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Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss Mining shuttle now shunts people where it wants to be Shuttles now crush people if they fail to move out of where they want to be with the initial shunt. Revision: r3337 Author: VivianFoxfoot
175 lines
4.9 KiB
Plaintext
175 lines
4.9 KiB
Plaintext
// Controls the emergency shuttle
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// these define the time taken for the shuttle to get to SS13
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// and the time before it leaves again
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#define SHUTTLEARRIVETIME 600 // 10 minutes = 600 seconds
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#define SHUTTLELEAVETIME 180 // 3 minutes = 180 seconds
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var/global/datum/shuttle_controller/emergency_shuttle/emergency_shuttle
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datum/shuttle_controller
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var
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location = 0 //0 = somewhere far away, 1 = at SS13, 2 = returned from SS13
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online = 0
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direction = 1 //-1 = going back to central command, 1 = going back to SS13
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endtime // timeofday that shuttle arrives
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timelimit //important when the shuttle gets called for more than shuttlearrivetime
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//timeleft = 360 //600
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fake_recall = 0 //Used in rounds to prevent "ON NOES, IT MUST [INSERT ROUND] BECAUSE SHUTTLE CAN'T BE CALLED"
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deny_shuttle = 0 //for admins not allowing it to be called.
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departed = 0
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// sound_siren = 1 //if siren should go off //People hat it :(
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// call the shuttle
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// if not called before, set the endtime to T+600 seconds
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// otherwise if outgoing, switch to incoming
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proc/incall(coeff = 1)
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if(deny_shuttle)
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return
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if(endtime)
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if(direction == -1)
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setdirection(1)
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else
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settimeleft(SHUTTLEARRIVETIME*coeff)
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online = 1
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//turning on the red lights in hallways and siren
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyalert()
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//sound_siren = 1
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proc/recall()
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if(direction == 1)
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var/timeleft = timeleft()
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if(timeleft >= 600)
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world << "\blue <B>Shuttle is at Centcom. Unable to recall.</B>"
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return
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world << "\blue <B>Alert: The shuttle is going back!</B>"
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world << sound('shuttlerecalled.ogg')
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setdirection(-1)
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online = 1
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//turning off the red lights in hallways and siren
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for(var/area/A in world)
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if(istype(A, /area/hallway))
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A.readyreset()
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// sound_siren = 0
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// returns the time (in seconds) before shuttle arrival
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// note if direction = -1, gives a count-up to SHUTTLEARRIVETIME
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proc/timeleft()
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if(online)
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var/timeleft = round((endtime - world.timeofday)/10 ,1)
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if(direction == 1)
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return timeleft
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else
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return SHUTTLEARRIVETIME-timeleft
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else
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return SHUTTLEARRIVETIME
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// sets the time left to a given delay (in seconds)
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proc/settimeleft(var/delay)
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endtime = world.timeofday + delay * 10
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timelimit = delay
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// sets the shuttle direction
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// 1 = towards SS13, -1 = back to centcom
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proc/setdirection(var/dirn)
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if(direction == dirn)
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return
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direction = dirn
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// if changing direction, flip the timeleft by SHUTTLEARRIVETIME
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var/ticksleft = endtime - world.timeofday
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endtime = world.timeofday + (SHUTTLEARRIVETIME*10 - ticksleft)
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return
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proc/process()
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emergency_shuttle
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process()
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if(!online) return
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var/timeleft = timeleft()
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if(timeleft > 1e5) // midnight rollover protection
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timeleft = 0
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// if (sound_siren && (direction == 1)) //playing siren every 90 seconds
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// sound_siren = 0 //No siren, people hat it
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// world << sound('siren.ogg')
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// spawn(900)
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// sound_siren = 1
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switch(location)
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if(0)
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if(timeleft>timelimit)
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online = 0
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direction = 1
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endtime = null
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return 0
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else if((fake_recall != 0) && (timeleft <= fake_recall))
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recall()
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return 0
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else if(timeleft <= 0)
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location = 1
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var/area/start_location = locate(/area/shuttle/escape/centcom)
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var/area/end_location = locate(/area/shuttle/escape/station)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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// NOTE: Commenting this out to avoid recreating mass driver glitch
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/*
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spawn(0)
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AM.throw_at(E, 1, 1)
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return
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*/
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if(istype(T, /turf/simulated))
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del(T)
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for(var/mob/living/carbon/bug in end_location) // If someone somehow is still in the shuttle's docking area...
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bug.gib()
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start_location.move_contents_to(end_location)
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settimeleft(SHUTTLELEAVETIME)
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world << "<B>The Emergency Shuttle has docked with the station! You have [timeleft()/60] minutes to board the Emergency Shuttle.</B>"
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world << sound('shuttledock.ogg')
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return 1
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if(1)
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if(timeleft>0)
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return 0
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else
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departed = 1
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location = 2
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var/area/start_location = locate(/area/shuttle/escape/station)
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var/area/end_location = locate(/area/shuttle/escape/centcom)
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start_location.move_contents_to(end_location)
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online = 0
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return 1
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else
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return 1
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