Logo
Explore Help
Sign In
cyberpresidentvanellope/Paradise
1
0
Fork 0
You've already forked Paradise
mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 03:32:28 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
7f2f8363d819463e67bbe6efd2f64facbf871bcb
Paradise/code/game/objects
History
uraniummeltdown 7f2f8363d8 separates alien structures and effects into own files
fixes aliens not being able to open egg
2018-04-04 23:18:12 +04:00
..
effects
separates alien structures and effects into own files
2018-04-04 23:18:12 +04:00
items
Merge remote-tracking branch 'upstream/master' into night_shift
2018-04-02 17:24:36 -07:00
random
…
structures
separates alien structures and effects into own files
2018-04-04 23:18:12 +04:00
buckling.dm
…
empulse.dm
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
explosion.dm
makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
2018-03-04 13:52:55 +05:00
items.dm
moves var/list/armor to /obj level
2018-03-04 13:52:54 +05:00
obj_defense.dm
name
2018-03-25 18:52:06 -04:00
objs.dm
Ports Nano UI to Subsystems
2018-03-26 23:59:52 -04:00
structures.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
weapons.dm
spacing, src/loc consistency in playsound, reverted the weapon hitsound change, removed silicon/damage_procs.dm as it's unrelated and wasn't even included in the .dme, fixed some typos
2018-03-05 02:07:31 +05:00
Powered by Gitea Version: 1.25.2 Page: 1455ms Template: 17ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API