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7be97d0d9fb1f9fc6574cd733bb154282ed247ea
Paradise/code/game/mecha
History
CIB d851d954df Made the check for entering mech's a little easier to read.
2012-07-20 16:34:45 +03:00
..
combat
UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun)
2012-06-21 13:35:34 -07:00
equipment
Merging pull request from caelaislinn-master
2012-07-13 20:54:22 +03:00
medical
Optimized HUD images.
2012-05-30 01:37:52 -06:00
working
TG: Window doors are now breakable
2012-06-03 15:22:42 +01:00
mech_bay.dm
Fixes Exosuit issues.
2012-03-19 02:53:28 +00:00
mech_fabricator.dm
Hotfix for Exosuit Fabricators not syncing.
2012-06-28 22:30:38 +01:00
mecha_construction_paths.dm
TG: Sieve stuff, this is a stupidly big commit, I'm sorry, I really am.
2012-06-19 21:37:44 +01:00
mecha_control_console.dm
UltraLight optimizations, and moving of access levels into a defines. (Pre-processor stuff is fun)
2012-06-21 13:35:34 -07:00
mecha_parts.dm
Changes mech part weight from 20 to 5.
2012-06-27 21:25:33 +01:00
mecha_wreckage.dm
More while loop stuff, removed shitloads of unnecessary curly brackets in the map reader, fixed ED-209 projectiles
2012-06-22 14:10:48 -07:00
mecha.dm
Made the check for entering mech's a little easier to read.
2012-07-20 16:34:45 +03:00
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