Files
Paradise/code/modules/reagents/reagent_containers/patch.dm
T
7eb404f562 attack chain migration: reagent containers (#28699)
* migrate reagent_containers.dm

* applicator migration + game test

* borg hypo migration

* condiment migration + game test

* fixed and expanded applicator game test, helper proc for puppet activate_self

* expanded condiment game test, added negative any_chatlog define

* drinks_base.dm migration

* bottle.dm migrated

* molotov migrated

* cans migrated

* drinking glass migrated

* shot glass migration

* bottles suck

* some fixes

* more bottle.dm

* bottles finally behave

* bottle fixed, shotglass fixed, everfull migrated

* bottle tests

* cyborg trashbag can crush autopickup is broken

* fixed cans insertion into backpacks

* added zone targeting to puppet

* more tests for drinks

* dropper migration

* dropper finished, removed a repeated proc

* smol tweak

* glass containers

* glass containers finished

* fixed can and bottle tests

* molotov test

* drinking glass and started shot glass

* fixed puppet activate_self + done with drinkingglass

* med containers, shuffle tests around a tiny bit

* fix autoinjectors

* remove return value from spawn block

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-21 20:42:24 +00:00

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/obj/item/reagent_containers/patch
name = "chemical patch"
desc = "A chemical patch for touch based applications."
icon = 'icons/obj/chemical.dmi'
icon_state = "bandaid"
item_state = "bandaid"
possible_transfer_amounts = null
visible_transfer_rate = FALSE
volume = 30
temperature_min = 270
temperature_max = 350
var/instant_application = FALSE
var/needs_to_apply_reagents = TRUE
/obj/item/reagent_containers/patch/mob_act(mob/target, mob/living/user)
if(!apply(target, user))
return ITEM_INTERACT_COMPLETE
/obj/item/reagent_containers/patch/proc/apply(mob/living/carbon/C, mob/user)
if(!istype(C))
return FALSE
if(ismachineperson(C))
to_chat(user, "<span class='warning'>[user == C ? "You" : C] can't use [src]!</span>")
return FALSE
if(user == C)
to_chat(user, "<span class='notice'>You apply [src].</span>")
else
if(!instant_application)
C.visible_message("<span class='warning'>[user] attempts to force [C] to apply [src].</span>")
if(!do_after(user, 3 SECONDS, TRUE, C, TRUE))
return FALSE
C.forceFedAttackLog(src, user)
C.visible_message("<span class='warning'>[user] forces [C] to apply [src].</span>")
if(user.get_active_hand() == src)
user.drop_item() // Only drop if they're holding the patch directly
forceMove(C)
LAZYADD(C.processing_patches, src)
return TRUE
/obj/item/reagent_containers/patch/styptic
name = "brute patch"
desc = "Helps with brute injuries."
icon_state = "bandaid_brute"
instant_application = TRUE
list_reagents = list("styptic_powder" = 30)
/obj/item/reagent_containers/patch/styptic/small
name = "brute mini-patch"
icon_state = "bandaid_brute_small"
list_reagents = list("styptic_powder" = 15)
/obj/item/reagent_containers/patch/silver_sulf
name = "burn patch"
desc = "Helps with burn injuries."
icon_state = "bandaid_burn"
instant_application = TRUE
list_reagents = list("silver_sulfadiazine" = 30)
/obj/item/reagent_containers/patch/silver_sulf/small
name = "burn mini-patch"
icon_state = "bandaid_burn_small"
list_reagents = list("silver_sulfadiazine" = 15)
/obj/item/reagent_containers/patch/synthflesh
name = "synthflesh patch"
desc = "Helps with brute and burn injuries."
icon_state = "bandaid_med"
instant_application = TRUE
list_reagents = list("synthflesh" = 10)
/obj/item/reagent_containers/patch/nicotine
name = "nicotine patch"
desc = "Helps temporarily curb the cravings of nicotine dependency."
list_reagents = list("nicotine" = 10)
/obj/item/reagent_containers/patch/jestosterone
name = "jestosterone patch"
desc = "Helps with brute injuries if the affected person is a clown, otherwise inflicts various annoying effects."
icon_state = "bandaid_clown"
list_reagents = list("jestosterone" = 20)
/obj/item/reagent_containers/patch/perfluorodecalin
name = "perfluorodecalin patch"
desc = "Incredibly potent respiratory aid drug, may cause shortness of breath if used in large amounts."
icon_state = "bandaid_med"
list_reagents = list("perfluorodecalin" = 10)