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Paradise
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7a548473d4d608c71fec89cacfb8bedb4c8024e4
Paradise
/
code
/
game
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objects
History
Fox McCloud
7a548473d4
name
2018-03-25 18:52:06 -04:00
..
effects
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
items
Merge remote-tracking branch 'upstream/master' into SMC
2018-03-22 15:35:12 -07:00
random
…
structures
Add "One access" to non secure windoor
#5973
2018-03-22 20:25:37 -07:00
buckling.dm
…
empulse.dm
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
explosion.dm
makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
2018-03-04 13:52:55 +05:00
items.dm
moves var/list/armor to /obj level
2018-03-04 13:52:54 +05:00
obj_defense.dm
name
2018-03-25 18:52:06 -04:00
objs.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
structures.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
weapons.dm
spacing, src/loc consistency in playsound, reverted the weapon hitsound change, removed silicon/damage_procs.dm as it's unrelated and wasn't even included in the .dme, fixed some typos
2018-03-05 02:07:31 +05:00