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For an example, let's say the phrase is: culture, wine, admit. The response is: massive, tired, doctor's delight. A traitor may begin a conversation with something like: "A man of culture always drinks wine, I must admit. What do you think?" The response to that: "When I am massively tired, I drink doctor's delight. Otherwise, I abstain." The example is best referenced in the Bar, or any place where drinks are available. With enough creativity and linguistical acumen, it may be used elsewhere. The point here is to make conversation seem as natural as possible while providing traitors a means to recognize each other. The words do no have to be exact, either. Quarter Master may be QM and the Captain may be Cap'n. Traitors should still recognize what is being communicated--or not. #Deactivated AI cores are no longer mobs. This is mostly cosmetic. You cannot gib a deactivated AI since it will be an object, not a mob. It will also not announce arrivals since it's an object, not a mob (this is an improvement, in my opinion). #Some code tweaks to AIs. They will now auto-start with a random name instead of their default-chosen name (which is still changeable). #Intelicards should no longer constantly refresh the window when they are being wiped. #Added new mech sprite. #Resin walls should no longer delete the person inside when killed in certain ways. Hulks will easily break free from resin if placed inside. #Ninjas can now download the AI onto spiderOS, provided Drain is on. SpiderOS works with AI cores, AI cards, and restoration terminals. Make sure Drain is on when you click on either the object (core/terminal) or the suit (aicard). AIs with law zero may get to have some fun, depending on circumstances. #Toggle Drain renamed to Toggle Interaction. It now serves as general trigger for special ninja interactions. #Added energy net power to ninjas. Prototype for HerpA and whatever he may want to do with it but it's pretty much finished. The energy net can be destroyed by the person trapped (or others) and will teleport them to the prison after 30 seconds. #Ninjas can now slice cameras apart per request. #Added a few more type checking procs (isliving, islarva, isobserver, ishivemainframe). #Mobs that are anchored will no longer be able to move (AIs will still move as normal). You will also not be able to grab them. #Incorporeal Move now works properly for regular mobs once more. #Marauders from CentCom can now launch directly from their bay. Start the shuttle and wait on a mass driver. On that note, mechs can now go through portals and launch through mass drivers. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1558 316c924e-a436-60f5-8080-3fe189b3f50e
2174 lines
57 KiB
Plaintext
2174 lines
57 KiB
Plaintext
/mob/proc/Cell()
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set category = "Admin"
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set hidden = 1
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if(!loc) return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/t = "\blue Coordinates: [x],[y] \n"
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t+= "\red Temperature: [environment.temperature] \n"
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t+= "\blue Nitrogen: [environment.nitrogen] \n"
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t+= "\blue Oxygen: [environment.oxygen] \n"
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t+= "\blue Plasma : [environment.toxins] \n"
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t+= "\blue Carbon Dioxide: [environment.carbon_dioxide] \n"
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for(var/datum/gas/trace_gas in environment.trace_gases)
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usr << "\blue [trace_gas.type]: [trace_gas.moles] \n"
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usr.show_message(t, 1)
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// fun if you want to typecast humans/monkeys/etc without writing long path-filled lines.
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/proc/ishuman(A)
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if(istype(A, /mob/living/carbon/human))
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return 1
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return 0
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/proc/isalien(A)
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if(istype(A, /mob/living/carbon/alien))
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return 1
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return 0
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/proc/islarva(A)
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if(istype(A, /mob/living/carbon/alien/larva))
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return 1
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return 0
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/proc/ismonkey(A)
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if(A && istype(A, /mob/living/carbon/monkey))
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return 1
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return 0
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/proc/isrobot(A)
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if(istype(A, /mob/living/silicon/robot))
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return 1
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return 0
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/proc/ishivebot(A)
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if(A && istype(A, /mob/living/silicon/hivebot))
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return 1
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return 0
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/proc/ishivemainframe(A)
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if(A && istype(A, /mob/living/silicon/hive_mainframe))
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return 1
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return 0
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/proc/isAI(A)
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if(istype(A, /mob/living/silicon/ai))
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return 1
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return 0
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/proc/iscarbon(A)
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if(istype(A, /mob/living/carbon))
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return 1
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return 0
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/proc/issilicon(A)
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if(istype(A, /mob/living/silicon))
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return 1
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return 0
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/proc/isliving(A)
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if(istype(A, /mob/living))
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return 1
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return 0
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proc/isobserver(A)
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if(istype(A, /mob/dead/observer))
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return 1
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return 0
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/proc/hsl2rgb(h, s, l)
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return
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/proc/ran_zone(zone, probability)
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if (probability == null)
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probability = 90
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if (probability == 100)
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return zone
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switch(zone)
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if("chest")
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if (prob(probability))
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return "chest"
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else
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var/t = rand(1, 15)
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if (t < 3)
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return "head"
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else if (t < 6)
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return "l_arm"
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else if (t < 9)
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return "r_arm"
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else if (t < 13)
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return "groin"
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else if (t < 14)
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return "l_hand"
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else if (t < 15)
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return "r_hand"
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else
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return "chest"
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if("groin")
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if (prob(probability * 0.9))
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return "groin"
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else
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var/t = rand(1, 8)
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if (t < 4)
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return "chest"
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else if (t < 5)
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return "r_leg"
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else if (t < 6)
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return "l_leg"
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else if (t < 7)
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return "l_hand"
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else if (t < 8)
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return "r_hand"
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else
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return "groin"
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if("head")
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if (prob(probability * 0.75))
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return "head"
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else
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if (prob(60))
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return "chest"
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else
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return "head"
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if("l_arm")
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if (prob(probability * 0.75))
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return "l_arm"
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else
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if (prob(60))
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return "chest"
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else
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return "l_arm"
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if("r_arm")
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if (prob(probability * 0.75))
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return "r_arm"
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else
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if (prob(60))
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return "chest"
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else
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return "r_arm"
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if("r_leg")
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if (prob(probability * 0.75))
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return "r_leg"
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else
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if (prob(60))
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return "groin"
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else
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return "r_leg"
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if("l_leg")
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if (prob(probability * 0.75))
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return "l_leg"
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else
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if (prob(60))
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return "groin"
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else
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return "l_leg"
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if("l_hand")
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if (prob(probability * 0.5))
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return "l_hand"
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else
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var/t = rand(1, 8)
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if (t < 2)
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return "l_arm"
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else if (t < 3)
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return "chest"
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else if (t < 4)
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return "groin"
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else if (t < 6)
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return "l_leg"
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else
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return "l_hand"
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if("r_hand")
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if (prob(probability * 0.5))
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return "r_hand"
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else
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var/t = rand(1, 8)
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if (t < 2)
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return "r_arm"
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else if (t < 3)
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return "chest"
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else if (t < 4)
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return "groin"
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else if (t < 6)
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return "r_leg"
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else
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return "r_hand"
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if("l_foot")
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if (prob(probability * 0.25))
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return "l_foot"
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else
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var/t = rand(1, 5)
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if (t < 2)
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return "l_leg"
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else
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if (t < 3)
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return "r_foot"
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else
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return "l_foot"
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if("r_foot")
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if (prob(probability * 0.25))
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return "r_foot"
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else
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var/t = rand(1, 5)
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if (t < 2)
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return "r_leg"
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else
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if (t < 3)
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return "l_foot"
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else
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return "r_foot"
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else
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return
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/proc/stars(n, pr)
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if (pr == null)
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pr = 25
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if (pr <= 0)
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return null
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else
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if (pr >= 100)
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return n
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var/te = n
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var/t = ""
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n = length(n)
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var/p = null
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p = 1
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while(p <= n)
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if ((copytext(te, p, p + 1) == " " || prob(pr)))
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t = text("[][]", t, copytext(te, p, p + 1))
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else
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t = text("[]*", t)
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p++
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return t
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/proc/stutter(n)
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var/te = html_decode(n)
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var/t = ""//placed before the message. Not really sure what it's for.
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n = length(n)//length of the entire word
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var/p = null
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p = 1//1 is the start of any word
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while(p <= n)//while P, which starts at 1 is less or equal to N which is the length.
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var/n_letter = copytext(te, p, p + 1)//copies text from a certain distance. In this case, only one letter at a time.
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if (prob(80))
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if (prob(10))
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n_letter = text("[n_letter][n_letter][n_letter][n_letter]")//replaces the current letter with this instead.
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else
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if (prob(20))
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n_letter = text("[n_letter][n_letter][n_letter]")
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else
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if (prob(5))
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n_letter = null
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else
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n_letter = text("[n_letter][n_letter]")
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t = text("[t][n_letter]")//since the above is ran through for each letter, the text just adds up back to the original word.
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p++//for each letter p is increased to find where the next letter will be.
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return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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/proc/ninjaspeak(n)
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//The difference with stutter is that this proc can stutter more than 1 letter
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//The issue here is that anything that does not have a space is treated as one word (in many instances). For instance, "LOOKING," is a word, including the comma.
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//It's fairly easy to fix if dealing with single letters but not so much with compounds of letters./N
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var/te = html_decode(n)
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var/t = ""
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n = length(n)
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var/p = 1
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while(p <= n)
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var/n_letter
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var/n_mod = rand(1,4)
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if(p+n_mod>n+1)
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n_letter = copytext(te, p, n+1)
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else
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n_letter = copytext(te, p, p+n_mod)
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if (prob(50))
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if (prob(30))
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n_letter = text("[n_letter]-[n_letter]-[n_letter]")
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else
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n_letter = text("[n_letter]-[n_letter]")
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else
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n_letter = text("[n_letter]")
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t = text("[t][n_letter]")
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p=p+n_mod
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return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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/proc/shake_camera(mob/M, duration, strength=1)
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if(!M || !M.client || M.shakecamera)
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return
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spawn(1)
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var/oldeye=M.client.eye
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var/x
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M.shakecamera = 1
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for(x=0; x<duration, x++)
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M.client.eye = locate(dd_range(1,M.loc.x+rand(-strength,strength),world.maxx),dd_range(1,M.loc.y+rand(-strength,strength),world.maxy),M.loc.z)
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sleep(1)
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M.shakecamera = 0
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M.client.eye=oldeye
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/proc/findname(msg)
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for(var/mob/M in world)
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if (M.real_name == text("[msg]"))
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return 1
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return 0
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/atom/proc/relaymove()
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return
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/obj/item/weapon/grab/proc/throw()
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if(src.affecting)
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var/grabee = src.affecting
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spawn(0)
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del(src)
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return grabee
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return null
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/obj/item/weapon/grab/proc/synch()
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if(affecting.anchored)//This will prevent from grabbing people that are anchored.
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del(src)
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if (src.assailant.r_hand == src)
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src.hud1.screen_loc = ui_rhand
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else
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src.hud1.screen_loc = ui_lhand
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return
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/obj/item/weapon/grab/process()
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if(!src.assailant || !src.affecting)
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del(src)
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return
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if ((!( isturf(src.assailant.loc) ) || (!( isturf(src.affecting.loc) ) || (src.assailant.loc != src.affecting.loc && get_dist(src.assailant, src.affecting) > 1))))
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//SN src = null
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del(src)
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return
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if (src.assailant.client)
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src.assailant.client.screen -= src.hud1
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src.assailant.client.screen += src.hud1
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if (src.assailant.pulling == src.affecting)
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src.assailant.pulling = null
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if (src.state <= 2)
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src.allow_upgrade = 1
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if ((src.assailant.l_hand && src.assailant.l_hand != src && istype(src.assailant.l_hand, /obj/item/weapon/grab)))
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var/obj/item/weapon/grab/G = src.assailant.l_hand
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if (G.affecting != src.affecting)
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src.allow_upgrade = 0
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if ((src.assailant.r_hand && src.assailant.r_hand != src && istype(src.assailant.r_hand, /obj/item/weapon/grab)))
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var/obj/item/weapon/grab/G = src.assailant.r_hand
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if (G.affecting != src.affecting)
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src.allow_upgrade = 0
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if (src.state == 2)
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var/h = src.affecting.hand
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src.affecting.hand = 0
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src.affecting.drop_item()
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src.affecting.hand = 1
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src.affecting.drop_item()
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src.affecting.hand = h
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for(var/obj/item/weapon/grab/G in src.affecting.grabbed_by)
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if (G.state == 2)
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src.allow_upgrade = 0
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//Foreach goto(341)
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if (src.allow_upgrade)
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src.hud1.icon_state = "reinforce"
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else
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src.hud1.icon_state = "!reinforce"
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else
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if (!( src.affecting.buckled ))
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src.affecting.loc = src.assailant.loc
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if ((src.killing && src.state == 3))
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src.affecting.stunned = max(5, src.affecting.stunned)
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src.affecting.paralysis = max(3, src.affecting.paralysis)
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src.affecting.losebreath = min(src.affecting.losebreath + 2, 3)
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return
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/obj/item/weapon/grab/proc/s_click(obj/screen/S as obj)
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if (src.assailant.next_move > world.time)
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return
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if ((!( src.assailant.canmove ) || src.assailant.lying))
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//SN src = null
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del(src)
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return
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switch(S.id)
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if(1.0)
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if (src.state >= 3)
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if (!( src.killing ))
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for(var/mob/O in viewers(src.assailant, null))
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O.show_message(text("\red [] has temporarily tightened his grip on []!", src.assailant, src.affecting), 1)
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//Foreach goto(97)
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src.assailant.next_move = world.time + 10
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src.affecting.stunned = max(2, src.affecting.stunned)
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src.affecting.paralysis = max(1, src.affecting.paralysis)
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src.affecting.losebreath = min(src.affecting.losebreath + 1, 3)
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src.last_suffocate = world.time
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flick("disarm/killf", S)
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else
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return
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/obj/item/weapon/grab/proc/s_dbclick(obj/screen/S as obj)
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//if ((src.assailant.next_move > world.time && !( src.last_suffocate < world.time + 2 )))
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// return
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if ((!( src.assailant.canmove ) || src.assailant.lying))
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del(src)
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return
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switch(S.id)
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if(1.0)
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if (src.state < 2)
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if (!( src.allow_upgrade ))
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return
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if (prob(75))
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for(var/mob/O in viewers(src.assailant, null))
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O.show_message(text("\red [] has grabbed [] aggressively (now hands)!", src.assailant, src.affecting), 1)
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src.state = 2
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src.icon_state = "grabbed1"
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else
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for(var/mob/O in viewers(src.assailant, null))
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O.show_message(text("\red [] has failed to grab [] aggressively!", src.assailant, src.affecting), 1)
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del(src)
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return
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else
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if (src.state < 3)
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if(istype(src.affecting, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src.affecting
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if(H.mutations & FAT)
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src.assailant << "\blue You can't strangle [src.affecting] through all that fat!"
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return
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/*
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//we should be able to strangle the Captain if he is wearing a hat
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for(var/obj/item/clothing/C in list(H.head, H.wear_suit, H.wear_mask, H.w_uniform))
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if(C.body_parts_covered & HEAD)
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src.assailant << "\blue You have to take off [src.affecting]'s [C.name] first!"
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return
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if(istype(H.wear_suit, /obj/item/clothing/suit/space) || istype(H.wear_suit, /obj/item/clothing/suit/armor) || istype(H.wear_suit, /obj/item/clothing/suit/bio_suit) || istype(H.wear_suit, /obj/item/clothing/suit/swat_suit))
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src.assailant << "\blue You can't strangle [src.affecting] through their suit collar!"
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return
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*/
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for(var/mob/O in viewers(src.assailant, null))
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O.show_message(text("\red [] has reinforced his grip on [] (now neck)!", src.assailant, src.affecting), 1)
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src.state = 3
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src.icon_state = "grabbed+1"
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if (!( src.affecting.buckled ))
|
|
src.affecting.loc = src.assailant.loc
|
|
src.hud1.icon_state = "disarm/kill"
|
|
src.hud1.name = "disarm/kill"
|
|
else
|
|
if (src.state >= 3)
|
|
src.killing = !( src.killing )
|
|
if (src.killing)
|
|
for(var/mob/O in viewers(src.assailant, null))
|
|
O.show_message(text("\red [] has tightened his grip on []'s neck!", src.assailant, src.affecting), 1)
|
|
src.assailant.next_move = world.time + 10
|
|
src.affecting.stunned = max(2, src.affecting.stunned)
|
|
src.affecting.paralysis = max(1, src.affecting.paralysis)
|
|
src.affecting.losebreath += 1
|
|
src.hud1.icon_state = "disarm/kill1"
|
|
else
|
|
src.hud1.icon_state = "disarm/kill"
|
|
for(var/mob/O in viewers(src.assailant, null))
|
|
O.show_message(text("\red [] has loosened the grip on []'s neck!", src.assailant, src.affecting), 1)
|
|
else
|
|
return
|
|
|
|
/obj/item/weapon/grab/New()
|
|
..()
|
|
src.hud1 = new /obj/screen/grab( src )
|
|
src.hud1.icon_state = "reinforce"
|
|
src.hud1.name = "Reinforce Grab"
|
|
src.hud1.id = 1
|
|
src.hud1.master = src
|
|
return
|
|
|
|
/obj/item/weapon/grab/attack(mob/M as mob, mob/user as mob)
|
|
if (M == src.affecting)
|
|
if (src.state < 3)
|
|
s_dbclick(src.hud1)
|
|
else
|
|
s_click(src.hud1)
|
|
return
|
|
if(M == src.assailant && src.state >= 2)
|
|
if( ( ishuman(user) && (user.mutations & FAT) && ismonkey(src.affecting) ) || ( isalien(user) && iscarbon(src.affecting) ) )
|
|
var/mob/living/carbon/attacker = user
|
|
for(var/mob/N in viewers(user, null))
|
|
if(N.client)
|
|
N.show_message(text("\red <B>[user] is attempting to devour [src.affecting]!</B>"), 1)
|
|
if(istype(user, /mob/living/carbon/alien/humanoid/hunter))
|
|
if(!do_mob(user, src.affecting)||!do_after(user, 30)) return
|
|
else
|
|
if(!do_mob(user, src.affecting)||!do_after(user, 100)) return
|
|
for(var/mob/N in viewers(user, null))
|
|
if(N.client)
|
|
N.show_message(text("\red <B>[user] devours [src.affecting]!</B>"), 1)
|
|
src.affecting.loc = user
|
|
attacker.stomach_contents.Add(src.affecting)
|
|
del(src)
|
|
|
|
/obj/item/weapon/grab/dropped()
|
|
del(src)
|
|
return
|
|
|
|
/obj/item/weapon/grab/Del()
|
|
del(src.hud1)
|
|
..()
|
|
return
|
|
|
|
/obj/screen/zone_sel/MouseDown(location, control,params) //(location, icon_x, icon_y)
|
|
// Changes because of 4.0
|
|
|
|
|
|
var/list/PL = params2list(params)
|
|
var/icon_x = text2num(PL["icon-x"])
|
|
var/icon_y = text2num(PL["icon-y"])
|
|
|
|
if (icon_y < 2)
|
|
return
|
|
else if (icon_y < 5)
|
|
if ((icon_x > 9 && icon_x < 23))
|
|
if (icon_x < 16)
|
|
src.selecting = "r_foot"
|
|
else
|
|
src.selecting = "l_foot"
|
|
else if (icon_y < 11)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 16)
|
|
src.selecting = "r_leg"
|
|
else
|
|
src.selecting = "l_leg"
|
|
else if (icon_y < 12)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 14)
|
|
src.selecting = "r_leg"
|
|
else if (icon_x < 19)
|
|
src.selecting = "groin"
|
|
else
|
|
src.selecting = "l_leg"
|
|
else
|
|
return
|
|
else if (icon_y < 13)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
src.selecting = "r_hand"
|
|
else if (icon_x < 13)
|
|
src.selecting = "r_leg"
|
|
else if (icon_x < 20)
|
|
src.selecting = "groin"
|
|
else if (icon_x < 21)
|
|
src.selecting = "l_leg"
|
|
else
|
|
src.selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 14)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
src.selecting = "r_hand"
|
|
else if (icon_x < 21)
|
|
src.selecting = "groin"
|
|
else
|
|
src.selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 16)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 13)
|
|
src.selecting = "r_hand"
|
|
else if (icon_x < 20)
|
|
src.selecting = "chest"
|
|
else
|
|
src.selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 23)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
src.selecting = "r_arm"
|
|
else if (icon_x < 21)
|
|
src.selecting = "chest"
|
|
else
|
|
src.selecting = "l_arm"
|
|
else
|
|
return
|
|
else if (icon_y < 24)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
src.selecting = "chest"
|
|
else
|
|
return
|
|
else if (icon_y < 25)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 16)
|
|
src.selecting = "head"
|
|
else if (icon_x < 17)
|
|
src.selecting = "mouth"
|
|
else
|
|
src.selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 26)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
src.selecting = "head"
|
|
else if (icon_x < 18)
|
|
src.selecting = "mouth"
|
|
else
|
|
src.selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 27)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
src.selecting = "head"
|
|
else if (icon_x < 16)
|
|
src.selecting = "eyes"
|
|
else if (icon_x < 17)
|
|
src.selecting = "mouth"
|
|
else if (icon_x < 18)
|
|
src.selecting = "eyes"
|
|
else
|
|
src.selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 28)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 14)
|
|
src.selecting = "head"
|
|
else if (icon_x < 19)
|
|
src.selecting = "eyes"
|
|
else
|
|
src.selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 29)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
src.selecting = "head"
|
|
else if (icon_x < 16)
|
|
src.selecting = "eyes"
|
|
else if (icon_x < 17)
|
|
src.selecting = "head"
|
|
else if (icon_x < 18)
|
|
src.selecting = "eyes"
|
|
else
|
|
src.selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 31)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
src.selecting = "head"
|
|
else
|
|
return
|
|
else
|
|
return
|
|
|
|
overlays = null
|
|
overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", selecting))
|
|
|
|
return
|
|
|
|
/obj/screen/grab/Click()
|
|
src.master:s_click(src)
|
|
return
|
|
|
|
/obj/screen/grab/DblClick()
|
|
src.master:s_dbclick(src)
|
|
return
|
|
|
|
/obj/screen/grab/attack_hand()
|
|
return
|
|
|
|
/obj/screen/grab/attackby()
|
|
return
|
|
|
|
/obj/screen/Click(location, control, params)
|
|
|
|
var/list/pa = params2list(params)
|
|
|
|
switch(src.name)
|
|
if("map")
|
|
|
|
usr.clearmap()
|
|
if("maprefresh")
|
|
var/obj/machinery/computer/security/seccomp = usr.machine
|
|
|
|
if(seccomp!=null)
|
|
seccomp.drawmap(usr)
|
|
else
|
|
usr.clearmap()
|
|
|
|
if("other")
|
|
if (usr.hud_used.show_otherinventory)
|
|
usr.hud_used.show_otherinventory = 0
|
|
usr.client.screen -= usr.hud_used.other
|
|
else
|
|
usr.hud_used.show_otherinventory = 1
|
|
usr.client.screen += usr.hud_used.other
|
|
|
|
usr.hud_used.other_update()
|
|
|
|
|
|
if("act_intent")
|
|
if(pa.Find("left"))
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
if("disarm")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
if("hurt")
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
if("grab")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
if("disarm")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
if("hurt")
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
if("grab")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("arrowleft")
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
else
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
|
|
if("disarm")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
|
|
if("hurt")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
|
|
if("grab")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("arrowright")
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
else
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
|
|
if("disarm")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("hurt")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
|
|
if("grab")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
|
|
if("mov_intent")
|
|
switch(usr.m_intent)
|
|
if("run")
|
|
usr.m_intent = "walk"
|
|
usr.hud_used.move_intent.icon_state = "walking"
|
|
if("walk")
|
|
usr.m_intent = "run"
|
|
usr.hud_used.move_intent.icon_state = "running"
|
|
|
|
if("intent")
|
|
if (!( usr.intent ))
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.intent = "13,15"
|
|
if("disarm")
|
|
usr.intent = "14,15"
|
|
if("hurt")
|
|
usr.intent = "15,15"
|
|
if("grab")
|
|
usr.intent = "12,15"
|
|
else
|
|
usr.intent = null
|
|
if("m_intent")
|
|
if (!( usr.m_int ))
|
|
switch(usr.m_intent)
|
|
if("run")
|
|
usr.m_int = "13,14"
|
|
if("walk")
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_int = "15,14"
|
|
else
|
|
usr.m_int = null
|
|
if("walk")
|
|
usr.m_intent = "walk"
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_intent = "face"
|
|
usr.m_int = "15,14"
|
|
if("run")
|
|
usr.m_intent = "run"
|
|
usr.m_int = "13,14"
|
|
if("hurt")
|
|
usr.a_intent = "hurt"
|
|
usr.intent = "15,15"
|
|
if("grab")
|
|
usr.a_intent = "grab"
|
|
usr.intent = "12,15"
|
|
if("disarm")
|
|
if (istype(usr, /mob/living/carbon/human))
|
|
var/mob/M = usr
|
|
M.a_intent = "disarm"
|
|
M.intent = "14,15"
|
|
if("help")
|
|
usr.a_intent = "help"
|
|
usr.intent = "13,15"
|
|
if("Reset Machine")
|
|
usr.machine = null
|
|
if("internal")
|
|
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
|
if (usr.internal)
|
|
usr.internal = null
|
|
if (usr.internals)
|
|
usr.internals.icon_state = "internal0"
|
|
else
|
|
if (!( istype(usr.wear_mask, /obj/item/clothing/mask) ))
|
|
return
|
|
else
|
|
if (istype(usr.back, /obj/item/weapon/tank))
|
|
usr.internal = usr.back
|
|
else if (ishuman(usr) && istype(usr:s_store, /obj/item/weapon/tank))
|
|
usr.internal = usr:s_store
|
|
else if (ishuman(usr) && istype(usr:belt, /obj/item/weapon/tank))
|
|
usr.internal = usr:belt
|
|
else if (istype(usr.l_hand, /obj/item/weapon/tank))
|
|
usr.internal = usr.l_hand
|
|
else if (istype(usr.r_hand, /obj/item/weapon/tank))
|
|
usr.internal = usr.r_hand
|
|
if (usr.internal)
|
|
//for(var/mob/M in viewers(usr, 1))
|
|
// M.show_message(text("[] is now running on internals.", usr), 1)
|
|
usr << "You are now running on internals."
|
|
if (usr.internals)
|
|
usr.internals.icon_state = "internal1"
|
|
if("pull")
|
|
usr.pulling = null
|
|
if("sleep")
|
|
usr.sleeping = !( usr.sleeping )
|
|
if("rest")
|
|
usr.resting = !( usr.resting )
|
|
if("throw")
|
|
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
|
|
usr:toggle_throw_mode()
|
|
if("drop")
|
|
usr.drop_item_v()
|
|
if("swap")
|
|
usr:swap_hand()
|
|
if("hand")
|
|
usr:swap_hand()
|
|
if("resist")
|
|
if (usr.next_move < world.time)
|
|
return
|
|
usr.next_move = world.time + 20
|
|
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
|
for(var/obj/O in usr.requests)
|
|
del(O)
|
|
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
|
if (G.state == 1)
|
|
del(G)
|
|
else
|
|
if (G.state == 2)
|
|
if (prob(25))
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
|
|
del(G)
|
|
else
|
|
if (G.state == 3)
|
|
if (prob(5))
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
|
|
del(G)
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
|
|
|
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
|
usr.next_move = world.time + 100
|
|
usr.last_special = world.time + 100
|
|
usr << "\red You attempt to remove your handcuffs. (This will take around 2 minutes and you need to stand still)"
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] attempts to remove the handcuffs!</B>", usr), 1)
|
|
spawn(0)
|
|
if(do_after(usr, 1200))
|
|
if(!usr:handcuffed) return
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
|
|
usr << "\blue You successfully remove your handcuffs."
|
|
usr:handcuffed:loc = usr:loc
|
|
usr:handcuffed = null
|
|
if("module")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
if(usr:module)
|
|
return
|
|
usr:pick_module()
|
|
|
|
if("radio")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
usr:radio_menu()
|
|
if("panel")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
usr:installed_modules()
|
|
|
|
if("store")
|
|
if(istype(usr, /mob/living/silicon/robot)||istype(usr, /mob/living/silicon/hivebot))
|
|
usr:uneq_active()
|
|
|
|
if("module1")
|
|
if(usr:module_state_1)
|
|
if(usr:module_active != usr:module_state_1)
|
|
usr:inv1.icon_state = "inv1 +a"
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = usr:module_state_1
|
|
else
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:module_active = null
|
|
|
|
if("module2")
|
|
if(usr:module_state_2)
|
|
if(usr:module_active != usr:module_state_2)
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:inv2.icon_state = "inv2 +a"
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = usr:module_state_2
|
|
else
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:module_active = null
|
|
|
|
if("module3")
|
|
if(usr:module_state_3)
|
|
if(usr:module_active != usr:module_state_3)
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:inv3.icon_state = "inv3 +a"
|
|
usr:module_active = usr:module_state_3
|
|
else
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = null
|
|
|
|
else
|
|
src.DblClick()
|
|
return
|
|
|
|
/obj/screen/attack_hand(mob/user as mob, using)
|
|
user.db_click(src.name, using)
|
|
return
|
|
|
|
/obj/screen/attack_paw(mob/user as mob, using)
|
|
user.db_click(src.name, using)
|
|
return
|
|
|
|
/obj/equip_e/proc/process()
|
|
return
|
|
|
|
/obj/equip_e/proc/done()
|
|
return
|
|
|
|
/obj/equip_e/New()
|
|
if (!ticker)
|
|
del(src)
|
|
return
|
|
spawn(100)
|
|
del(src)
|
|
return
|
|
..()
|
|
return
|
|
|
|
/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
|
|
if(!src.client) return
|
|
if (type)
|
|
if ((type & 1 && (src.sdisabilities & 1 || (src.blinded || src.paralysis))))//Vision related
|
|
if (!( alt ))
|
|
return
|
|
else
|
|
msg = alt
|
|
type = alt_type
|
|
if ((type & 2 && (src.sdisabilities & 4 || src.ear_deaf)))//Hearing related
|
|
if (!( alt ))
|
|
return
|
|
else
|
|
msg = alt
|
|
type = alt_type
|
|
if ((type & 1 && src.sdisabilities & 1))
|
|
return
|
|
// Added voice muffling for Issue 41.
|
|
if (src.stat == 1 || src.sleeping > 0)
|
|
src << "<I>... You can almost hear someone talking ...</I>"
|
|
else
|
|
src << msg
|
|
return
|
|
|
|
// Show a message to all mobs in sight of this one
|
|
// This would be for visible actions by the src mob
|
|
// message is the message output to anyone who can see e.g. "[src] does something!"
|
|
// self_message (optional) is what the src mob sees e.g. "You do something!"
|
|
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
|
|
|
/mob/visible_message(var/message, var/self_message, var/blind_message)
|
|
for(var/mob/M in viewers(src))
|
|
var/msg = message
|
|
if(self_message && M==src)
|
|
msg = self_message
|
|
M.show_message( msg, 1, blind_message, 2)
|
|
|
|
// Show a message to all mobs in sight of this atom
|
|
// Use for objects performing visible actions
|
|
// message is output to anyone who can see, e.g. "The [src] does something!"
|
|
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
|
/atom/proc/visible_message(var/message, var/blind_message)
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message( message, 1, blind_message, 2)
|
|
|
|
|
|
/mob/proc/findname(msg)
|
|
for(var/mob/M in world)
|
|
if (M.real_name == text("[]", msg))
|
|
return M
|
|
return 0
|
|
|
|
/mob/proc/movement_delay()
|
|
return 0
|
|
|
|
/mob/proc/Life()
|
|
return
|
|
|
|
/mob/proc/update_clothing()
|
|
return
|
|
|
|
/mob/proc/death(gibbed)
|
|
src.timeofdeath = world.time
|
|
return ..(gibbed)
|
|
|
|
/mob/proc/restrained()
|
|
if (src.handcuffed)
|
|
return 1
|
|
return
|
|
|
|
/mob/proc/db_click(text, t1)
|
|
var/obj/item/weapon/W = src.equipped()
|
|
switch(text)
|
|
if("mask")
|
|
if (src.wear_mask)
|
|
return
|
|
if (!( istype(W, /obj/item/clothing/mask) ))
|
|
return
|
|
src.u_equip(W)
|
|
src.wear_mask = W
|
|
W.equipped(src, text)
|
|
if("back")
|
|
if ((src.back || !( istype(W, /obj/item/weapon) )))
|
|
return
|
|
if (!( W.flags & 1 ))
|
|
return
|
|
src.u_equip(W)
|
|
src.back = W
|
|
W.equipped(src, text)
|
|
else
|
|
return
|
|
|
|
|
|
|
|
/mob/proc/drop_item_v()
|
|
if (src.stat == 0)
|
|
drop_item()
|
|
return
|
|
|
|
/mob/proc/drop_from_slot(var/obj/item/item)
|
|
if(!item)
|
|
return
|
|
if(!(item in src.contents))
|
|
return
|
|
u_equip(item)
|
|
if (src.client)
|
|
src.client.screen -= item
|
|
if (item)
|
|
item.loc = src.loc
|
|
item.dropped(src)
|
|
if (item)
|
|
item.layer = initial(item.layer)
|
|
var/turf/T = get_turf(src.loc)
|
|
if (istype(T))
|
|
T.Entered(item)
|
|
return
|
|
|
|
/mob/proc/drop_item()
|
|
var/obj/item/W = src.equipped()
|
|
if(istype(W,/obj/item/weapon/fireaxe))
|
|
if(W.wielded)
|
|
if(src.hand)
|
|
var/obj/item/weapon/offhand/O = src.r_hand
|
|
del O
|
|
else
|
|
var/obj/item/weapon/offhand/O = src.l_hand
|
|
del O
|
|
W.wielded = 0 //Kinda crude, but gets the job done with minimal pain -Agouri
|
|
W.name = "Fire axe" //name reset so people don't see world fireaxes with (unwielded) or (wielded) tags
|
|
W.update_icon()
|
|
|
|
if (W)
|
|
u_equip(W)
|
|
if (src.client)
|
|
src.client.screen -= W
|
|
if (W)
|
|
W.loc = src.loc
|
|
W.dropped(src)
|
|
if (W)
|
|
W.layer = initial(W.layer)
|
|
var/turf/T = get_turf(src.loc)
|
|
if (istype(T))
|
|
T.Entered(W)
|
|
return
|
|
|
|
/mob/proc/before_take_item(var/obj/item/item)
|
|
item.loc = null
|
|
item.layer = initial(item.layer)
|
|
u_equip(item)
|
|
//if (src.client)
|
|
// src.client.screen -= item
|
|
//src.update_clothing()
|
|
return
|
|
|
|
/mob/proc/get_active_hand()
|
|
if (src.hand)
|
|
return src.l_hand
|
|
else
|
|
return src.r_hand
|
|
|
|
/mob/proc/get_inactive_hand()
|
|
if ( ! src.hand)
|
|
return src.l_hand
|
|
else
|
|
return src.r_hand
|
|
|
|
/mob/proc/put_in_hand(var/obj/item/I)
|
|
if(!I) return
|
|
I.loc = src
|
|
if (src.hand)
|
|
src.l_hand = I
|
|
else
|
|
src.r_hand = I
|
|
I.layer = 20
|
|
src.update_clothing()
|
|
|
|
/mob/proc/put_in_inactive_hand(var/obj/item/I)
|
|
I.loc = src
|
|
if (!src.hand)
|
|
src.l_hand = I
|
|
else
|
|
src.r_hand = I
|
|
I.layer = 20
|
|
src.update_clothing()
|
|
|
|
/mob/proc/reset_view(atom/A)
|
|
if (src.client)
|
|
if (istype(A, /atom/movable))
|
|
src.client.perspective = EYE_PERSPECTIVE
|
|
src.client.eye = A
|
|
else
|
|
if (isturf(src.loc))
|
|
src.client.eye = src.client.mob
|
|
src.client.perspective = MOB_PERSPECTIVE
|
|
else
|
|
src.client.perspective = EYE_PERSPECTIVE
|
|
src.client.eye = src.loc
|
|
return
|
|
|
|
/mob/proc/equipped()
|
|
if(issilicon(src))
|
|
if(ishivebot(src)||isrobot(src))
|
|
if(src:module_active)
|
|
return src:module_active
|
|
else
|
|
if (src.hand)
|
|
return src.l_hand
|
|
else
|
|
return src.r_hand
|
|
return
|
|
|
|
/mob/proc/show_inv(mob/user as mob)
|
|
user.machine = src
|
|
var/dat = text("<TT>\n<B><FONT size=3>[]</FONT></B><BR>\n\t<B>Head(Mask):</B> <A href='?src=\ref[];item=mask'>[]</A><BR>\n\t<B>Left Hand:</B> <A href='?src=\ref[];item=l_hand'>[]</A><BR>\n\t<B>Right Hand:</B> <A href='?src=\ref[];item=r_hand'>[]</A><BR>\n\t<B>Back:</B> <A href='?src=\ref[];item=back'>[]</A><BR>\n\t[]<BR>\n\t[]<BR>\n\t[]<BR>\n\t<A href='?src=\ref[];item=pockets'>Empty Pockets</A><BR>\n<A href='?src=\ref[];mach_close=mob[]'>Close</A><BR>\n</TT>", src.name, src, (src.wear_mask ? text("[]", src.wear_mask) : "Nothing"), src, (src.l_hand ? text("[]", src.l_hand) : "Nothing"), src, (src.r_hand ? text("[]", src.r_hand) : "Nothing"), src, (src.back ? text("[]", src.back) : "Nothing"), ((istype(src.wear_mask, /obj/item/clothing/mask) && istype(src.back, /obj/item/weapon/tank) && !( src.internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : ""), (src.internal ? text("<A href='?src=\ref[];item=internal'>Remove Internal</A>", src) : ""), (src.handcuffed ? text("<A href='?src=\ref[];item=handcuff'>Handcuffed</A>", src) : text("<A href='?src=\ref[];item=handcuff'>Not Handcuffed</A>", src)), src, user, src.name)
|
|
user << browse(dat, text("window=mob[];size=325x500", src.name))
|
|
onclose(user, "mob[src.name]")
|
|
return
|
|
|
|
/mob/proc/u_equip(W as obj)
|
|
if (W == src.r_hand)
|
|
src.r_hand = null
|
|
else if (W == src.l_hand)
|
|
src.l_hand = null
|
|
else if (W == src.handcuffed)
|
|
src.handcuffed = null
|
|
else if (W == src.back)
|
|
src.back = null
|
|
else if (W == src.wear_mask)
|
|
src.wear_mask = null
|
|
|
|
update_clothing()
|
|
|
|
|
|
/mob/proc/ret_grab(obj/list_container/mobl/L as obj, flag)
|
|
if ((!( istype(src.l_hand, /obj/item/weapon/grab) ) && !( istype(src.r_hand, /obj/item/weapon/grab) )))
|
|
if (!( L ))
|
|
return null
|
|
else
|
|
return L.container
|
|
else
|
|
if (!( L ))
|
|
L = new /obj/list_container/mobl( null )
|
|
L.container += src
|
|
L.master = src
|
|
if (istype(src.l_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = src.l_hand
|
|
if (!( L.container.Find(G.affecting) ))
|
|
L.container += G.affecting
|
|
if (G.affecting)
|
|
G.affecting.ret_grab(L, 1)
|
|
if (istype(src.r_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = src.r_hand
|
|
if (!( L.container.Find(G.affecting) ))
|
|
L.container += G.affecting
|
|
if (G.affecting)
|
|
G.affecting.ret_grab(L, 1)
|
|
if (!( flag ))
|
|
if (L.master == src)
|
|
var/list/temp = list( )
|
|
temp += L.container
|
|
//L = null
|
|
del(L)
|
|
return temp
|
|
else
|
|
return L.container
|
|
return
|
|
|
|
/mob/verb/mode()
|
|
set name = "Activate Held Object"
|
|
set category = "IC"
|
|
|
|
set src = usr
|
|
|
|
var/obj/item/W = src.equipped()
|
|
if (W)
|
|
W.attack_self(src)
|
|
return
|
|
|
|
/*
|
|
/mob/verb/dump_source()
|
|
|
|
var/master = "<PRE>"
|
|
for(var/t in typesof(/area))
|
|
master += text("[]\n", t)
|
|
//Foreach goto(26)
|
|
src << browse(master)
|
|
return
|
|
*/
|
|
|
|
/mob/verb/memory()
|
|
set name = "Notes"
|
|
set category = "OOC"
|
|
if(mind)
|
|
mind.show_memory(src)
|
|
else
|
|
src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
|
|
|
|
/mob/verb/add_memory(msg as message)
|
|
set name = "Add Note"
|
|
set category = "OOC"
|
|
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
msg = sanitize(msg)
|
|
|
|
if(mind)
|
|
mind.store_memory(msg)
|
|
else
|
|
src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
|
|
|
|
/mob/proc/store_memory(msg as message, popup, sane = 1)
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
|
|
if (sane)
|
|
msg = sanitize(msg)
|
|
|
|
if (length(src.memory) == 0)
|
|
src.memory += msg
|
|
else
|
|
src.memory += "<BR>[msg]"
|
|
|
|
if (popup)
|
|
src.memory()
|
|
|
|
/*
|
|
/mob/verb/help()
|
|
set name = "Help"
|
|
src << browse('help.html', "window=help")
|
|
return
|
|
*/
|
|
|
|
/mob/verb/abandon_mob()
|
|
set name = "Respawn"
|
|
set category = "OOC"
|
|
|
|
if (!( abandon_allowed ))
|
|
return
|
|
if ((src.stat != 2 || !( ticker )))
|
|
usr << "\blue <B>You must be dead to use this!</B>"
|
|
return
|
|
|
|
log_game("[usr.name]/[usr.key] used abandon mob.")
|
|
|
|
usr << "\blue <B>Please roleplay correctly!</B>"
|
|
|
|
if(!src.client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
return
|
|
for(var/obj/screen/t in usr.client.screen)
|
|
if (t.loc == null)
|
|
//t = null
|
|
del(t)
|
|
if(!src.client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
return
|
|
|
|
var/mob/new_player/M = new /mob/new_player()
|
|
if(!src.client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
del(M)
|
|
return
|
|
|
|
|
|
|
|
if(src.client && src.client.holder && (src.client.holder.state == 2))
|
|
src.client.admin_play()
|
|
return
|
|
|
|
M.key = src.client.key
|
|
M.Login()
|
|
return
|
|
|
|
/mob/verb/cmd_rules()
|
|
set name = "Rules"
|
|
set category = "OOC"
|
|
src << browse(rules, "window=rules;size=480x320")
|
|
|
|
/mob/verb/changes()
|
|
set name = "Changelog"
|
|
set category = "OOC"
|
|
if (src.client)
|
|
src << browse_rsc('postcardsmall.jpg')
|
|
src << browse_rsc('somerights20.png')
|
|
src << browse_rsc('88x31.png')
|
|
src << browse('changelog.html', "window=changes;size=675x650")
|
|
src.client.changes = 1
|
|
|
|
/client/var/ghost_ears = 1
|
|
/client/verb/toggle_ghost_ears()
|
|
set name = "Ghost ears"
|
|
set category = "OOC"
|
|
set desc = "Hear talks from everywhere"
|
|
src.ghost_ears = !src.ghost_ears
|
|
if (ghost_ears)
|
|
usr << "\blue Now you hear all speech in the world"
|
|
else
|
|
usr << "\blue Now you hear speech only from nearest creatures."
|
|
|
|
/mob/verb/observe()
|
|
set name = "Observe"
|
|
set category = "OOC"
|
|
var/is_admin = 0
|
|
|
|
if (src.client.holder && src.client.holder.level >= 1 && ( src.client.holder.state == 2 || src.client.holder.level > 3 ))
|
|
is_admin = 1
|
|
else if (istype(src, /mob/new_player) || src.stat != 2)
|
|
usr << "\blue You must be observing to use this!"
|
|
return
|
|
|
|
if (is_admin && src.stat == 2)
|
|
is_admin = 0
|
|
|
|
var/list/names = list()
|
|
var/list/namecounts = list()
|
|
var/list/creatures = list()
|
|
|
|
for (var/obj/item/weapon/disk/nuclear/D in world)
|
|
var/name = "Nuclear Disk"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = D
|
|
|
|
for (var/obj/machinery/singularity/S in world)
|
|
var/name = "Singularity"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = S
|
|
|
|
for (var/obj/machinery/bot/B in world)
|
|
var/name = "BOT: [B.name]"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = B
|
|
/*
|
|
for (var/mob/living/silicon/decoy/D in world)
|
|
var/name = "[D.name]"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = D
|
|
*/
|
|
|
|
|
|
|
|
//THIS IS HOW YOU ADD OBJECTS TO BE OBSERVED
|
|
|
|
creatures += getmobs()
|
|
//THIS IS THE MOBS PART: LOOK IN HELPERS.DM
|
|
|
|
src.client.perspective = EYE_PERSPECTIVE
|
|
|
|
var/eye_name = null
|
|
|
|
if (is_admin)
|
|
eye_name = input("Please, select a player!", "Admin Observe", null, null) as null|anything in creatures
|
|
else
|
|
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
|
|
|
|
if (!eye_name)
|
|
return
|
|
|
|
var/mob/eye = creatures[eye_name]
|
|
if (is_admin)
|
|
if (eye)
|
|
src.reset_view(eye)
|
|
client.adminobs = 1
|
|
if(eye == src.client.mob)
|
|
client.adminobs = 0
|
|
else
|
|
src.reset_view(null)
|
|
client.adminobs = 0
|
|
else
|
|
if(ticker)
|
|
// world << "there's a ticker"
|
|
if(ticker.mode.name == "AI malfunction")
|
|
// world << "ticker says its malf"
|
|
var/datum/game_mode/malfunction/malf = ticker.mode
|
|
for (var/datum/mind/B in malf.malf_ai)
|
|
// world << "comparing [B.current] to [eye]"
|
|
if (B.current == eye)
|
|
for (var/mob/living/silicon/decoy/D in world)
|
|
if (eye)
|
|
eye = D
|
|
if (eye)
|
|
src.client.eye = eye
|
|
else
|
|
src.client.eye = src.client.mob
|
|
|
|
/mob/verb/cancel_camera()
|
|
set name = "Cancel Camera View"
|
|
set category = "OOC"
|
|
src.reset_view(null)
|
|
src.machine = null
|
|
if(istype(src, /mob/living))
|
|
if(src:cameraFollow)
|
|
src:cameraFollow = null
|
|
|
|
/mob/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group || (height==0)) return 1
|
|
|
|
if(ismob(mover))
|
|
var/mob/moving_mob = mover
|
|
if ((src.other_mobs && moving_mob.other_mobs))
|
|
return 1
|
|
return (!mover.density || !src.density || src.lying)
|
|
else
|
|
return (!mover.density || !src.density || src.lying)
|
|
return
|
|
|
|
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
return 1
|
|
|
|
/mob/Topic(href, href_list)
|
|
if(href_list["mach_close"])
|
|
var/t1 = text("window=[href_list["mach_close"]]")
|
|
src.machine = null
|
|
src << browse(null, t1)
|
|
|
|
if(href_list["priv_msg"])
|
|
var/mob/M = locate(href_list["priv_msg"])
|
|
if(M)
|
|
if(src.muted)
|
|
src << "You are muted have a nice day"
|
|
return
|
|
if (!ismob(M))
|
|
return
|
|
var/t = input("Message:", text("Private message to [M.key]")) as text|null
|
|
if (!t || !usr || !M)
|
|
return
|
|
if (usr.client && usr.client.holder)
|
|
M << "\red Admin PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Admin PM to-<b>[key_name(M, usr, 1)]</b>: [t]"
|
|
else
|
|
if (M)
|
|
if (M.client && M.client.holder)
|
|
M << "\blue Reply PM from-<b>[key_name(usr, M, 1)]</b>: [t]"
|
|
else
|
|
M << "\red Reply PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Reply PM to-<b>[key_name(M, usr, 0)]</b>: [t]"
|
|
|
|
log_admin("PM: [key_name(usr)]->[key_name(M)] : [t]")
|
|
|
|
//we don't use message_admins here because the sender/receiver might get it too
|
|
for (var/mob/K in world)
|
|
if(K && usr)
|
|
if(K.client && K.client.holder && K.key != usr.key && K.key != M.key)
|
|
K << "<b><font color='blue'>PM: [key_name(usr, K)]->[key_name(M, K)]:</b> \blue [t]</font>"
|
|
..()
|
|
return
|
|
|
|
/mob/proc/get_damage()
|
|
return src.health
|
|
|
|
/mob/MouseDrop(mob/M as mob)
|
|
..()
|
|
if(M != usr) return
|
|
if(usr == src) return
|
|
if(get_dist(usr,src) > 1) return
|
|
if(istype(M,/mob/living/silicon/ai)) return
|
|
if(LinkBlocked(usr.loc,src.loc)) return
|
|
src.show_inv(usr)
|
|
|
|
|
|
|
|
/atom/movable/Move(NewLoc, direct)
|
|
if (direct & direct - 1)
|
|
if (direct & 1)
|
|
if (direct & 4)
|
|
if (step(src, NORTH))
|
|
step(src, EAST)
|
|
else
|
|
if (step(src, EAST))
|
|
step(src, NORTH)
|
|
else
|
|
if (direct & 8)
|
|
if (step(src, NORTH))
|
|
step(src, WEST)
|
|
else
|
|
if (step(src, WEST))
|
|
step(src, NORTH)
|
|
else
|
|
if (direct & 2)
|
|
if (direct & 4)
|
|
if (step(src, SOUTH))
|
|
step(src, EAST)
|
|
else
|
|
if (step(src, EAST))
|
|
step(src, SOUTH)
|
|
else
|
|
if (direct & 8)
|
|
if (step(src, SOUTH))
|
|
step(src, WEST)
|
|
else
|
|
if (step(src, WEST))
|
|
step(src, SOUTH)
|
|
else
|
|
. = ..()
|
|
return
|
|
|
|
/atom/movable/verb/pull()
|
|
set name = "Pull"
|
|
set category = "IC"
|
|
set src in oview(1)
|
|
|
|
if (!( usr ))
|
|
return
|
|
if (!( src.anchored ))
|
|
usr.pulling = src
|
|
return
|
|
|
|
/atom/verb/examine()
|
|
set name = "Examine"
|
|
set category = "IC"
|
|
set src in oview(12) //make it work from farther away
|
|
|
|
if (!( usr ))
|
|
return
|
|
usr << "This is \an [src.name]."
|
|
usr << src.desc
|
|
// *****RM
|
|
//usr << "[src.name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]"
|
|
return
|
|
|
|
/client/North()
|
|
..()
|
|
|
|
/client/South()
|
|
..()
|
|
|
|
/client/West()
|
|
..()
|
|
|
|
/client/East()
|
|
..()
|
|
|
|
/client/Northeast()
|
|
if(istype(src.mob, /mob/living/carbon))
|
|
src.mob:swap_hand()
|
|
return
|
|
|
|
/client/Southeast()
|
|
var/obj/item/weapon/W = src.mob.equipped()
|
|
if (W)
|
|
W.attack_self(src.mob)
|
|
return
|
|
|
|
/client/Northwest()
|
|
if(!isrobot(src.mob))
|
|
src.mob.drop_item_v()
|
|
return
|
|
|
|
/client/Center()
|
|
if (isobj(src.mob.loc))
|
|
var/obj/O = src.mob.loc
|
|
if (src.mob.canmove)
|
|
return O.relaymove(src.mob, 16)
|
|
return
|
|
|
|
/client/Move(n, direct)
|
|
if(mob.control_object) // Hacking in something to control objects -- TLE
|
|
if(mob.control_object.density)
|
|
step(mob.control_object,direct)
|
|
mob.control_object.dir = direct
|
|
else
|
|
mob.control_object.loc = get_step(mob.control_object,direct)
|
|
if(isobserver(mob))
|
|
return mob.Move(n,direct)
|
|
if (moving)
|
|
return 0
|
|
if (world.time < move_delay)
|
|
return
|
|
if (!( mob ))
|
|
return
|
|
if (mob.stat==2)
|
|
return
|
|
//This breaks AI hologram movement but that was never finished anyway.
|
|
if(isAI(mob))
|
|
return AIMove(n,direct,src.mob)
|
|
if(ishivemainframe(mob))
|
|
return MainframeMove(n,direct,mob)
|
|
|
|
if(mob.anchored)/*If mob is not AI and is anchored. This means most anchored mobs will not be able to move.
|
|
This is a fix for ninja energy_net to where mobs can not move but can still act to destroy it.
|
|
If needed, this should be changed in the appropriate manner. I think the only time you would need to anchor a mob
|
|
is when they are not meant to move.*/
|
|
return
|
|
|
|
if (mob.incorporeal_move)
|
|
var/turf/mobloc = get_turf(mob.loc)
|
|
switch(mob.incorporeal_move)//1 is for all mobs. 2 is for ninjas only.
|
|
if(1)
|
|
mob.loc = get_step(mob, direct)
|
|
mob.dir = direct
|
|
if(2)
|
|
//For Ninja crazy porting powers. Moves either 1 or 2 tiles.
|
|
if(prob(50))
|
|
var/locx
|
|
var/locy
|
|
switch(direct)
|
|
if(NORTH)
|
|
locx = mobloc.x
|
|
locy = (mobloc.y+2)
|
|
if(locy>world.maxy)
|
|
return
|
|
if(SOUTH)
|
|
locx = mobloc.x
|
|
locy = (mobloc.y-2)
|
|
if(locy<1)
|
|
return
|
|
if(EAST)
|
|
locy = mobloc.y
|
|
locx = (mobloc.x+2)
|
|
if(locx>world.maxx)
|
|
return
|
|
if(WEST)
|
|
locy = mobloc.y
|
|
locx = (mobloc.x-2)
|
|
if(locx<1)
|
|
return
|
|
else
|
|
return
|
|
mob.loc = locate(locx,locy,mobloc.z)
|
|
spawn(0)
|
|
var/limit = 2//For only two trailing shadows.
|
|
for(var/turf/T in getline(mobloc, mob.loc))
|
|
spawn(0)
|
|
anim(T,'mob.dmi',mob,"shadow")
|
|
limit--
|
|
if(limit<=0) break
|
|
else
|
|
spawn(0)
|
|
anim(mobloc,'mob.dmi',mob,"shadow")
|
|
mob.loc = get_step(mob, direct)
|
|
mob.dir = direct
|
|
return
|
|
|
|
if (mob.monkeyizing)
|
|
return
|
|
|
|
var/is_monkey = ismonkey(mob)
|
|
if (locate(/obj/item/weapon/grab, locate(/obj/item/weapon/grab, src.mob.grabbed_by.len)))
|
|
var/list/grabbing = list( )
|
|
if (istype(src.mob.l_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = src.mob.l_hand
|
|
grabbing += G.affecting
|
|
if (istype(src.mob.r_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = src.mob.r_hand
|
|
grabbing += G.affecting
|
|
for(var/obj/item/weapon/grab/G in src.mob.grabbed_by)
|
|
if (G.state == 1)
|
|
if (!( grabbing.Find(G.assailant) ))
|
|
del(G)
|
|
else
|
|
if (G.state == 2)
|
|
src.move_delay = world.time + 10
|
|
if ((prob(25) && (!( is_monkey ) || prob(25))))
|
|
mob.visible_message("\red [mob] has broken free of [G.assailant]'s grip!")
|
|
del(G)
|
|
else
|
|
return
|
|
else
|
|
if (G.state == 3)
|
|
src.move_delay = world.time + 10
|
|
if ((prob(5) && !( is_monkey ) || prob(25)))
|
|
mob.visible_message("\red [mob] has broken free of [G.assailant]'s headlock!")
|
|
del(G)
|
|
else
|
|
return
|
|
if (mob.canmove)
|
|
|
|
if(mob.m_intent == "face")
|
|
mob.dir = direct
|
|
|
|
var/j_pack = 0
|
|
if ((istype(mob.loc, /turf/space)))
|
|
if (!( mob.restrained() ))
|
|
if (!( (locate(/obj/grille) in oview(1, src.mob)) || (locate(/turf/simulated) in oview(1, src.mob)) || (locate(/obj/lattice) in oview(1, src.mob)) ))
|
|
if (istype(src.mob.back, /obj/item/weapon/tank/jetpack))
|
|
var/obj/item/weapon/tank/jetpack/J = src.mob.back
|
|
j_pack = J.allow_thrust(0.01, src.mob)
|
|
if(j_pack)
|
|
mob.inertia_dir = 0
|
|
if (!( j_pack ))
|
|
return 0
|
|
else
|
|
return 0
|
|
else
|
|
return 0
|
|
|
|
|
|
if (isturf(mob.loc))
|
|
move_delay = world.time
|
|
if ((j_pack && j_pack < 1))
|
|
move_delay += 5
|
|
switch(mob.m_intent)
|
|
if("run")
|
|
if (mob.drowsyness > 0)
|
|
move_delay += 6
|
|
move_delay += 1
|
|
if("face")
|
|
mob.dir = direct
|
|
return
|
|
if("walk")
|
|
move_delay += 7
|
|
|
|
|
|
move_delay += mob.movement_delay()
|
|
|
|
if (mob.restrained())
|
|
for(var/mob/M in range(src.mob, 1))
|
|
if (((M.pulling == mob && (!( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, src.mob.grabbed_by.len)))
|
|
src << "\blue You're restrained! You can't move!"
|
|
return 0
|
|
moving = 1
|
|
if (locate(/obj/item/weapon/grab, src.mob))
|
|
move_delay = max(move_delay, world.time + 7)
|
|
var/list/L = mob.ret_grab()
|
|
if (istype(L, /list))
|
|
if (L.len == 2)
|
|
L -= mob
|
|
var/mob/M = L[1]
|
|
if ((get_dist(mob, M) <= 1 || M.loc == mob.loc))
|
|
var/turf/T = mob.loc
|
|
. = ..()
|
|
if (isturf(M.loc))
|
|
var/diag = get_dir(mob, M)
|
|
if ((diag - 1) & diag)
|
|
else
|
|
diag = null
|
|
if ((get_dist(mob, M) > 1 || diag))
|
|
step(M, get_dir(M.loc, T))
|
|
else
|
|
for(var/mob/M in L)
|
|
M.other_mobs = 1
|
|
if (mob != M)
|
|
M.animate_movement = 3
|
|
for(var/mob/M in L)
|
|
spawn( 0 )
|
|
step(M, direct)
|
|
return
|
|
spawn( 1 )
|
|
M.other_mobs = null
|
|
M.animate_movement = 2
|
|
return
|
|
else
|
|
if(mob.confused)
|
|
step(mob, pick(cardinal))
|
|
else
|
|
. = ..()
|
|
moving = null
|
|
return .
|
|
else
|
|
if (isobj(mob.loc) || ismob(mob.loc))
|
|
var/atom/O = mob.loc
|
|
if (mob.canmove)
|
|
return O.relaymove(mob, direct)
|
|
else
|
|
return
|
|
return
|
|
|
|
/client/New()
|
|
if(findtextEx(src.key, "Telnet @"))
|
|
src << "Sorry, this game does not support Telnet."
|
|
del(src)
|
|
var/isbanned = CheckBan(src)
|
|
if (isbanned)
|
|
log_access("Failed Login: [src] - Banned")
|
|
message_admins("\blue Failed Login: [src] - Banned")
|
|
alert(src,"You have been banned.\nReason : [isbanned]","Ban","Ok")
|
|
del(src)
|
|
|
|
if (!guests_allowed && IsGuestKey(src.key))
|
|
log_access("Failed Login: [src] - Guests not allowed")
|
|
message_admins("\blue Failed Login: [src] - Guests not allowed")
|
|
alert(src,"You cannot play here.\nReason : Guests not allowed","Guests not allowed","Ok")
|
|
del(src)
|
|
|
|
if (((world.address == src.address || !(src.address)) && !(host)))
|
|
host = src.key
|
|
world.update_status()
|
|
|
|
..()
|
|
|
|
if (join_motd)
|
|
src << "<div class=\"motd\">[join_motd]</div>"
|
|
|
|
src.authorize()
|
|
//src.goonauth() -- Skie, commented out because not goons anymore.
|
|
///src.beta_tester_auth()
|
|
|
|
src.update_world()
|
|
|
|
//new admin bit - Nannek
|
|
|
|
if (admins.Find(src.ckey))
|
|
src.holder = new /obj/admins(src)
|
|
src.holder.rank = admins[src.ckey]
|
|
update_admins(admins[src.ckey])
|
|
|
|
if (ticker && ticker.mode && ticker.mode.name =="sandbox" && src.authenticated)
|
|
mob.CanBuild()
|
|
if(src.holder && (src.holder.level >= 3))
|
|
src.verbs += /mob/proc/Delete
|
|
|
|
/client/Del()
|
|
spawn(0)
|
|
if(src.holder)
|
|
del(src.holder)
|
|
return ..()
|
|
|
|
/mob/proc/can_use_hands()
|
|
if(src.handcuffed)
|
|
return 0
|
|
if(src.buckled && istype(src.buckled, /obj/stool/bed)) // buckling does not restrict hands
|
|
return 0
|
|
return ..()
|
|
|
|
/mob/proc/is_active()
|
|
return (0 >= usr.stat)
|
|
|
|
/mob/proc/see(message)
|
|
if(!src.is_active())
|
|
return 0
|
|
src << message
|
|
return 1
|
|
|
|
/mob/proc/show_viewers(message)
|
|
for(var/mob/M in viewers())
|
|
M.see(message)
|
|
|
|
//This is the proc for gibbing a mob. Cannot gib ghosts. Removed the medal reference,
|
|
//added different sort of gibs and animations. N
|
|
/mob/proc/gib()
|
|
|
|
if (istype(src, /mob/dead/observer))
|
|
var/virus = src.virus
|
|
gibs(src.loc, virus)
|
|
return
|
|
src.death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
src.monkeyizing = 1
|
|
src.canmove = 0
|
|
src.icon = null
|
|
src.invisibility = 101
|
|
|
|
animation = new(src.loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("gibbed-h", animation)
|
|
else if(ismonkey(src))
|
|
flick("gibbed-m", animation)
|
|
else if(isalien(src))
|
|
flick("gibbed-a", animation)
|
|
else
|
|
flick("gibbed-r", animation)
|
|
|
|
if (src.client)
|
|
var/mob/dead/observer/newmob
|
|
|
|
newmob = new/mob/dead/observer(src)
|
|
src:client:mob = newmob
|
|
if (src.mind)
|
|
src.mind.transfer_to(newmob)
|
|
|
|
var/virus = src.virus
|
|
if (istype(src, /mob/living/silicon))
|
|
robogibs(src.loc, virus)
|
|
else if (istype(src, /mob/living/carbon/alien))
|
|
xgibs(src.loc, virus)
|
|
else
|
|
gibs(src.loc, virus)
|
|
|
|
else if (!src.client)
|
|
var/virus = src.virus
|
|
if (istype(src, /mob/living/silicon))
|
|
robogibs(src.loc, virus)
|
|
else if (istype(src, /mob/living/carbon/alien))
|
|
xgibs(src.loc, virus)
|
|
else
|
|
gibs(src.loc, virus)
|
|
//CRASH("Generating error messages to attempt to fix random gibbins.") //no longer necessary
|
|
sleep(15)
|
|
del(src)
|
|
|
|
/*
|
|
This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
|
|
Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here. N
|
|
*/
|
|
/mob/proc/dust()
|
|
|
|
src.death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
src.monkeyizing = 1
|
|
src.canmove = 0
|
|
src.icon = null
|
|
src.invisibility = 101
|
|
|
|
animation = new(src.loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("dust-h", animation)
|
|
new /obj/decal/remains/human(src.loc)
|
|
else if(ismonkey(src))
|
|
flick("dust-m", animation)
|
|
new /obj/decal/remains/human(src.loc)
|
|
else if(isalien(src))
|
|
flick("dust-a", animation)
|
|
new /obj/decal/remains/xeno(src.loc)
|
|
else
|
|
flick("dust-r", animation)
|
|
new /obj/decal/remains/robot(src.loc)
|
|
|
|
if (src.client)
|
|
var/mob/dead/observer/newmob
|
|
|
|
newmob = new/mob/dead/observer(src)
|
|
src:client:mob = newmob
|
|
if (src.mind)
|
|
src.mind.transfer_to(newmob)
|
|
|
|
sleep(15)
|
|
del(src)
|
|
|
|
|
|
/*
|
|
adds a dizziness amount to a mob
|
|
use this rather than directly changing var/dizziness
|
|
since this ensures that the dizzy_process proc is started
|
|
currently only humans get dizzy
|
|
|
|
value of dizziness ranges from 0 to 1000
|
|
below 100 is not dizzy
|
|
*/
|
|
/mob/proc/make_dizzy(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
dizziness = min(1000, dizziness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(dizziness > 100 && !is_dizzy)
|
|
spawn(0)
|
|
dizzy_process()
|
|
|
|
|
|
/*
|
|
dizzy process - wiggles the client's pixel offset over time
|
|
spawned from make_dizzy(), will terminate automatically when dizziness gets <100
|
|
note dizziness decrements automatically in the mob's Life() proc.
|
|
*/
|
|
/mob/proc/dizzy_process()
|
|
is_dizzy = 1
|
|
while(dizziness > 100)
|
|
if(client)
|
|
var/amplitude = dizziness*(sin(dizziness * 0.044 * world.time) + 1) / 70
|
|
client.pixel_x = amplitude * sin(0.008 * dizziness * world.time)
|
|
client.pixel_y = amplitude * cos(0.008 * dizziness * world.time)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_dizzy = 0
|
|
if(client)
|
|
client.pixel_x = 0
|
|
client.pixel_y = 0
|
|
|
|
// jitteriness - copy+paste of dizziness
|
|
|
|
/mob/proc/make_jittery(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
jitteriness = min(1000, jitteriness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(jitteriness > 100 && !is_jittery)
|
|
spawn(0)
|
|
jittery_process()
|
|
|
|
|
|
// Typo from the oriignal coder here, below lies the jitteriness process. So make of his code what you will, the previous comment here was just a copypaste of the above.
|
|
/mob/proc/jittery_process()
|
|
var/old_x = pixel_x
|
|
var/old_y = pixel_y
|
|
is_jittery = 1
|
|
while(jitteriness > 100)
|
|
// var/amplitude = jitteriness*(sin(jitteriness * 0.044 * world.time) + 1) / 70
|
|
// pixel_x = amplitude * sin(0.008 * jitteriness * world.time)
|
|
// pixel_y = amplitude * cos(0.008 * jitteriness * world.time)
|
|
|
|
var/amplitude = min(4, jitteriness / 100)
|
|
pixel_x = rand(-amplitude, amplitude)
|
|
pixel_y = rand(-amplitude/3, amplitude/3)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_jittery = 0
|
|
pixel_x = old_x
|
|
pixel_y = old_y
|
|
|
|
/mob/Stat()
|
|
..()
|
|
|
|
statpanel("Status")
|
|
|
|
if (src.client && src.client.holder)
|
|
stat(null, "([x], [y], [z])")
|
|
stat(null, "CPU: [world.cpu]")
|
|
stat(null, "Controller: [controllernum]")
|
|
//if (master_controller)
|
|
// stat(null, "Loop: [master_controller.loop_freq]")
|
|
|
|
if (src.spell_list.len)
|
|
|
|
for(var/obj/spell/S in src.spell_list)
|
|
switch(S.charge_type)
|
|
if("recharge")
|
|
statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
|
|
if("charges")
|
|
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
|
|
|
|
/client/proc/station_explosion_cinematic(var/derp)
|
|
if(src.mob)
|
|
var/mob/M = src.mob
|
|
M.loc = null // HACK, but whatever, this works
|
|
|
|
var/obj/screen/boom = M.hud_used.station_explosion
|
|
if (M.client)
|
|
M.client.screen += boom
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
flick("start_nuke", boom)
|
|
if("AI malfunction")
|
|
flick("start_malf", boom)
|
|
else
|
|
boom.icon_state = "start"
|
|
sleep(40)
|
|
M << sound('explosionfar.ogg')
|
|
boom.icon_state = "end"
|
|
if(!derp) flick("explode", boom)
|
|
else flick("explode2", boom)
|
|
sleep(40)
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
if (!derp) boom.icon_state = "loss_nuke"
|
|
else boom.icon_state = "loss_nuke2"
|
|
if("AI malfunction")
|
|
boom.icon_state = "loss_malf"
|
|
else
|
|
boom.icon_state = "loss_general"
|