mirror of
https://github.com/ParadiseSS13/Paradise.git
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97 lines
4.5 KiB
Plaintext
97 lines
4.5 KiB
Plaintext
/****************Explorer's Suit and Mask****************/
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/obj/item/clothing/suit/hooded/explorer
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name = "explorer suit"
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desc = "An armoured suit for exploring harsh environments."
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icon_state = "explorer"
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item_state = "explorer"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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resistance_flags = FIRE_PROOF
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hide_tail_by_species = list("Vox" , "Vulpkanin" , "Unathi" , "Tajaran")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi',
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"Drask" = 'icons/mob/species/drask/suit.dmi',
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"Tajaran" = 'icons/mob/species/tajaran/suit.dmi',
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"Unathi" = 'icons/mob/species/unathi/suit.dmi',
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"Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi'
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)
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/obj/item/clothing/head/hooded/explorer
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name = "explorer hood"
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desc = "An armoured hood for exploring harsh environments."
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icon_state = "explorer"
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item_state = "explorer"
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body_parts_covered = HEAD
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flags = BLOCKHAIR | NODROP
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flags_cover = HEADCOVERSEYES
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
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resistance_flags = FIRE_PROOF
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/head.dmi',
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"Drask" = 'icons/mob/species/drask/head.dmi',
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"Grey" = 'icons/mob/species/grey/head.dmi',
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"Skrell" = 'icons/mob/species/skrell/head.dmi'
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)
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/obj/item/clothing/suit/space/hostile_environment
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name = "H.E.C.K. suit"
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desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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flags = THICKMATERIAL //not spaceproof
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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burn_state = FIRE_PROOF | LAVA_PROOF
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slowdown = 0
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armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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/obj/item/clothing/suit/space/hostile_environment/New()
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..()
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AddComponent(/datum/component/spraycan_paintable)
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/suit/space/hostile_environment/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/clothing/suit/space/hostile_environment/process()
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var/mob/living/carbon/C = loc
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if(istype(C) && prob(2)) //cursed by bubblegum
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if(prob(15))
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new /obj/effect/hallucination/oh_yeah(get_turf(C), C)
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to_chat(C, "<span class='colossus'><b>[pick("I AM IMMORTAL.","I SHALL TAKE BACK WHAT'S MINE.","I SEE YOU.","YOU CANNOT ESCAPE ME FOREVER.","DEATH CANNOT HOLD ME.")]</b></span>")
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else
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to_chat(C, "<span class='warning'>[pick("You hear faint whispers.","You smell ash.","You feel hot.","You hear a roar in the distance.")]</span>")
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/obj/item/clothing/head/helmet/space/hostile_environment
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name = "H.E.C.K. helmet"
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desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from Lavaland. It wasn't enough for its last owner."
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icon_state = "hostile_env"
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item_state = "hostile_env"
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w_class = WEIGHT_CLASS_NORMAL
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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flags = THICKMATERIAL // no space protection
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armor = list(melee = 70, bullet = 40, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 100)
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burn_state = FIRE_PROOF | LAVA_PROOF
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/obj/item/clothing/head/helmet/space/hostile_environment/New()
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..()
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AddComponent(/datum/component/spraycan_paintable)
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update_icon()
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/obj/item/clothing/head/helmet/space/hostile_environment/update_icon()
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..()
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cut_overlays()
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var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
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glass_overlay.appearance_flags = RESET_COLOR
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add_overlay(glass_overlay) |