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This commit ports Duct Tape from bay, alongside a few other changes for our own code. Bay12 Features: - You can tape paper to.. anything basically, like a sticky note. Changes from Bay12: - Tape is a stack now, and has 10 uses per roll. - The guitar recipe now calls for 5 pieces of tape.
113 lines
2.8 KiB
Plaintext
113 lines
2.8 KiB
Plaintext
/obj/item/stack/tape_roll
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name = "tape roll"
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desc = "A roll of sticky tape. Possibly for taping ducks... or was that ducts?"
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "taperoll"
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w_class = 1
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amount = 10
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max_amount = 10
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/obj/item/stack/tape_roll/New(var/loc, var/amount=null)
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..()
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update_icon()
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/* -- Disabled for now until it has a use --
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/obj/item/stack/tape_roll/attack_self(mob/user as mob)
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user << "You remove a length of tape from [src]."
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var/obj/item/weapon/ducttape/tape = new()
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user.put_in_hands(tape)
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*/
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/obj/item/stack/tape_roll/proc/stick(var/obj/item/weapon/W, mob/user)
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if(!istype(W, /obj/item/weapon/paper))
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return
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user.unEquip(W)
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var/obj/item/weapon/ducttape/tape = new(get_turf(src))
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tape.attach(W)
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user.put_in_hands(tape)
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/obj/item/stack/tape_roll/update_icon()
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var/amount = get_amount()
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if((amount <= 2) && (amount > 0))
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icon_state = "taperoll"
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if((amount <= 4) && (amount > 2))
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icon_state = "taperoll-2"
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if((amount <= 6) && (amount > 4))
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icon_state = "taperoll-3"
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if((amount > 6))
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icon_state = "taperoll-4"
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else
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icon_state = "taperoll-4"
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/obj/item/weapon/ducttape
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name = "tape"
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desc = "A piece of sticky tape."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "tape"
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w_class = 1
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layer = 4
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anchored = 1 //it's sticky, no you cant move it
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var/obj/item/weapon/stuck = null
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/obj/item/weapon/ducttape/New()
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..()
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flags |= NOBLUDGEON
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/obj/item/weapon/ducttape/examine(mob/user)
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return stuck.examine(user)
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/obj/item/weapon/ducttape/proc/attach(var/obj/item/weapon/W)
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stuck = W
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W.forceMove(src)
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icon_state = W.icon_state + "_taped"
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name = W.name + " (taped)"
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overlays = W.overlays
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/obj/item/weapon/ducttape/attack_self(mob/user)
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if(!stuck)
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return
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user << "You remove \the [initial(name)] from [stuck]."
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user.unEquip(src)
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stuck.forceMove(get_turf(src))
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user.put_in_hands(stuck)
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stuck = null
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overlays = null
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qdel(src)
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/obj/item/weapon/ducttape/afterattack(var/A, mob/user, flag, params)
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if(!in_range(user, A) || istype(A, /obj/machinery/door) || !stuck)
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return
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var/turf/target_turf = get_turf(A)
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var/turf/source_turf = get_turf(user)
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var/dir_offset = 0
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if(target_turf != source_turf)
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dir_offset = get_dir(source_turf, target_turf)
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if(!(dir_offset in cardinal))
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user << "You cannot reach that from here." // can only place stuck papers in cardinal directions, to
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return // reduce papers around corners issue.
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user.unEquip(src)
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forceMove(source_turf)
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if(params)
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var/list/mouse_control = params2list(params)
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if(mouse_control["icon-x"])
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pixel_x = text2num(mouse_control["icon-x"]) - 16
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if(dir_offset & EAST)
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pixel_x += 32
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else if(dir_offset & WEST)
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pixel_x -= 32
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if(mouse_control["icon-y"])
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pixel_y = text2num(mouse_control["icon-y"]) - 16
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if(dir_offset & NORTH)
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pixel_y += 32
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else if(dir_offset & SOUTH)
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pixel_y -= 32 |