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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-04-15 17:11:34 +01:00
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7dced99c6f4e987583e38d95ef9e253003f4e314
Paradise/code/game/objects
History
Fox-McCloud 1a395dce03 Odds and Ends Changes
2015-01-23 21:57:00 -05:00
..
closets
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
effects
Event overhaul from Bay, atmos fixes
2015-01-21 23:05:59 +01:00
items
Odds and Ends Changes
2015-01-23 21:57:00 -05:00
random
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Odds and Ends Changes
2015-01-23 21:57:00 -05:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
More explosion optimisations
2014-01-05 00:55:24 -05:00
explosion.dm
Explosions go to attack logs.
2014-06-21 07:27:31 -04:00
items.dm
Clothing Update
2015-01-01 11:23:48 -05:00
objs.dm
rework talking items and re-enable them, made xenoarch boxes have a variable internal size, added three new eldritch xenoarch finds (poltergeist mask, vampiric statuette, endless replenishing container)
2014-06-20 08:47:51 -04:00
structures.dm
Merge pull request #508 from Markolie/master
2014-11-22 00:57:02 -05:00
weapons.dm
Generic attack sounds for all melee weapons
2014-01-22 10:15:43 -05:00
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