mechanical = 1,
/obj/item/weapon/screwdriver = 3,
/obj/item/weapon/tank/emergency_oxygen = 2,
/obj/item/weapon/vending_refill/cola = 1,
/obj/item/weapon/weldingtool = 3,
/obj/item/weapon/wirecutters = 1,
/obj/item/weapon/wrench = 4,
/obj/item/weapon/relic = 3,
"" = 11
)