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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 03:32:28 +00:00
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7ed34fe35624ab21cee4df3bc10a5195f45a1eff
Paradise/code
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rastaf.zero@gmail.com 7ed34fe356 Rechecked organs.dm so code compiles now.
Mobs in lockers now can hear radios.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1247 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 14:32:13 +00:00
..
ATMOSPHERICS
Air alarms improved. New functions are:
2011-03-14 19:21:02 +00:00
datums
Robotic Transformation's cure simplified so that maybe it'll work now.
2011-03-18 16:08:46 +00:00
defines
Seems I have a long way to go before I can catch all my mistakes.
2011-03-23 14:07:07 +00:00
FEA
Stack of runtime error fixes.
2011-01-05 02:12:37 +00:00
game
Rechecked organs.dm so code compiles now.
2011-03-23 14:32:13 +00:00
modules
Rechecked organs.dm so code compiles now.
2011-03-23 14:32:13 +00:00
unused
The AI/bots now leave hidden fingerprints on things they touch.
2011-02-10 23:16:47 +00:00
WorkInProgress
Noticed I forgot some spaces, and left some returns...
2011-03-23 12:50:02 +00:00
names.dm
An attempt to allow clowns to change their name upon spawning in the way wizards or AIs do. The proc is currently not called when the clown spawns. Here's hoping someone fixes it or I spontaneously come up with a solution in the morning. Here it is to be monkeyed with.
2011-02-28 06:42:33 +00:00
setup.dm
General bots-related code cleanup.
2011-02-15 20:09:12 +00:00
stylesheet.dm
RADIO HEADSET update by Barhandar and me:
2011-02-12 00:08:42 +00:00
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