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Paradise/code/game/objects/items/weapons/grenades/flashbang.dm
2015-09-23 16:20:06 -04:00

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/obj/item/weapon/grenade/flashbang
name = "flashbang"
icon_state = "flashbang"
item_state = "flashbang"
origin_tech = "materials=2;combat=1"
var/banglet = 0
/obj/item/weapon/grenade/flashbang/prime()
update_mob()
var/flashbang_turf = get_turf(src)
if(!flashbang_turf)
return
for(var/mob/living/M in hearers(7, flashbang_turf))
bang(get_turf(M), M)
for(var/obj/effect/blob/B in hear(8,flashbang_turf)) //Blob damage here
var/damage = round(30/(get_dist(B,get_turf(src))+1))
B.health -= damage
B.update_icon()
qdel(src)
/obj/item/weapon/grenade/flashbang/proc/bang(var/turf/T , var/mob/living/M)
M.show_message("<span class='warning'>BANG</span>", 2)
playsound(loc, 'sound/effects/bang.ogg', 25, 1)
//Checking for protections
var/eye_safety = 0
var/ear_safety = 0
var/distance = max(1,get_dist(src,T))
if(iscarbon(M))
var/mob/living/carbon/C = M
eye_safety = C.eyecheck()
if(ishuman(C))
var/mob/living/carbon/human/H = C
if((H.r_ear && (H.r_ear.flags & EARBANGPROTECT)) || (H.l_ear && (H.l_ear.flags & EARBANGPROTECT)) || (H.head && (H.head.flags & HEADBANGPROTECT)))
ear_safety++
//Flash
var/eye_damage = rand(1,3)
if(M.weakeyes)
M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
M << "<span class='userdanger'>AAAAGH! IT BURNS!</span>"
M.Weaken(15) //hella stunned
M.Stun(15)
eye_damage += 8
if(!eye_safety && ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
flick("e_flash", M.flash)
if (E)
E.damage += eye_damage
M.Stun(max(10/distance, 3))
M.Weaken(max(10/distance, 3))
if (istype(E) && E.damage >= E.min_bruised_damage)
if(!(E.status & ORGAN_ROBOT))
M << "<span class='warning'>Your eyes start to burn badly!</span>"
else
M << "<span class='warning'>The flash blinds you!</span>"
if(!banglet)
if (E.damage >= E.min_broken_damage)
M << "<span class='warning'>You can't see anything!</span>"
//Bang
if((loc == M) || loc == M.loc)//Holding on person or being exactly where lies is significantly more dangerous and voids protection
M.Stun(10)
M.Weaken(10)
if(!ear_safety)
M.Stun(max(10/distance, 3))
M.Weaken(max(10/distance, 3))
M.ear_damage += rand(0, 5)
M.ear_deaf = max(M.ear_deaf,15)
if (M.ear_damage >= 15)
M << "<span class='warning'>Your ears start to ring badly!</span>"
if(!banglet)
if(prob(M.ear_damage - 10 + 5))
M << "<span class='warning'>You can't hear anything!</span>"
M.disabilities |= DEAF
else
if (M.ear_damage >= 5)
M << "<span class='warning'>Your ears start to ring!</span>"