mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-25 17:02:04 +00:00
* LINDA -> MILLA * Tiles now change their atmos mode properly. * Fixed a bug that made walls generate supercold air when deconstructed/destroyed. * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Begone, var! * MILLA -> milla * Lint. * More lint. * Prevent negative/NaN atmos from spreading. * Made fires start more reliably. * Undef what the rest should not see. * Enums are nice. * Match LINDA better. * Debugging verbs. * Debug verb fixes. * Labelled more lavaland stuff with ATMOS_MODE_LAVALAND * Block superconductivity on a couple more things for Lavaland. * Updated milla.dll * Lavaland map fixes. * Missed a spot. * Begone, var! (again) * Add libmilla_ci.so for continuous integration tests. * Install/contributing instructions for MILLA. * Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving. * Banish bad naming. * Better naming and debug stats for SSair. * Apply suggestions from code review Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Magic numbers and formatting. * Don't screw up the temperature during reactions. * Efficiency and readability. * Fix hotspots. * Removed redundant safety (MILLA will already output an error) * Optimizations. * oops * TGS build script update. * Change API of gas_mixture and how you get one from a turf. * Get in there. * so many vars * MILLA binary updates. * Lint * Made MT cost more honest. * Gave MILLA a read-only mode. * More read-only vs synchronized mode work. * Even more. * Synchronize disposals. * Updated a bunch of stuff to use SSair.synchronize or GM.synchronize. * MILLA <3 Tracy * lint * cargo fmt * more lint * Test needed MILLA sync. * Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize. * Push new MILLA DLL * Build MILLA * Update PR instructions for MILLA. * Add some fancy plasmaglass windows to the Lifebringers' ship. * The golems remembered that they should insulate *all* their engines. * First round of TM bugfixes. * Build MILLA * fix two lavaland ruin turf types * bunch more maps * fixes milla ci and makes the interesting turf verb better * Solid turfs can no longer conduct heat (for now...) * Made indoor tiles in beach and winter biodomes not lavaland air. * Re-added random IT teleport, adjusted warning message * Fixed a tinted window on Lavaland to be a plasglass window instead. * Made firelocks and holofans heatproof * Made RPD auto-wrench pipes if you have a wrench in your offhand. * Runtime fixes. * Made visuals update more reliably. * Lint * Update .github/CONTRIBUTING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * The Syndicate have installed tiny fans on their research base. * The syndicate have figured out how to make plastitanium windows heatproof. * This is getting out of hand. Now there are two of them. * Un-break the auto-wrenching that I broke before committing. * Build MILLA * Build MILLA * Massive MILLA refactor, assorted bugfixes. * Build MILLA * Explicit typing. * Less sleeping/blocking. * Build MILLA * Yes, yes, this part can sleep. * Build MILLA * SSair reporting improvements. * Build MILLA * Please do not dock twice and splat yourself. * Build MILLA * Pls to not make SM go nuts. * Build MILLA * Build MILLA * Added stricter lower bounds on plasmafire, fixing perpetually-burning SM. * Build MILLA * Lint * Temporary logging, begone. * Build MILLA * Prevent hotspot strobing. * Add in radiate_to_spess behavior. * Build MILLA * progress * Compiling is good. * bugfixes * Progress. * Ruins update. * This one exists. * Fixup temporary hotspots to last longer than one tick. * Add/fix comments. * Cut the slash. * Fix test. * No sleep for you. * Build MILLA * Prevent nested MILLA safety from runtiming. * Build MILLA * Runtime fix. * Build MILLA * Fix canisters not updating icon when gas contents change. * Build MILLA * Build MILLA * Fixed an issue that made mechs very cold on environment air. * Build MILLA * oops * Build MILLA * Walls can make loud noises again. * Build MILLA * Fixes a rare runtime. * Build MILLA * Update .github/DOWNLOADING.md Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Review suggestions * Lint * Build MILLA * bound_mixtures now only contains mixtures that can be written * Build MILLA * Apply suggestions from code review Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Build MILLA * Restore the original async behavior of pyro anomalies. * Build MILLA * Build MILLA * Make the safety assertion in /datum/milla_safe safer. * Build MILLA --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: GDN <Roanrichards1@Gmail.com>
156 lines
4.8 KiB
Plaintext
156 lines
4.8 KiB
Plaintext
|
|
//holographic signs and barriers
|
|
|
|
/obj/structure/holosign
|
|
name = "holo sign"
|
|
icon = 'icons/effects/effects.dmi'
|
|
anchored = TRUE
|
|
max_integrity = 1
|
|
armor = list(MELEE = 0, BULLET = 50, LASER = 50, ENERGY = 50, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
|
|
var/obj/item/holosign_creator/projector
|
|
|
|
/obj/structure/holosign/Initialize(mapload, source_projector)
|
|
. = ..()
|
|
if(source_projector)
|
|
projector = source_projector
|
|
projector.signs += src
|
|
|
|
/obj/structure/holosign/Destroy()
|
|
if(projector)
|
|
projector.signs -= src
|
|
projector = null
|
|
return ..()
|
|
|
|
/obj/structure/holosign/attack_hand(mob/living/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
user.do_attack_animation(src)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
take_damage(5 , BRUTE, MELEE, 1)
|
|
|
|
/obj/structure/holosign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
playsound(loc, 'sound/weapons/egloves.ogg', 80, TRUE)
|
|
if(BURN)
|
|
playsound(loc, 'sound/weapons/egloves.ogg', 80, TRUE)
|
|
|
|
/obj/structure/holosign/wetsign
|
|
name = "wet floor sign"
|
|
desc = "The words flicker as if they mean nothing."
|
|
icon_state = "holosign"
|
|
|
|
/obj/structure/holosign/wetsign/proc/wet_timer_start(obj/item/holosign_creator/HS_C)
|
|
addtimer(CALLBACK(src, PROC_REF(wet_timer_finish), HS_C), 82 SECONDS, TIMER_UNIQUE)
|
|
|
|
/obj/structure/holosign/wetsign/proc/wet_timer_finish(obj/item/holosign_creator/HS_C)
|
|
playsound(HS_C.loc, 'sound/machines/chime.ogg', 20, 1)
|
|
qdel(src)
|
|
|
|
/obj/structure/holosign/barrier
|
|
name = "holo barrier"
|
|
desc = "A short holographic barrier which can only be passed by walking."
|
|
icon_state = "holosign_sec"
|
|
pass_flags = LETPASSTHROW
|
|
density = TRUE
|
|
max_integrity = 20
|
|
var/allow_walk = TRUE //can we pass through it on walk intent
|
|
|
|
/obj/structure/holosign/barrier/CanPass(atom/movable/mover, turf/target)
|
|
if(!density)
|
|
return TRUE
|
|
if(mover.pass_flags & (PASSGLASS|PASSTABLE|PASSGRILLE))
|
|
return TRUE
|
|
if(isliving(mover))
|
|
var/mob/living/walker = mover
|
|
if(allow_walk && (walker.m_intent == MOVE_INTENT_WALK || (walker.pulledby && walker.pulledby.m_intent == MOVE_INTENT_WALK)))
|
|
return TRUE
|
|
|
|
/obj/structure/holosign/barrier/engineering
|
|
icon_state = "holosign_engi"
|
|
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
|
rad_insulation = RAD_LIGHT_INSULATION
|
|
|
|
/obj/structure/holosign/barrier/atmos
|
|
name = "holo firelock"
|
|
desc = "A holographic barrier resembling a firelock. Though it does not prevent solid objects from passing through, gas is kept out."
|
|
icon_state = "holo_firelock"
|
|
density = FALSE
|
|
layer = ABOVE_MOB_LAYER
|
|
anchored = TRUE
|
|
alpha = 150
|
|
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
|
|
rad_insulation = RAD_LIGHT_INSULATION
|
|
|
|
/obj/structure/holosign/barrier/atmos/Initialize(mapload)
|
|
. = ..()
|
|
recalculate_atmos_connectivity()
|
|
|
|
// Airtight.
|
|
/obj/structure/holosign/barrier/atmos/CanAtmosPass(direction)
|
|
return FALSE
|
|
|
|
// Heatproof.
|
|
/obj/structure/holosign/barrier/atmos/get_superconductivity(direction)
|
|
return 0
|
|
|
|
/obj/structure/holosign/barrier/atmos/Destroy()
|
|
var/turf/T = get_turf(src)
|
|
. = ..()
|
|
T.recalculate_atmos_connectivity()
|
|
|
|
/obj/structure/holosign/barrier/cyborg
|
|
name = "Energy Field"
|
|
desc = "A fragile energy field that blocks movement. Excels at blocking lethal projectiles."
|
|
density = TRUE
|
|
max_integrity = 10
|
|
allow_walk = FALSE
|
|
|
|
/obj/structure/holosign/barrier/cyborg/bullet_act(obj/item/projectile/P)
|
|
take_damage((P.damage / 5) , BRUTE, MELEE, 1) //Doesn't really matter what damage flag it is.
|
|
if(istype(P, /obj/item/projectile/energy/electrode))
|
|
take_damage(10, BRUTE, MELEE, 1) //Tasers aren't harmful.
|
|
if(istype(P, /obj/item/projectile/beam/disabler))
|
|
take_damage(5, BRUTE, MELEE, 1) //Disablers aren't harmful.
|
|
|
|
/obj/structure/holosign/barrier/cyborg/hacked
|
|
name = "Charged Energy Field"
|
|
desc = "A powerful energy field that blocks movement. Energy arcs off it."
|
|
max_integrity = 20
|
|
var/shockcd = 0
|
|
|
|
/obj/structure/holosign/barrier/cyborg/hacked/bullet_act(obj/item/projectile/P)
|
|
take_damage(P.damage, BRUTE, MELEE, 1) //Yeah no this doesn't get projectile resistance.
|
|
|
|
/obj/structure/holosign/barrier/cyborg/hacked/proc/cooldown()
|
|
shockcd = FALSE
|
|
|
|
/obj/structure/holosign/barrier/cyborg/hacked/attack_hand(mob/living/user)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
if(!shockcd)
|
|
if(isliving(user))
|
|
var/mob/living/M = user
|
|
M.electrocute_act(15, "Energy Barrier")
|
|
shockcd = TRUE
|
|
addtimer(CALLBACK(src, PROC_REF(cooldown)), 5)
|
|
|
|
/obj/structure/holosign/barrier/cyborg/hacked/Bumped(atom/movable/AM)
|
|
if(shockcd)
|
|
return
|
|
|
|
if(!isliving(AM))
|
|
return
|
|
|
|
var/mob/living/M = AM
|
|
M.electrocute_act(15, "Energy Barrier")
|
|
shockcd = TRUE
|
|
addtimer(CALLBACK(src, PROC_REF(cooldown)), 5)
|
|
|
|
/obj/structure/holosign/barrier/cyborg/hacked/detective
|
|
name = "investigation barrier"
|
|
desc = "An authoritive holographic barrier proclaiming a crime scene. Energy arcs off of it."
|
|
icon_state = "holosign_det"
|