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* qdel() instead of del(), wherever possible. * Optimized gravpull logic * /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat) * assigned_role energy boosts changed into a switch() statement Conflicts: code/modules/mob/living/carbon/human/human.dm code/modules/mob/mob.dm code/modules/power/singularity/singularity.dm