Files
Paradise/code/game/objects/devices/scanners.dm
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00

345 lines
12 KiB
Plaintext

/*
CONTAINS:
T-RAY
DETECTIVE SCANNER
HEALTH ANALYZER
GAS ANALYZER
PLANT ANALYZER
MASS SPECTROMETER
*/
/obj/item/device/t_scanner
name = "T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon_state = "t-ray0"
var/on = 0
flags = FPRINT|ONBELT|TABLEPASS
w_class = 2
item_state = "electronic"
m_amt = 150
origin_tech = "magnets=1;engineering=1"
/obj/item/device/t_scanner/attack_self(mob/user)
on = !on
icon_state = "t-ray[on]"
if(on)
processing_objects.Add(src)
/obj/item/device/t_scanner/process()
if(!on)
processing_objects.Remove(src)
return null
for(var/turf/T in range(1, src.loc) )
if(!T.intact)
continue
for(var/obj/O in T.contents)
if(O.level != 1)
continue
if(O.invisibility == 101)
O.invisibility = 0
spawn(10)
if(O)
var/turf/U = O.loc
if(U.intact)
O.invisibility = 101
var/mob/living/M = locate() in T
if(M && M.invisibility == 2)
M.invisibility = 0
spawn(2)
if(M)
M.invisibility = 2
/obj/item/device/detective_scanner
name = "Scanner"
desc = "Used to scan objects for DNA and fingerprints."
icon_state = "forensic0"
var/amount = 20.0
var/printing = 0.0
w_class = 3.0
item_state = "electronic"
flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
/obj/item/device/detective_scanner/attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/f_card))
if (W.fingerprints)
return
if (src.amount == 20)
return
if (W.amount + src.amount > 20)
src.amount = 20
W.amount = W.amount + src.amount - 20
else
src.amount += W.amount
//W = null
del(W)
src.add_fingerprint(user)
if (W)
W.add_fingerprint(user)
return
/obj/item/device/detective_scanner/attack_self(mob/user as mob)
src.printing = !( src.printing )
if(src.printing)
user << "\blue Printing turned on"
else
user << "\blue Printing turned off"
src.icon_state = text("forensic[]", src.printing)
add_fingerprint(user)
return
/obj/item/device/detective_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
if (!istype(M))
user << "\red [M] is not humas and cannot have the fingerprints."
if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
user << "\blue No fingerprints found on [M]"
else
if ((src.amount < 1 && src.printing))
user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
src.printing = 0
src.icon_state = text("forensic[]", src.printing)
if (src.printing)
src.amount--
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
F.amount = 1
F.fingerprints = md5(M.dna.uni_identity)
F.icon_state = "fingerprint1"
F.name = text("FPrintC- '[M.name]'")
user << "\blue Done printing."
user << text("\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]")
if ( !(M.blood_DNA) )
user << "\blue No blood found on [M]"
else
user << "\blue Blood found on [M]. Analysing..."
spawn(15)
user << "\blue Blood type: [M.blood_type]\nDNA: [M.blood_DNA]"
return
/obj/item/device/detective_scanner/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
src.add_fingerprint(user)
if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
if(A.blood_DNA)
user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
else if (A.blood_DNA)
user << "\blue Blood found on [A]. Analysing..."
sleep(15)
user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
else
user << "\blue No blood found on [A]."
if (!( A.fingerprints ))
user << "\blue Unable to locate any fingerprints on [A]!"
return 0
else
if ((src.amount < 1 && src.printing))
user << "\blue Fingerprints found. Need more cards to print."
src.printing = 0
src.icon_state = text("forensic[]", src.printing)
if (src.printing)
src.amount--
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
F.amount = 1
F.fingerprints = A.fingerprints
F.icon_state = "fingerprint1"
user << "\blue Done printing."
var/list/L = params2list(A.fingerprints)
user << text("\blue Isolated [L.len] fingerprints.")
for(var/i in L)
user << text("\blue \t [i]")
//Foreach goto(186)
return
/obj/item/device/healthanalyzer
name = "Health Analyzer"
icon_state = "health"
item_state = "analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags = FPRINT | ONBELT | TABLEPASS | CONDUCT
throwforce = 3
w_class = 1.0
throw_speed = 5
throw_range = 10
m_amt = 200
origin_tech = "magnets=1;biotech=1"
/obj/item/device/healthanalyzer/attack(mob/M as mob, mob/user as mob)
if ((user.mutations & CLOWN || user.brainloss >= 60) && prob(50))
user << text("\red You try to analyze the floor's vitals!")
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1)
user.show_message(text("\blue Analyzing Results for The floor:\n\t Overall Status: Healthy"), 1)
user.show_message(text("\blue \t Damage Specifics: [0]-[0]-[0]-[0]"), 1)
user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
user.show_message("\blue Body Temperature: ???", 1)
return
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] has analyzed []'s vitals!", user, M), 1)
//Foreach goto(67)
var/fake_oxy = max(rand(1,40), M.oxyloss, (300 - (M.toxloss + M.fireloss + M.bruteloss)))
if((M.reagents && M.reagents.has_reagent("zombiepowder")) || (M.changeling && M.changeling.changeling_fakedeath))
user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, "dead"), 1)
user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", fake_oxy < 50 ? "\red [fake_oxy]" : fake_oxy , M.toxloss > 50 ? "\red [M.toxloss]" : M.toxloss, M.fireloss > 50 ? "\red[M.fireloss]" : M.fireloss, M.bruteloss > 50 ? "\red[M.bruteloss]" : M.bruteloss), 1)
else
user.show_message(text("\blue Analyzing Results for []:\n\t Overall Status: []", M, (M.stat > 1 ? "dead" : text("[]% healthy", M.health))), 1)
user.show_message(text("\blue \t Damage Specifics: []-[]-[]-[]", M.oxyloss > 50 ? "\red [M.oxyloss]" : M.oxyloss, M.toxloss > 50 ? "\red [M.toxloss]" : M.toxloss, M.fireloss > 50 ? "\red[M.fireloss]" : M.fireloss, M.bruteloss > 50 ? "\red[M.bruteloss]" : M.bruteloss), 1)
user.show_message("\blue Key: Suffocation/Toxin/Burns/Brute", 1)
user.show_message("\blue Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)", 1)
if((M.changeling && M.changeling.changeling_fakedeath) || (M.reagents && M.reagents.has_reagent("zombiepowder")))
user.show_message(text("\blue [] | [] | [] | []", fake_oxy > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.toxloss > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.fireloss > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.bruteloss > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
else
user.show_message(text("\blue [] | [] | [] | []", M.oxyloss > 50 ? "\red Severe oxygen deprivation detected\blue" : "Subject bloodstream oxygen level normal", M.toxloss > 50 ? "\red Dangerous amount of toxins detected\blue" : "Subject bloodstream toxin level minimal", M.fireloss > 50 ? "\red Severe burn damage detected\blue" : "Subject burn injury status O.K", M.bruteloss > 50 ? "\red Severe anatomical damage detected\blue" : "Subject brute-force injury status O.K"), 1)
if (M.cloneloss)
user.show_message(text("\red Subject appears to have been imperfectly cloned."), 1)
for(var/datum/disease/D in M.viruses)
if(!D.hidden[SCANNER])
user.show_message(text("\red <b>Warning: [D.form] Detected</b>\nName: [D.name].\nType: [D.spread].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure]"))
if (M.reagents && M.reagents.get_reagent_amount("inaprovaline"))
user.show_message(text("\blue Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals."), 1)
if (M.brainloss >= 100 || istype(M, /mob/living/carbon/human) && M:brain_op_stage == 4.0)
user.show_message(text("\red Subject is brain dead."), 1)
else if (M.brainloss >= 60)
user.show_message(text("\red Severe brain damage detected. Subject likely to have mental retardation."), 1)
else if (M.brainloss >= 10)
user.show_message(text("\red Significant brain damage detected. Subject may have had a concussion."), 1)
src.add_fingerprint(user)
return
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
name = "analyzer"
icon_state = "atmos"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
throwforce = 5
throw_speed = 4
throw_range = 20
m_amt = 30
g_amt = 20
origin_tech = "magnets=1;engineering=1"
/obj/item/device/analyzer/attack_self(mob/user as mob)
if (user.stat)
return
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
var/turf/location = user.loc
if (!( istype(location, /turf) ))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
user.show_message("\blue <B>Results:</B>", 1)
if(abs(pressure - ONE_ATMOSPHERE) < 10)
user.show_message("\blue Pressure: [round(pressure,0.1)] kPa", 1)
else
user.show_message("\red Pressure: [round(pressure,0.1)] kPa", 1)
if(total_moles)
var/o2_concentration = environment.oxygen/total_moles
var/n2_concentration = environment.nitrogen/total_moles
var/co2_concentration = environment.carbon_dioxide/total_moles
var/plasma_concentration = environment.toxins/total_moles
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
if(abs(n2_concentration - N2STANDARD) < 20)
user.show_message("\blue Nitrogen: [round(n2_concentration*100)]%", 1)
else
user.show_message("\red Nitrogen: [round(n2_concentration*100)]%", 1)
if(abs(o2_concentration - O2STANDARD) < 2)
user.show_message("\blue Oxygen: [round(o2_concentration*100)]%", 1)
else
user.show_message("\red Oxygen: [round(o2_concentration*100)]%", 1)
if(co2_concentration > 0.01)
user.show_message("\red CO2: [round(co2_concentration*100)]%", 1)
else
user.show_message("\blue CO2: [round(co2_concentration*100)]%", 1)
if(plasma_concentration > 0.01)
user.show_message("\red Plasma: [round(plasma_concentration*100)]%", 1)
if(unknown_concentration > 0.01)
user.show_message("\red Unknown: [round(unknown_concentration*100)]%", 1)
user.show_message("\blue Temperature: [round(environment.temperature-T0C)]&deg;C", 1)
src.add_fingerprint(user)
return
/obj/item/device/mass_spectrometer/New()
..()
var/datum/reagents/R = new/datum/reagents(5)
reagents = R
R.my_atom = src
/obj/item/device/mass_spectrometer/on_reagent_change()
if(reagents.total_volume)
icon_state = initial(icon_state) + "_s"
else
icon_state = initial(icon_state)
/obj/item/device/mass_spectrometer/attack_self(mob/user as mob)
if (user.stat)
return
if (crit_fail)
user << "\red This device has critically failed and is no longer functional!"
return
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "\red You don't have the dexterity to do this!"
return
if(reagents.total_volume)
var/list/blood_traces = list()
for(var/datum/reagent/R in reagents.reagent_list)
if(R.id != "blood")
reagents.clear_reagents()
user << "\red The sample was contaminated! Please insert another sample"
return
else
blood_traces = params2list(R.data["trace_chem"])
break
var/dat = "Trace Chemicals Found: "
for(var/R in blood_traces)
if(prob(reliability))
if(details)
dat += "[R] ([blood_traces[R]] units) "
else
dat += "[R] "
recent_fail = 0
else
if(recent_fail)
crit_fail = 1
reagents.clear_reagents()
return
else
recent_fail = 1
user << "[dat]"
reagents.clear_reagents()
return