mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-11 18:11:35 +00:00
All credits to the author for this handy little script. I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work. To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders" If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
64 lines
2.2 KiB
Plaintext
64 lines
2.2 KiB
Plaintext
//TODO: Flash range does nothing currently
|
|
|
|
//A very crude linear approximatiaon of pythagoras theorem.
|
|
/proc/cheap_pythag(var/dx, var/dy)
|
|
dx = abs(dx); dy = abs(dy);
|
|
if(dx>=dy) return dx + (0.5*dy) //The longest side add half the shortest side approximates the hypotenuse
|
|
else return dy + (0.5*dx)
|
|
|
|
|
|
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
|
|
spawn(0)
|
|
var/start = world.timeofday
|
|
epicenter = get_turf(epicenter)
|
|
if(!epicenter) return
|
|
|
|
if(adminlog)
|
|
message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
|
|
log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
|
|
|
|
playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
|
|
playsound(epicenter, "explosion", 100, 1, round(devastation_range,1) )
|
|
|
|
if(defer_powernet_rebuild != 2)
|
|
defer_powernet_rebuild = 1
|
|
|
|
if(heavy_impact_range > 1)
|
|
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
|
|
E.set_up(epicenter)
|
|
E.start()
|
|
|
|
var/x0 = epicenter.x
|
|
var/y0 = epicenter.y
|
|
var/z0 = epicenter.z
|
|
|
|
for(var/turf/T in range(epicenter, max(devastation_range, heavy_impact_range, light_impact_range)))
|
|
var/dist = cheap_pythag(T.x - x0,T.y - y0)
|
|
|
|
if(dist < devastation_range)
|
|
dist = 1
|
|
else if(dist < heavy_impact_range)
|
|
dist = 2
|
|
else if(dist < light_impact_range)
|
|
dist = 3
|
|
else
|
|
continue
|
|
|
|
T.ex_act(dist)
|
|
if(T)
|
|
for(var/atom/object in T.contents)
|
|
object.ex_act(dist)
|
|
|
|
if(defer_powernet_rebuild != 2)
|
|
defer_powernet_rebuild = 0
|
|
|
|
//here util we get explosions to be less laggy, might help us identify issues after changes to splosions (because let's face it we've had a few)
|
|
world.log << "## Explosion([x0],[y0],[z0])(d[devastation_range],h[heavy_impact_range],l[light_impact_range]): Took [(world.timeofday-start)/10] seconds."
|
|
|
|
return 1
|
|
|
|
|
|
|
|
proc/secondaryexplosion(turf/epicenter, range)
|
|
for(var/turf/tile in range(range, epicenter))
|
|
tile.ex_act(2) |