mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-02 05:32:16 +00:00
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
82 lines
3.4 KiB
Plaintext
82 lines
3.4 KiB
Plaintext
/obj/effect/proc_holder/spell/mind_transfer
|
|
name = "Mind Transfer"
|
|
desc = "This spell allows the user to switch bodies with a target."
|
|
|
|
school = "transmutation"
|
|
charge_max = 600
|
|
clothes_req = 0
|
|
invocation = "GIN'YU CAPAN"
|
|
invocation_type = "whisper"
|
|
selection_activated_message = "<span class='notice'>You prepare to transfer your mind. Click on a target to cast the spell.</span>"
|
|
selection_deactivated_message = "<span class='notice'>You decide that your current form is good enough.</span>"
|
|
cooldown_min = 200 //100 deciseconds reduction per rank
|
|
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
|
|
var/paralysis_amount_caster = 40 SECONDS //how much the caster is paralysed for after the spell
|
|
var/paralysis_amount_victim = 40 SECONDS //how much the victim is paralysed for after the spell
|
|
action_icon_state = "mindswap"
|
|
|
|
/obj/effect/proc_holder/spell/mind_transfer/create_new_targeting()
|
|
var/datum/spell_targeting/click/T = new()
|
|
T.allowed_type = /mob/living
|
|
T.range = 1
|
|
T.click_radius = 0
|
|
return T
|
|
|
|
/obj/effect/proc_holder/spell/mind_transfer/valid_target(mob/living/target, mob/user)
|
|
return target.stat != DEAD && target.key && target.mind
|
|
|
|
/*
|
|
Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do.
|
|
Make sure spells that are removed from spell_list are actually removed and deleted when mind transfering.
|
|
Also, you never added distance checking after target is selected. I've went ahead and did that.
|
|
*/
|
|
/obj/effect/proc_holder/spell/mind_transfer/cast(list/targets, mob/user = usr)
|
|
|
|
var/mob/living/target = targets[1]
|
|
|
|
if(user.suiciding)
|
|
to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
|
|
return
|
|
|
|
if(target.mind.special_role in protected_roles)
|
|
to_chat(user, "Their mind is resisting your spell.")
|
|
return
|
|
|
|
if(istype(target, /mob/living/silicon))
|
|
to_chat(user, "You feel this enslaved being is just as dead as its cold, hard exoskeleton.")
|
|
return
|
|
|
|
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
|
|
var/mob/living/caster = user//The wizard/whomever doing the body transferring.
|
|
|
|
//MIND TRANSFER BEGIN
|
|
if(caster.mind.special_verbs.len)//If the caster had any special verbs, remove them from the mob verb list.
|
|
for(var/V in caster.mind.special_verbs)//Since the caster is using an object spell system, this is mostly moot.
|
|
caster.verbs -= V//But a safety nontheless.
|
|
|
|
if(victim.mind.special_verbs.len)//Now remove all of the victim's verbs.
|
|
for(var/V in victim.mind.special_verbs)
|
|
victim.verbs -= V
|
|
|
|
var/mob/dead/observer/ghost = victim.ghostize(0)
|
|
caster.mind.transfer_to(victim)
|
|
|
|
if(victim.mind.special_verbs.len)//To add all the special verbs for the original caster.
|
|
for(var/V in caster.mind.special_verbs)//Not too important but could come into play.
|
|
caster.verbs += V
|
|
|
|
ghost.mind.transfer_to(caster)
|
|
if(ghost.key)
|
|
GLOB.non_respawnable_keys -= ghost.ckey //ghostizing with an argument of 0 will make them unable to respawn forever, which is bad
|
|
caster.key = ghost.key //have to transfer the key since the mind was not active
|
|
qdel(ghost)
|
|
|
|
if(caster.mind.special_verbs.len)//If they had any special verbs, we add them here.
|
|
for(var/V in caster.mind.special_verbs)
|
|
caster.verbs += V
|
|
//MIND TRANSFER END
|
|
|
|
//Here we paralyze both mobs and knock them out for a time.
|
|
caster.Paralyse(paralysis_amount_caster)
|
|
victim.Paralyse(paralysis_amount_victim)
|