mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-28 19:21:48 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2084 lines
53 KiB
Plaintext
2084 lines
53 KiB
Plaintext
/mob/Del()//This makes sure that mobs with clients/keys are not just deleted from the game.
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ghostize(1)
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..()
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/mob/proc/Cell()
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set category = "Admin"
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set hidden = 1
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if(!loc) return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/t = "\blue Coordinates: [x],[y] \n"
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t+= "\red Temperature: [environment.temperature] \n"
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t+= "\blue Nitrogen: [environment.nitrogen] \n"
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t+= "\blue Oxygen: [environment.oxygen] \n"
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t+= "\blue Plasma : [environment.toxins] \n"
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t+= "\blue Carbon Dioxide: [environment.carbon_dioxide] \n"
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for(var/datum/gas/trace_gas in environment.trace_gases)
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usr << "\blue [trace_gas.type]: [trace_gas.moles] \n"
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usr.show_message(t, 1)
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// fun if you want to typecast humans/monkeys/etc without writing long path-filled lines.
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/proc/ishuman(A)
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if(istype(A, /mob/living/carbon/human))
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return 1
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return 0
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/proc/ismonkey(A)
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if(A && istype(A, /mob/living/carbon/monkey))
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return 1
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return 0
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/proc/isbrain(A)
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if(A && istype(A, /mob/living/carbon/brain))
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return 1
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return 0
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/proc/isalien(A)
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if(istype(A, /mob/living/carbon/alien))
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return 1
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return 0
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/proc/isalienadult(A)
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if(istype(A, /mob/living/carbon/alien/humanoid))
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return 1
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return 0
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/proc/islarva(A)
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if(istype(A, /mob/living/carbon/alien/larva))
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return 1
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return 0
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/proc/ismetroid(A)
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if(istype(A, /mob/living/carbon/metroid))
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return 1
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return 0
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/proc/isrobot(A)
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if(istype(A, /mob/living/silicon/robot))
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return 1
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return 0
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/proc/isanimal(A)
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if(istype(A, /mob/living/simple_animal))
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return 1
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return 0
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/proc/iscorgi(A)
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if(istype(A, /mob/living/simple_animal/corgi))
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return 1
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return 0
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/*proc/ishivebot(A)
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if(A && istype(A, /mob/living/silicon/hivebot))
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return 1
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return 0*/
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/*proc/ishivemainframe(A)
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if(A && istype(A, /mob/living/silicon/hive_mainframe))
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return 1
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return 0*/
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/proc/isAI(A)
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if(istype(A, /mob/living/silicon/ai))
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return 1
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return 0
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/proc/ispAI(A)
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if(istype(A, /mob/living/silicon/pai))
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return 1
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return 0
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/proc/iscarbon(A)
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if(istype(A, /mob/living/carbon))
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return 1
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return 0
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/proc/issilicon(A)
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if(istype(A, /mob/living/silicon))
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return 1
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return 0
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/proc/isliving(A)
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if(istype(A, /mob/living))
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return 1
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return 0
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proc/isobserver(A)
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if(istype(A, /mob/dead/observer))
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return 1
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return 0
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/proc/hsl2rgb(h, s, l)
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return
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/proc/ran_zone(zone, probability)
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if (probability == null)
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probability = 90
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if (probability == 100)
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return zone
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switch(zone)
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if("chest")
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if (prob(probability))
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return "chest"
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else
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var/t = rand(1, 15)
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if (t < 3)
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return "head"
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else if (t < 6)
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return "l_arm"
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else if (t < 9)
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return "r_arm"
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else if (t < 13)
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return "groin"
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else if (t < 14)
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return "l_hand"
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else if (t < 15)
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return "r_hand"
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else
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return "chest"
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if("groin")
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if (prob(probability * 0.9))
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return "groin"
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else
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var/t = rand(1, 8)
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if (t < 4)
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return "chest"
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else if (t < 5)
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return "r_leg"
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else if (t < 6)
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return "l_leg"
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else if (t < 7)
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return "l_hand"
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else if (t < 8)
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return "r_hand"
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else
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return "groin"
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if("head")
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if (prob(probability * 0.75))
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return "head"
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else
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if (prob(60))
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return "chest"
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else
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return "head"
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if("l_arm")
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if (prob(probability * 0.75))
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return "l_arm"
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else
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if (prob(60))
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return "chest"
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else
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return "l_arm"
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if("r_arm")
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if (prob(probability * 0.75))
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return "r_arm"
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else
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if (prob(60))
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return "chest"
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else
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return "r_arm"
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if("r_leg")
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if (prob(probability * 0.75))
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return "r_leg"
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else
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if (prob(60))
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return "groin"
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else
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return "r_leg"
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if("l_leg")
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if (prob(probability * 0.75))
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return "l_leg"
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else
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if (prob(60))
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return "groin"
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else
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return "l_leg"
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if("l_hand")
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if (prob(probability * 0.5))
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return "l_hand"
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else
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var/t = rand(1, 8)
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if (t < 2)
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return "l_arm"
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else if (t < 3)
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return "chest"
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else if (t < 4)
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return "groin"
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else if (t < 6)
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return "l_leg"
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else
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return "l_hand"
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if("r_hand")
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if (prob(probability * 0.5))
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return "r_hand"
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else
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var/t = rand(1, 8)
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if (t < 2)
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return "r_arm"
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else if (t < 3)
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return "chest"
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else if (t < 4)
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return "groin"
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else if (t < 6)
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return "r_leg"
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else
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return "r_hand"
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if("l_foot")
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if (prob(probability * 0.25))
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return "l_foot"
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else
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var/t = rand(1, 5)
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if (t < 2)
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return "l_leg"
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else
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if (t < 3)
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return "r_foot"
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else
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return "l_foot"
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if("r_foot")
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if (prob(probability * 0.25))
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return "r_foot"
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else
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var/t = rand(1, 5)
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if (t < 2)
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return "r_leg"
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else
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if (t < 3)
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return "l_foot"
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else
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return "r_foot"
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else
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return
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/proc/stars(n, pr)
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if (pr == null)
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pr = 25
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if (pr <= 0)
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return null
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else
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if (pr >= 100)
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return n
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var/te = n
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var/t = ""
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n = length(n)
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var/p = null
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p = 1
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while(p <= n)
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if ((copytext(te, p, p + 1) == " " || prob(pr)))
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t = text("[][]", t, copytext(te, p, p + 1))
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else
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t = text("[]*", t)
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p++
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return t
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/proc/stutter(n)
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var/te = html_decode(n)
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var/t = ""//placed before the message. Not really sure what it's for.
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n = length(n)//length of the entire word
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var/p = null
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p = 1//1 is the start of any word
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while(p <= n)//while P, which starts at 1 is less or equal to N which is the length.
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var/n_letter = copytext(te, p, p + 1)//copies text from a certain distance. In this case, only one letter at a time.
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if (prob(80) && (ckey(n_letter) in list("b","c","d","f","g","h","j","k","l","m","n","p","q","r","s","t","v","w","x","y","z")))
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if (prob(10))
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n_letter = text("[n_letter]-[n_letter]-[n_letter]-[n_letter]")//replaces the current letter with this instead.
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else
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if (prob(20))
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n_letter = text("[n_letter]-[n_letter]-[n_letter]")
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else
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if (prob(5))
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n_letter = null
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else
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n_letter = text("[n_letter]-[n_letter]")
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t = text("[t][n_letter]")//since the above is ran through for each letter, the text just adds up back to the original word.
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p++//for each letter p is increased to find where the next letter will be.
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return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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/proc/ninjaspeak(n)
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/*
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The difference with stutter is that this proc can stutter more than 1 letter
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The issue here is that anything that does not have a space is treated as one word (in many instances). For instance, "LOOKING," is a word, including the comma.
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It's fairly easy to fix if dealing with single letters but not so much with compounds of letters./N
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*/
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var/te = html_decode(n)
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var/t = ""
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n = length(n)
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var/p = 1
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while(p <= n)
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var/n_letter
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var/n_mod = rand(1,4)
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if(p+n_mod>n+1)
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n_letter = copytext(te, p, n+1)
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else
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n_letter = copytext(te, p, p+n_mod)
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if (prob(50))
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if (prob(30))
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n_letter = text("[n_letter]-[n_letter]-[n_letter]")
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else
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n_letter = text("[n_letter]-[n_letter]")
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else
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n_letter = text("[n_letter]")
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t = text("[t][n_letter]")
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p=p+n_mod
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return copytext(sanitize(t),1,MAX_MESSAGE_LEN)
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/proc/shake_camera(mob/M, duration, strength=1)
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if(!M || !M.client || M.shakecamera)
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return
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spawn(1)
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var/oldeye=M.client.eye
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var/x
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M.shakecamera = 1
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for(x=0; x<duration, x++)
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M.client.eye = locate(dd_range(1,M.loc.x+rand(-strength,strength),world.maxx),dd_range(1,M.loc.y+rand(-strength,strength),world.maxy),M.loc.z)
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sleep(1)
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M.shakecamera = 0
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M.client.eye=oldeye
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/proc/findname(msg)
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for(var/mob/M in world)
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if (M.real_name == text("[msg]"))
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return 1
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return 0
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/atom/proc/relaymove()
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return
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/obj/item/weapon/grab/proc/throw()
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if(affecting)
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var/grabee = affecting
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spawn(0)
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del(src)
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return grabee
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return null
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/obj/item/weapon/grab/proc/synch()
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if(affecting.anchored)//This will prevent from grabbing people that are anchored.
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del(src)
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if (assailant.r_hand == src)
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hud1.screen_loc = ui_rhand
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else
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hud1.screen_loc = ui_lhand
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return
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/obj/item/weapon/grab/process()
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if(!assailant || !affecting)
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del(src)
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return
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if ((!( isturf(assailant.loc) ) || (!( isturf(affecting.loc) ) || (assailant.loc != affecting.loc && get_dist(assailant, affecting) > 1))))
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//SN src = null
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del(src)
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return
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if (assailant.client)
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assailant.client.screen -= hud1
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assailant.client.screen += hud1
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if (assailant.pulling == affecting)
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assailant.pulling = null
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if (state <= 2)
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allow_upgrade = 1
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if ((assailant.l_hand && assailant.l_hand != src && istype(assailant.l_hand, /obj/item/weapon/grab)))
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var/obj/item/weapon/grab/G = assailant.l_hand
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if (G.affecting != affecting)
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allow_upgrade = 0
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if ((assailant.r_hand && assailant.r_hand != src && istype(assailant.r_hand, /obj/item/weapon/grab)))
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var/obj/item/weapon/grab/G = assailant.r_hand
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if (G.affecting != affecting)
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allow_upgrade = 0
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if (state == 2)
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var/h = affecting.hand
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affecting.hand = 0
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affecting.drop_item()
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affecting.hand = 1
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affecting.drop_item()
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affecting.hand = h
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for(var/obj/item/weapon/grab/G in affecting.grabbed_by)
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if (G.state == 2)
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allow_upgrade = 0
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//Foreach goto(341)
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if (allow_upgrade)
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hud1.icon_state = "reinforce"
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else
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hud1.icon_state = "!reinforce"
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else
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if (!( affecting.buckled ))
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affecting.loc = assailant.loc
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if ((killing && state == 3))
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affecting.stunned = max(5, affecting.stunned)
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affecting.paralysis = max(3, affecting.paralysis)
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affecting.losebreath = min(affecting.losebreath + 2, 3)
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return
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/obj/item/weapon/grab/proc/s_click(obj/screen/S as obj)
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if (assailant.next_move > world.time)
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return
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if ((!( assailant.canmove ) || assailant.lying))
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//SN src = null
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del(src)
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return
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switch(S.id)
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if(1.0)
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if (state >= 3)
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if (!( killing ))
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has temporarily tightened his grip on []!", assailant, affecting), 1)
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//Foreach goto(97)
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assailant.next_move = world.time + 10
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//affecting.stunned = max(2, affecting.stunned)
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//affecting.paralysis = max(1, affecting.paralysis)
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affecting.losebreath = min(affecting.losebreath + 1, 3)
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last_suffocate = world.time
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flick("disarm/killf", S)
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else
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return
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/obj/item/weapon/grab/proc/s_dbclick(obj/screen/S as obj)
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//if ((assailant.next_move > world.time && !( last_suffocate < world.time + 2 )))
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// return
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if ((!( assailant.canmove ) || assailant.lying))
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del(src)
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return
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switch(S.id)
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if(1.0)
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if (state < 2)
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if (!( allow_upgrade ))
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return
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if (prob(75))
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has grabbed [] aggressively (now hands)!", assailant, affecting), 1)
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state = 2
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icon_state = "grabbed1"
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else
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has failed to grab [] aggressively!", assailant, affecting), 1)
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del(src)
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return
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else
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if (state < 3)
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if(istype(affecting, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = affecting
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if(H.mutations & FAT)
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assailant << "\blue You can't strangle [affecting] through all that fat!"
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return
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/*Hrm might want to add this back in
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//we should be able to strangle the Captain if he is wearing a hat
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for(var/obj/item/clothing/C in list(H.head, H.wear_suit, H.wear_mask, H.w_uniform))
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if(C.body_parts_covered & HEAD)
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assailant << "\blue You have to take off [affecting]'s [C.name] first!"
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return
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if(istype(H.wear_suit, /obj/item/clothing/suit/space) || istype(H.wear_suit, /obj/item/clothing/suit/armor) || istype(H.wear_suit, /obj/item/clothing/suit/bio_suit) || istype(H.wear_suit, /obj/item/clothing/suit/swat_suit))
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assailant << "\blue You can't strangle [affecting] through their suit collar!"
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return
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*/
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for(var/mob/O in viewers(assailant, null))
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O.show_message(text("\red [] has reinforced his grip on [] (now neck)!", assailant, affecting), 1)
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state = 3
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icon_state = "grabbed+1"
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if (!( affecting.buckled ))
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affecting.loc = assailant.loc
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affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>")
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assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
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hud1.icon_state = "disarm/kill"
|
|
hud1.name = "disarm/kill"
|
|
else
|
|
if (state >= 3)
|
|
killing = !( killing )
|
|
if (killing)
|
|
for(var/mob/O in viewers(assailant, null))
|
|
O.show_message(text("\red [] has tightened his grip on []'s neck!", assailant, affecting), 1)
|
|
affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>")
|
|
assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
|
|
assailant.next_move = world.time + 10
|
|
affecting.losebreath += 1
|
|
hud1.icon_state = "disarm/kill1"
|
|
else
|
|
hud1.icon_state = "disarm/kill"
|
|
for(var/mob/O in viewers(assailant, null))
|
|
O.show_message(text("\red [] has loosened the grip on []'s neck!", assailant, affecting), 1)
|
|
else
|
|
return
|
|
|
|
/obj/item/weapon/grab/New()
|
|
..()
|
|
hud1 = new /obj/screen/grab( src )
|
|
hud1.icon_state = "reinforce"
|
|
hud1.name = "Reinforce Grab"
|
|
hud1.id = 1
|
|
hud1.master = src
|
|
return
|
|
|
|
/obj/item/weapon/grab/attack(mob/M as mob, mob/user as mob)
|
|
if (M == affecting)
|
|
if (state < 3)
|
|
s_dbclick(hud1)
|
|
else
|
|
s_click(hud1)
|
|
return
|
|
if(M == assailant && state >= 2)
|
|
if( ( ishuman(user) && (user.mutations & FAT) && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
|
|
var/mob/living/carbon/attacker = user
|
|
for(var/mob/N in viewers(user, null))
|
|
if(N.client)
|
|
N.show_message(text("\red <B>[user] is attempting to devour [affecting]!</B>"), 1)
|
|
if(istype(user, /mob/living/carbon/alien/humanoid/hunter))
|
|
if(!do_mob(user, affecting)||!do_after(user, 30)) return
|
|
else
|
|
if(!do_mob(user, affecting)||!do_after(user, 100)) return
|
|
for(var/mob/N in viewers(user, null))
|
|
if(N.client)
|
|
N.show_message(text("\red <B>[user] devours [affecting]!</B>"), 1)
|
|
affecting.loc = user
|
|
attacker.stomach_contents.Add(affecting)
|
|
del(src)
|
|
|
|
/obj/item/weapon/grab/dropped()
|
|
del(src)
|
|
return
|
|
|
|
/obj/item/weapon/grab/Del()
|
|
del(hud1)
|
|
..()
|
|
return
|
|
|
|
/obj/screen/zone_sel/MouseDown(location, control,params) //(location, icon_x, icon_y)
|
|
// Changes because of 4.0
|
|
|
|
|
|
var/list/PL = params2list(params)
|
|
var/icon_x = text2num(PL["icon-x"])
|
|
var/icon_y = text2num(PL["icon-y"])
|
|
|
|
if (icon_y < 2)
|
|
return
|
|
else if (icon_y < 5)
|
|
if ((icon_x > 9 && icon_x < 23))
|
|
if (icon_x < 16)
|
|
selecting = "r_foot"
|
|
else
|
|
selecting = "l_foot"
|
|
else if (icon_y < 11)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 16)
|
|
selecting = "r_leg"
|
|
else
|
|
selecting = "l_leg"
|
|
else if (icon_y < 12)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 14)
|
|
selecting = "r_leg"
|
|
else if (icon_x < 19)
|
|
selecting = "groin"
|
|
else
|
|
selecting = "l_leg"
|
|
else
|
|
return
|
|
else if (icon_y < 13)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
selecting = "r_hand"
|
|
else if (icon_x < 13)
|
|
selecting = "r_leg"
|
|
else if (icon_x < 20)
|
|
selecting = "groin"
|
|
else if (icon_x < 21)
|
|
selecting = "l_leg"
|
|
else
|
|
selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 14)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
selecting = "r_hand"
|
|
else if (icon_x < 21)
|
|
selecting = "groin"
|
|
else
|
|
selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 16)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 13)
|
|
selecting = "r_hand"
|
|
else if (icon_x < 20)
|
|
selecting = "chest"
|
|
else
|
|
selecting = "l_hand"
|
|
else
|
|
return
|
|
else if (icon_y < 23)
|
|
if ((icon_x > 7 && icon_x < 25))
|
|
if (icon_x < 12)
|
|
selecting = "r_arm"
|
|
else if (icon_x < 21)
|
|
selecting = "chest"
|
|
else
|
|
selecting = "l_arm"
|
|
else
|
|
return
|
|
else if (icon_y < 24)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
selecting = "chest"
|
|
else
|
|
return
|
|
else if (icon_y < 25)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 16)
|
|
selecting = "head"
|
|
else if (icon_x < 17)
|
|
selecting = "mouth"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 26)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
selecting = "head"
|
|
else if (icon_x < 18)
|
|
selecting = "mouth"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 27)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
selecting = "head"
|
|
else if (icon_x < 16)
|
|
selecting = "eyes"
|
|
else if (icon_x < 17)
|
|
selecting = "mouth"
|
|
else if (icon_x < 18)
|
|
selecting = "eyes"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 28)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 14)
|
|
selecting = "head"
|
|
else if (icon_x < 19)
|
|
selecting = "eyes"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 29)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
if (icon_x < 15)
|
|
selecting = "head"
|
|
else if (icon_x < 16)
|
|
selecting = "eyes"
|
|
else if (icon_x < 17)
|
|
selecting = "head"
|
|
else if (icon_x < 18)
|
|
selecting = "eyes"
|
|
else
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else if (icon_y < 31)
|
|
if ((icon_x > 11 && icon_x < 21))
|
|
selecting = "head"
|
|
else
|
|
return
|
|
else
|
|
return
|
|
|
|
overlays = null
|
|
overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", selecting))
|
|
|
|
return
|
|
|
|
/obj/screen/grab/Click()
|
|
master:s_click(src)
|
|
return
|
|
|
|
/obj/screen/grab/DblClick()
|
|
master:s_dbclick(src)
|
|
return
|
|
|
|
/obj/screen/grab/attack_hand()
|
|
return
|
|
|
|
/obj/screen/grab/attackby()
|
|
return
|
|
|
|
/obj/screen/Click(location, control, params)
|
|
|
|
var/list/pa = params2list(params)
|
|
|
|
switch(name)
|
|
if("map")
|
|
|
|
usr.clearmap()
|
|
if("maprefresh")
|
|
var/obj/machinery/computer/security/seccomp = usr.machine
|
|
|
|
if(seccomp!=null)
|
|
seccomp.drawmap(usr)
|
|
else
|
|
usr.clearmap()
|
|
|
|
if("other")
|
|
if (usr.hud_used.show_otherinventory)
|
|
usr.hud_used.show_otherinventory = 0
|
|
usr.client.screen -= usr.hud_used.other
|
|
else
|
|
usr.hud_used.show_otherinventory = 1
|
|
usr.client.screen += usr.hud_used.other
|
|
|
|
usr.hud_used.other_update()
|
|
|
|
|
|
if("act_intent")
|
|
if(pa.Find("left"))
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
if("disarm")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
if("hurt")
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
if("grab")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
if("disarm")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
if("hurt")
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
if("grab")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("arrowleft")
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
else
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
|
|
if("disarm")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
|
|
if("hurt")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
|
|
if("grab")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("arrowright")
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
else
|
|
usr.a_intent = "disarm"
|
|
usr.hud_used.action_intent.icon_state = "disarm"
|
|
|
|
if("disarm")
|
|
usr.a_intent = "hurt"
|
|
usr.hud_used.action_intent.icon_state = "harm"
|
|
|
|
if("hurt")
|
|
if(issilicon(usr))
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
else
|
|
usr.a_intent = "grab"
|
|
usr.hud_used.action_intent.icon_state = "grab"
|
|
|
|
if("grab")
|
|
usr.a_intent = "help"
|
|
usr.hud_used.action_intent.icon_state = "help"
|
|
|
|
if("mov_intent")
|
|
switch(usr.m_intent)
|
|
if("run")
|
|
usr.m_intent = "walk"
|
|
usr.hud_used.move_intent.icon_state = "walking"
|
|
if("walk")
|
|
usr.m_intent = "run"
|
|
usr.hud_used.move_intent.icon_state = "running"
|
|
|
|
if("intent")
|
|
if (!( usr.intent ))
|
|
switch(usr.a_intent)
|
|
if("help")
|
|
usr.intent = "13,15"
|
|
if("disarm")
|
|
usr.intent = "14,15"
|
|
if("hurt")
|
|
usr.intent = "15,15"
|
|
if("grab")
|
|
usr.intent = "12,15"
|
|
else
|
|
usr.intent = null
|
|
if("m_intent")
|
|
if (!( usr.m_int ))
|
|
switch(usr.m_intent)
|
|
if("run")
|
|
usr.m_int = "13,14"
|
|
if("walk")
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_int = "15,14"
|
|
else
|
|
usr.m_int = null
|
|
if("walk")
|
|
usr.m_intent = "walk"
|
|
usr.m_int = "14,14"
|
|
if("face")
|
|
usr.m_intent = "face"
|
|
usr.m_int = "15,14"
|
|
if("run")
|
|
usr.m_intent = "run"
|
|
usr.m_int = "13,14"
|
|
if("hurt")
|
|
usr.a_intent = "hurt"
|
|
usr.intent = "15,15"
|
|
if("grab")
|
|
usr.a_intent = "grab"
|
|
usr.intent = "12,15"
|
|
if("disarm")
|
|
if (istype(usr, /mob/living/carbon/human))
|
|
var/mob/M = usr
|
|
M.a_intent = "disarm"
|
|
M.intent = "14,15"
|
|
if("help")
|
|
usr.a_intent = "help"
|
|
usr.intent = "13,15"
|
|
if("Reset Machine")
|
|
usr.machine = null
|
|
if("internal")
|
|
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
|
if (usr.internal)
|
|
usr.internal = null
|
|
if (usr.internals)
|
|
usr.internals.icon_state = "internal0"
|
|
else
|
|
if (!( istype(usr.wear_mask, /obj/item/clothing/mask) ))
|
|
return
|
|
else
|
|
if (istype(usr.back, /obj/item/weapon/tank))
|
|
usr.internal = usr.back
|
|
else if (ishuman(usr) && istype(usr:s_store, /obj/item/weapon/tank))
|
|
usr.internal = usr:s_store
|
|
else if (ishuman(usr) && istype(usr:belt, /obj/item/weapon/tank))
|
|
usr.internal = usr:belt
|
|
else if (istype(usr.l_hand, /obj/item/weapon/tank))
|
|
usr.internal = usr.l_hand
|
|
else if (istype(usr.r_hand, /obj/item/weapon/tank))
|
|
usr.internal = usr.r_hand
|
|
if (usr.internal)
|
|
//for(var/mob/M in viewers(usr, 1))
|
|
// M.show_message(text("[] is now running on internals.", usr), 1)
|
|
usr << "You are now running on internals."
|
|
if (usr.internals)
|
|
usr.internals.icon_state = "internal1"
|
|
if("pull")
|
|
usr.pulling = null
|
|
if("sleep")
|
|
usr.sleeping = !( usr.sleeping )
|
|
if("rest")
|
|
usr.resting = !( usr.resting )
|
|
if("throw")
|
|
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
|
|
usr:toggle_throw_mode()
|
|
if("drop")
|
|
usr.drop_item_v()
|
|
if("swap")
|
|
usr:swap_hand()
|
|
if("hand")
|
|
usr:swap_hand()
|
|
if("resist")
|
|
if (usr.next_move < world.time)
|
|
return
|
|
usr.next_move = world.time + 20
|
|
if ((!( usr.stat ) && usr.canmove && !( usr.restrained() )))
|
|
for(var/obj/O in usr.requests)
|
|
del(O)
|
|
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
|
if (G.state == 1)
|
|
del(G)
|
|
else
|
|
if (G.state == 2)
|
|
if (prob(25))
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red [] has broken free of []'s grip!", usr, G.assailant), 1)
|
|
del(G)
|
|
else
|
|
if (G.state == 3)
|
|
if (prob(5))
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red [] has broken free of []'s headlock!", usr, G.assailant), 1)
|
|
del(G)
|
|
for(var/mob/O in viewers(usr, null))
|
|
O.show_message(text("\red <B>[] resists!</B>", usr), 1)
|
|
|
|
if(usr:handcuffed && usr:canmove && (usr.last_special <= world.time))
|
|
usr.next_move = world.time + 100
|
|
usr.last_special = world.time + 100
|
|
if(isalienadult(usr) || usr.mutations & HULK)//Don't want to do a lot of logic gating here.
|
|
usr << "\green You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] is trying to break the handcuffs!</B>", usr), 1)
|
|
spawn(0)
|
|
if(do_after(usr, 50))
|
|
if(!usr:handcuffed) return
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] manages to break the handcuffs!</B>", usr), 1)
|
|
usr << "\green You successfully break your handcuffs."
|
|
del(usr:handcuffed)
|
|
usr:handcuffed = null
|
|
else
|
|
usr << "\red You attempt to remove your handcuffs. (This will take around 2 minutes and you need to stand still)"
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] attempts to remove the handcuffs!</B>", usr), 1)
|
|
spawn(0)
|
|
if(do_after(usr, 1200))
|
|
if(!usr:handcuffed) return
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] manages to remove the handcuffs!</B>", usr), 1)
|
|
usr << "\blue You successfully remove your handcuffs."
|
|
usr:handcuffed:loc = usr:loc
|
|
usr:handcuffed = null
|
|
|
|
if(usr:handcuffed && (usr.last_special <= world.time) && usr:buckled)
|
|
usr.next_move = world.time + 100
|
|
usr.last_special = world.time + 100
|
|
usr << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] attempts to unbuckle themself!</B>", usr), 1)
|
|
spawn(0)
|
|
if(do_after(usr, 1200))
|
|
if(!usr:buckled) return
|
|
for(var/mob/O in viewers(usr))
|
|
O.show_message(text("\red <B>[] manages to unbuckle themself!</B>", usr), 1)
|
|
usr << "\blue You successfully unbuckle yourself."
|
|
usr:buckled.manual_unbuckle_all(usr)
|
|
if("module")
|
|
if(istype(usr, /mob/living/silicon/robot))
|
|
if(usr:module)
|
|
return
|
|
usr:pick_module()
|
|
|
|
if("radio")
|
|
if(istype(usr, /mob/living/silicon/robot))
|
|
usr:radio_menu()
|
|
if("panel")
|
|
if(istype(usr, /mob/living/silicon/robot))
|
|
usr:installed_modules()
|
|
|
|
if("store")
|
|
if(istype(usr, /mob/living/silicon/robot))
|
|
usr:uneq_active()
|
|
|
|
if("module1")
|
|
if(usr:module_state_1)
|
|
if(usr:module_active != usr:module_state_1)
|
|
usr:inv1.icon_state = "inv1 +a"
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = usr:module_state_1
|
|
else
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:module_active = null
|
|
|
|
if("module2")
|
|
if(usr:module_state_2)
|
|
if(usr:module_active != usr:module_state_2)
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:inv2.icon_state = "inv2 +a"
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = usr:module_state_2
|
|
else
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:module_active = null
|
|
|
|
if("module3")
|
|
if(usr:module_state_3)
|
|
if(usr:module_active != usr:module_state_3)
|
|
usr:inv1.icon_state = "inv1"
|
|
usr:inv2.icon_state = "inv2"
|
|
usr:inv3.icon_state = "inv3 +a"
|
|
usr:module_active = usr:module_state_3
|
|
else
|
|
usr:inv3.icon_state = "inv3"
|
|
usr:module_active = null
|
|
|
|
else
|
|
DblClick()
|
|
return
|
|
|
|
/obj/screen/attack_hand(mob/user as mob, using)
|
|
user.db_click(name, using)
|
|
return
|
|
|
|
/obj/screen/attack_paw(mob/user as mob, using)
|
|
user.db_click(name, using)
|
|
return
|
|
|
|
/obj/effect/equip_e/process()
|
|
return
|
|
|
|
/obj/effect/equip_e/proc/done()
|
|
return
|
|
|
|
/obj/effect/equip_e/New()
|
|
if (!ticker)
|
|
del(src)
|
|
return
|
|
spawn(100)
|
|
del(src)
|
|
return
|
|
..()
|
|
return
|
|
|
|
/mob/proc/show_message(msg, type, alt, alt_type)//Message, type of message (1 or 2), alternative message, alt message type (1 or 2)
|
|
if(!client) return
|
|
if (type)
|
|
if ((type & 1 && (sdisabilities & 1 || (blinded || paralysis))))//Vision related
|
|
if (!( alt ))
|
|
return
|
|
else
|
|
msg = alt
|
|
type = alt_type
|
|
if ((type & 2 && (sdisabilities & 4 || ear_deaf)))//Hearing related
|
|
if (!( alt ))
|
|
return
|
|
else
|
|
msg = alt
|
|
type = alt_type
|
|
if ((type & 1 && sdisabilities & 1))
|
|
return
|
|
// Added voice muffling for Issue 41.
|
|
if (stat == 1 || sleeping > 0)
|
|
src << "<I>... You can almost hear someone talking ...</I>"
|
|
else
|
|
src << msg
|
|
return
|
|
|
|
// Show a message to all mobs in sight of this one
|
|
// This would be for visible actions by the src mob
|
|
// message is the message output to anyone who can see e.g. "[src] does something!"
|
|
// self_message (optional) is what the src mob sees e.g. "You do something!"
|
|
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
|
|
|
/mob/visible_message(var/message, var/self_message, var/blind_message)
|
|
for(var/mob/M in viewers(src))
|
|
var/msg = message
|
|
if(self_message && M==src)
|
|
msg = self_message
|
|
M.show_message( msg, 1, blind_message, 2)
|
|
|
|
// Show a message to all mobs in sight of this atom
|
|
// Use for objects performing visible actions
|
|
// message is output to anyone who can see, e.g. "The [src] does something!"
|
|
// blind_message (optional) is what blind people will hear e.g. "You hear something!"
|
|
/atom/proc/visible_message(var/message, var/blind_message)
|
|
for(var/mob/M in viewers(src))
|
|
M.show_message( message, 1, blind_message, 2)
|
|
|
|
|
|
/mob/proc/findname(msg)
|
|
for(var/mob/M in world)
|
|
if (M.real_name == text("[]", msg))
|
|
return M
|
|
return 0
|
|
|
|
/mob/proc/movement_delay()
|
|
return 0
|
|
|
|
/mob/proc/Life()
|
|
if(organStructure)
|
|
organStructure.ProcessOrgans()
|
|
return
|
|
|
|
/mob/proc/update_clothing()
|
|
return
|
|
|
|
/mob/proc/death(gibbed)
|
|
timeofdeath = world.time
|
|
return ..(gibbed)
|
|
|
|
/mob/proc/restrained()
|
|
if (handcuffed)
|
|
return 1
|
|
return
|
|
|
|
/mob/proc/db_click(text, t1)
|
|
var/obj/item/weapon/W = equipped()
|
|
switch(text)
|
|
if("mask")
|
|
if (wear_mask)
|
|
return
|
|
if (!( istype(W, /obj/item/clothing/mask) ))
|
|
return
|
|
u_equip(W)
|
|
wear_mask = W
|
|
W.equipped(src, text)
|
|
if("back")
|
|
if ((back || !( istype(W, /obj/item/weapon) )))
|
|
return
|
|
if (!( W.flags & 1 ))
|
|
return
|
|
u_equip(W)
|
|
back = W
|
|
W.equipped(src, text)
|
|
else
|
|
return
|
|
|
|
|
|
|
|
/mob/proc/drop_item_v()
|
|
if (stat == 0)
|
|
drop_item()
|
|
return
|
|
|
|
/mob/proc/drop_from_slot(var/obj/item/item)
|
|
if(!item)
|
|
return
|
|
if(!(item in contents))
|
|
return
|
|
u_equip(item)
|
|
if (client)
|
|
client.screen -= item
|
|
if (item)
|
|
item.loc = loc
|
|
item.dropped(src)
|
|
if (item)
|
|
item.layer = initial(item.layer)
|
|
var/turf/T = get_turf(loc)
|
|
if (istype(T))
|
|
T.Entered(item)
|
|
return
|
|
|
|
/mob/proc/drop_item()
|
|
var/obj/item/W = equipped()
|
|
|
|
if (W)
|
|
if(W.twohanded)
|
|
if(W.wielded)
|
|
if(hand)
|
|
var/obj/item/weapon/offhand/O = r_hand
|
|
del O
|
|
else
|
|
var/obj/item/weapon/offhand/O = l_hand
|
|
del O
|
|
W.wielded = 0 //Kinda crude, but gets the job done with minimal pain -Agouri
|
|
W.name = "[initial(W.name)]" //name reset so people don't see world fireaxes with (unwielded) or (wielded) tags
|
|
W.update_icon()
|
|
u_equip(W)
|
|
if (client)
|
|
client.screen -= W
|
|
if (W)
|
|
W.loc = loc
|
|
W.dropped(src)
|
|
if (W)
|
|
W.layer = initial(W.layer)
|
|
var/turf/T = get_turf(loc)
|
|
if (istype(T))
|
|
T.Entered(W)
|
|
return
|
|
|
|
/mob/proc/before_take_item(var/obj/item/item)
|
|
item.loc = null
|
|
item.layer = initial(item.layer)
|
|
u_equip(item)
|
|
//if (client)
|
|
// client.screen -= item
|
|
//update_clothing()
|
|
return
|
|
|
|
/mob/proc/get_active_hand()
|
|
if (hand)
|
|
return l_hand
|
|
else
|
|
return r_hand
|
|
|
|
/mob/proc/get_inactive_hand()
|
|
if ( ! hand)
|
|
return l_hand
|
|
else
|
|
return r_hand
|
|
|
|
/mob/proc/put_in_hand(var/obj/item/I)
|
|
if(!I) return
|
|
I.loc = src
|
|
if (hand)
|
|
l_hand = I
|
|
else
|
|
r_hand = I
|
|
I.layer = 20
|
|
update_clothing()
|
|
|
|
/mob/proc/put_in_inactive_hand(var/obj/item/I)
|
|
I.loc = src
|
|
if (!hand)
|
|
l_hand = I
|
|
else
|
|
r_hand = I
|
|
I.layer = 20
|
|
update_clothing()
|
|
|
|
/mob/proc/reset_view(atom/A)
|
|
if (client)
|
|
if (istype(A, /atom/movable))
|
|
client.perspective = EYE_PERSPECTIVE
|
|
client.eye = A
|
|
else
|
|
if (isturf(loc))
|
|
client.eye = client.mob
|
|
client.perspective = MOB_PERSPECTIVE
|
|
else
|
|
client.perspective = EYE_PERSPECTIVE
|
|
client.eye = loc
|
|
return
|
|
|
|
/mob/proc/equipped()
|
|
if(issilicon(src))
|
|
if(isrobot(src))
|
|
if(src:module_active)
|
|
return src:module_active
|
|
else
|
|
if (hand)
|
|
return l_hand
|
|
else
|
|
return r_hand
|
|
return
|
|
|
|
/mob/proc/show_inv(mob/user as mob)
|
|
user.machine = src
|
|
var/dat = text("<TT>\n<B><FONT size=3>[]</FONT></B><BR>\n\t<B>Head(Mask):</B> <A href='?src=\ref[];item=mask'>[]</A><BR>\n\t<B>Left Hand:</B> <A href='?src=\ref[];item=l_hand'>[]</A><BR>\n\t<B>Right Hand:</B> <A href='?src=\ref[];item=r_hand'>[]</A><BR>\n\t<B>Back:</B> <A href='?src=\ref[];item=back'>[]</A><BR>\n\t[]<BR>\n\t[]<BR>\n\t[]<BR>\n\t<A href='?src=\ref[];item=pockets'>Empty Pockets</A><BR>\n<A href='?src=\ref[];mach_close=mob[]'>Close</A><BR>\n</TT>", name, src, (wear_mask ? text("[]", wear_mask) : "Nothing"), src, (l_hand ? text("[]", l_hand) : "Nothing"), src, (r_hand ? text("[]", r_hand) : "Nothing"), src, (back ? text("[]", back) : "Nothing"), ((istype(wear_mask, /obj/item/clothing/mask) && istype(back, /obj/item/weapon/tank) && !( internal )) ? text(" <A href='?src=\ref[];item=internal'>Set Internal</A>", src) : ""), (internal ? text("<A href='?src=\ref[];item=internal'>Remove Internal</A>", src) : ""), (handcuffed ? text("<A href='?src=\ref[];item=handcuff'>Handcuffed</A>", src) : text("<A href='?src=\ref[];item=handcuff'>Not Handcuffed</A>", src)), src, user, name)
|
|
user << browse(dat, text("window=mob[];size=325x500", name))
|
|
onclose(user, "mob[name]")
|
|
return
|
|
|
|
|
|
|
|
/mob/proc/u_equip(W as obj)
|
|
if (W == r_hand)
|
|
r_hand = null
|
|
else if (W == l_hand)
|
|
l_hand = null
|
|
else if (W == handcuffed)
|
|
handcuffed = null
|
|
else if (W == back)
|
|
back = null
|
|
else if (W == wear_mask)
|
|
wear_mask = null
|
|
update_clothing()
|
|
return
|
|
|
|
|
|
//Attemps to remove an object on a mob. Will not move it to another area or such, just removes from the mob.
|
|
/mob/proc/remove_from_mob(var/obj/O)
|
|
src.u_equip(O)
|
|
if (src.client)
|
|
src.client.screen -= O
|
|
O.layer = initial(O.layer)
|
|
O.screen_loc = null
|
|
return 1
|
|
|
|
|
|
/mob/proc/ret_grab(obj/effect/list_container/mobl/L as obj, flag)
|
|
if ((!( istype(l_hand, /obj/item/weapon/grab) ) && !( istype(r_hand, /obj/item/weapon/grab) )))
|
|
if (!( L ))
|
|
return null
|
|
else
|
|
return L.container
|
|
else
|
|
if (!( L ))
|
|
L = new /obj/effect/list_container/mobl( null )
|
|
L.container += src
|
|
L.master = src
|
|
if (istype(l_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = l_hand
|
|
if (!( L.container.Find(G.affecting) ))
|
|
L.container += G.affecting
|
|
if (G.affecting)
|
|
G.affecting.ret_grab(L, 1)
|
|
if (istype(r_hand, /obj/item/weapon/grab))
|
|
var/obj/item/weapon/grab/G = r_hand
|
|
if (!( L.container.Find(G.affecting) ))
|
|
L.container += G.affecting
|
|
if (G.affecting)
|
|
G.affecting.ret_grab(L, 1)
|
|
if (!( flag ))
|
|
if (L.master == src)
|
|
var/list/temp = list( )
|
|
temp += L.container
|
|
//L = null
|
|
del(L)
|
|
return temp
|
|
else
|
|
return L.container
|
|
return
|
|
|
|
/mob/verb/mode()
|
|
set name = "Activate Held Object"
|
|
set category = "IC"
|
|
|
|
set src = usr
|
|
|
|
var/obj/item/W = equipped()
|
|
if (W)
|
|
W.attack_self(src)
|
|
return
|
|
|
|
/*
|
|
/mob/verb/dump_source()
|
|
|
|
var/master = "<PRE>"
|
|
for(var/t in typesof(/area))
|
|
master += text("[]\n", t)
|
|
//Foreach goto(26)
|
|
src << browse(master)
|
|
return
|
|
*/
|
|
|
|
/mob/verb/memory()
|
|
set name = "Notes"
|
|
set category = "OOC"
|
|
if(mind)
|
|
mind.show_memory(src)
|
|
else
|
|
src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
|
|
|
|
/mob/verb/add_memory(msg as message)
|
|
set name = "Add Note"
|
|
set category = "OOC"
|
|
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
msg = sanitize(msg)
|
|
|
|
if(mind)
|
|
mind.store_memory(msg)
|
|
else
|
|
src << "The game appears to have misplaced your mind datum, so we can't show you your notes."
|
|
|
|
/mob/proc/store_memory(msg as message, popup, sane = 1)
|
|
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
|
|
|
|
if (sane)
|
|
msg = sanitize(msg)
|
|
|
|
if (length(memory) == 0)
|
|
memory += msg
|
|
else
|
|
memory += "<BR>[msg]"
|
|
|
|
if (popup)
|
|
memory()
|
|
|
|
/*
|
|
/mob/verb/help()
|
|
set name = "Help"
|
|
src << browse('help.html', "window=help")
|
|
return
|
|
*/
|
|
|
|
/mob/verb/abandon_mob()
|
|
set name = "Respawn"
|
|
set category = "OOC"
|
|
|
|
if (!( abandon_allowed ))
|
|
return
|
|
if ((stat != 2 || !( ticker )))
|
|
usr << "\blue <B>You must be dead to use this!</B>"
|
|
return
|
|
|
|
log_game("[usr.name]/[usr.key] used abandon mob.")
|
|
|
|
usr << "\blue <B>Please roleplay correctly!</B>"
|
|
|
|
if(!client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
return
|
|
for(var/obj/screen/t in usr.client.screen)
|
|
if (t.loc == null)
|
|
//t = null
|
|
del(t)
|
|
if(!client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
return
|
|
|
|
var/mob/new_player/M = new /mob/new_player()
|
|
if(!client)
|
|
log_game("[usr.key] AM failed due to disconnect.")
|
|
del(M)
|
|
return
|
|
|
|
|
|
|
|
if(client && client.holder && (client.holder.state == 2))
|
|
client.admin_play()
|
|
return
|
|
|
|
M.key = client.key
|
|
M.Login()
|
|
return
|
|
|
|
/mob/verb/cmd_rules()
|
|
set name = "Rules"
|
|
set category = "OOC"
|
|
src << browse(rules, "window=rules;size=480x320")
|
|
|
|
/mob/verb/changes()
|
|
set name = "Changelog"
|
|
set category = "OOC"
|
|
if (client)
|
|
src << browse_rsc('postcardsmall.jpg')
|
|
src << browse_rsc('somerights20.png')
|
|
src << browse_rsc('88x31.png')
|
|
src << browse('changelog.html', "window=changes;size=675x650")
|
|
client.changes = 1
|
|
|
|
/client/var/ghost_ears = 1
|
|
/client/verb/toggle_ghost_ears()
|
|
set name = "Ghost ears"
|
|
set category = "OOC"
|
|
set desc = "Hear talks from everywhere"
|
|
ghost_ears = !ghost_ears
|
|
if (ghost_ears)
|
|
usr << "\blue Now you hear all speech in the world"
|
|
else
|
|
usr << "\blue Now you hear speech only from nearest creatures."
|
|
|
|
/mob/verb/observe()
|
|
set name = "Observe"
|
|
set category = "OOC"
|
|
var/is_admin = 0
|
|
|
|
if (client.holder && client.holder.level >= 1 && ( client.holder.state == 2 || client.holder.level > 3 ))
|
|
is_admin = 1
|
|
else if (istype(src, /mob/new_player) || stat != 2)
|
|
usr << "\blue You must be observing to use this!"
|
|
return
|
|
|
|
if (is_admin && stat == 2)
|
|
is_admin = 0
|
|
|
|
var/list/names = list()
|
|
var/list/namecounts = list()
|
|
var/list/creatures = list()
|
|
|
|
for (var/obj/item/weapon/disk/nuclear/D in world)
|
|
var/name = "Nuclear Disk"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = D
|
|
|
|
for (var/obj/machinery/singularity/S in world)
|
|
var/name = "Singularity"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = S
|
|
|
|
for (var/obj/machinery/bot/B in world)
|
|
var/name = "BOT: [B.name]"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = B
|
|
/*
|
|
for (var/mob/living/silicon/decoy/D in world)
|
|
var/name = "[D.name]"
|
|
if (name in names)
|
|
namecounts[name]++
|
|
name = "[name] ([namecounts[name]])"
|
|
else
|
|
names.Add(name)
|
|
namecounts[name] = 1
|
|
creatures[name] = D
|
|
*/
|
|
|
|
|
|
|
|
//THIS IS HOW YOU ADD OBJECTS TO BE OBSERVED
|
|
|
|
creatures += getmobs()
|
|
//THIS IS THE MOBS PART: LOOK IN HELPERS.DM
|
|
|
|
client.perspective = EYE_PERSPECTIVE
|
|
|
|
var/eye_name = null
|
|
|
|
if (is_admin)
|
|
eye_name = input("Please, select a player!", "Admin Observe", null, null) as null|anything in creatures
|
|
else
|
|
eye_name = input("Please, select a player!", "Observe", null, null) as null|anything in creatures
|
|
|
|
if (!eye_name)
|
|
return
|
|
|
|
var/mob/eye = creatures[eye_name]
|
|
if (is_admin)
|
|
if (eye)
|
|
reset_view(eye)
|
|
client.adminobs = 1
|
|
if(eye == client.mob)
|
|
client.adminobs = 0
|
|
else
|
|
reset_view(null)
|
|
client.adminobs = 0
|
|
else
|
|
if(ticker)
|
|
// world << "there's a ticker"
|
|
if(ticker.mode.name == "AI malfunction")
|
|
// world << "ticker says its malf"
|
|
var/datum/game_mode/malfunction/malf = ticker.mode
|
|
for (var/datum/mind/B in malf.malf_ai)
|
|
// world << "comparing [B.current] to [eye]"
|
|
if (B.current == eye)
|
|
for (var/mob/living/silicon/decoy/D in world)
|
|
if (eye)
|
|
eye = D
|
|
if (eye)
|
|
client.eye = eye
|
|
else
|
|
client.eye = client.mob
|
|
|
|
/mob/verb/cancel_camera()
|
|
set name = "Cancel Camera View"
|
|
set category = "OOC"
|
|
reset_view(null)
|
|
machine = null
|
|
if(istype(src, /mob/living))
|
|
if(src:cameraFollow)
|
|
src:cameraFollow = null
|
|
|
|
|
|
/mob/Topic(href, href_list)
|
|
if(href_list["mach_close"])
|
|
var/t1 = text("window=[href_list["mach_close"]]")
|
|
machine = null
|
|
src << browse(null, t1)
|
|
|
|
if(href_list["priv_msg"])
|
|
var/mob/M = locate(href_list["priv_msg"])
|
|
if(M)
|
|
if(muted)
|
|
src << "You are muted have a nice day"
|
|
return
|
|
if (!ismob(M))
|
|
return
|
|
//This should have a check to prevent the player to player chat but I am too tired atm to add it.
|
|
var/t = input("Message:", text("Private message to [M.key]")) as text|null
|
|
if (!t || !usr || !M)
|
|
return
|
|
if (usr.client && usr.client.holder)
|
|
M << "\red Admin PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Admin PM to-<b>[key_name(M, usr, 1)]</b>: [t]"
|
|
else
|
|
if (M)
|
|
if (M.client && M.client.holder)
|
|
M << "\blue Reply PM from-<b>[key_name(usr, M, 1)]</b>: [t]"
|
|
else
|
|
M << "\red Reply PM from-<b>[key_name(usr, M, 0)]</b>: [t]"
|
|
usr << "\blue Reply PM to-<b>[key_name(M, usr, 0)]</b>: [t]"
|
|
|
|
log_admin("PM: [key_name(usr)]->[key_name(M)] : [t]")
|
|
|
|
//we don't use message_admins here because the sender/receiver might get it too
|
|
for (var/mob/K in world)
|
|
if(K && usr)
|
|
if(K.client && K.client.holder && K.key != usr.key && K.key != M.key)
|
|
K << "<b><font color='blue'>PM: [key_name(usr, K)]->[key_name(M, K)]:</b> \blue [t]</font>"
|
|
..()
|
|
return
|
|
|
|
/mob/proc/get_damage()
|
|
return health
|
|
|
|
/mob/proc/UpdateLuminosity()
|
|
if(src.total_luminosity == src.last_luminosity) return 0//nothing to do here
|
|
src.last_luminosity = src.total_luminosity
|
|
sd_SetLuminosity(min(src.total_luminosity,7))//Current hardcode max at 7, should likely be a const somewhere else
|
|
return 1
|
|
|
|
/mob/MouseDrop(mob/M as mob)
|
|
..()
|
|
if(M != usr) return
|
|
if(usr == src) return
|
|
if(get_dist(usr,src) > 1) return
|
|
if(istype(M,/mob/living/silicon/ai)) return
|
|
if(LinkBlocked(usr.loc,loc)) return
|
|
show_inv(usr)
|
|
|
|
/atom/movable/verb/pull()
|
|
set name = "Pull"
|
|
set category = "IC"
|
|
set src in oview(1)
|
|
|
|
if (!( usr ))
|
|
return
|
|
if (!( anchored ))
|
|
usr.pulling = src
|
|
if(ismob(src))
|
|
var/mob/M = src
|
|
if(!istype(usr, /mob/living/carbon))
|
|
M.LAssailant = null
|
|
else
|
|
M.LAssailant = usr
|
|
return
|
|
|
|
/atom/verb/examine()
|
|
set name = "Examine"
|
|
set category = "IC"
|
|
set src in oview(12) //make it work from farther away
|
|
|
|
if (!( usr ))
|
|
return
|
|
usr << "This is \an [name]."
|
|
usr << desc
|
|
// *****RM
|
|
//usr << "[name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]"
|
|
return
|
|
|
|
/client/New()
|
|
if(findtextEx(key, "Telnet @"))
|
|
src << "Sorry, this game does not support Telnet."
|
|
del(src)
|
|
var/isbanned = CheckBan(src)
|
|
if (isbanned)
|
|
log_access("Failed Login: [src] - Banned")
|
|
message_admins("\blue Failed Login: [src] - Banned")
|
|
alert(src,"You have been banned.\nReason : [isbanned]","Ban","Ok")
|
|
del(src)
|
|
|
|
if (!guests_allowed && IsGuestKey(key))
|
|
log_access("Failed Login: [src] - Guests not allowed")
|
|
message_admins("\blue Failed Login: [src] - Guests not allowed")
|
|
alert(src,"You cannot play here.\nReason : Guests not allowed","Guests not allowed","Ok")
|
|
del(src)
|
|
|
|
if (((world.address == address || !(address)) && !(host)))
|
|
host = key
|
|
world.update_status()
|
|
|
|
..()
|
|
|
|
if (join_motd)
|
|
src << "<div class=\"motd\">[join_motd]</div>"
|
|
|
|
authorize()
|
|
|
|
if(admins.Find(ckey))
|
|
holder = new /obj/admins(src)
|
|
holder.rank = admins[ckey]
|
|
update_admins(admins[ckey])
|
|
|
|
if(ticker && ticker.mode && ticker.mode.name =="sandbox" && authenticated)
|
|
mob.CanBuild()
|
|
|
|
/client/Del()
|
|
spawn(0)
|
|
if(holder)
|
|
del(holder)
|
|
return ..()
|
|
|
|
/mob/proc/can_use_hands()
|
|
if(handcuffed)
|
|
return 0
|
|
if(buckled && istype(buckled, /obj/structure/stool/bed)) // buckling does not restrict hands
|
|
return 0
|
|
return ..()
|
|
|
|
/mob/proc/is_active()
|
|
return (0 >= usr.stat)
|
|
|
|
/mob/proc/see(message)
|
|
if(!is_active())
|
|
return 0
|
|
src << message
|
|
return 1
|
|
|
|
/mob/proc/show_viewers(message)
|
|
for(var/mob/M in viewers())
|
|
M.see(message)
|
|
|
|
//This is the proc for gibbing a mob. Cannot gib ghosts. Removed the medal reference,
|
|
//added different sort of gibs and animations. N
|
|
/mob/proc/gib()
|
|
|
|
if (istype(src, /mob/dead/observer))
|
|
gibs(loc, viruses)
|
|
return
|
|
if(!isrobot(src))//Cyborgs no-longer "die" when gibbed.
|
|
death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
|
|
animation = new(loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("gibbed-h", animation)
|
|
else if(ismonkey(src))
|
|
flick("gibbed-m", animation)
|
|
else if(isalien(src))
|
|
flick("gibbed-a", animation)
|
|
else
|
|
flick("gibbed-r", animation)
|
|
|
|
spawn()
|
|
if(key)
|
|
if(istype(src, /mob/living/silicon))
|
|
robogibs(loc, viruses)
|
|
else if (istype(src, /mob/living/carbon/alien))
|
|
xgibs(loc, viruses)
|
|
else
|
|
gibs(loc, viruses)
|
|
|
|
else
|
|
if(istype(src, /mob/living/silicon))
|
|
robogibs(loc, viruses)
|
|
else if(istype(src, /mob/living/carbon/alien))
|
|
xgibs(loc, viruses)
|
|
else
|
|
gibs(loc, viruses)
|
|
sleep(15)
|
|
del(src)
|
|
|
|
/*
|
|
This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
|
|
Originally created for wizard disintegrate. I've removed the virus code since it's irrelevant here.
|
|
Dusting robots does not eject the MMI, so it's a bit more powerful than gib() /N
|
|
*/
|
|
/mob/proc/dust()
|
|
death(1)
|
|
var/atom/movable/overlay/animation = null
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
|
|
animation = new(loc)
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
if(ishuman(src))
|
|
flick("dust-h", animation)
|
|
new /obj/effect/decal/remains/human(loc)
|
|
else if(ismonkey(src))
|
|
flick("dust-m", animation)
|
|
new /obj/effect/decal/remains/human(loc)
|
|
else if(isalien(src))
|
|
flick("dust-a", animation)
|
|
new /obj/effect/decal/remains/xeno(loc)
|
|
else
|
|
flick("dust-r", animation)
|
|
new /obj/effect/decal/remains/robot(loc)
|
|
|
|
sleep(15)
|
|
if(isrobot(src)&&src:mmi)//Is a robot and it has an mmi.
|
|
del(src:mmi)//Delete the MMI first so that it won't go popping out.
|
|
del(src)
|
|
|
|
/*
|
|
adds a dizziness amount to a mob
|
|
use this rather than directly changing var/dizziness
|
|
since this ensures that the dizzy_process proc is started
|
|
currently only humans get dizzy
|
|
|
|
value of dizziness ranges from 0 to 1000
|
|
below 100 is not dizzy
|
|
*/
|
|
/mob/proc/make_dizzy(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
dizziness = min(1000, dizziness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(dizziness > 100 && !is_dizzy)
|
|
spawn(0)
|
|
dizzy_process()
|
|
|
|
|
|
/*
|
|
dizzy process - wiggles the client's pixel offset over time
|
|
spawned from make_dizzy(), will terminate automatically when dizziness gets <100
|
|
note dizziness decrements automatically in the mob's Life() proc.
|
|
*/
|
|
/mob/proc/dizzy_process()
|
|
is_dizzy = 1
|
|
while(dizziness > 100)
|
|
if(client)
|
|
var/amplitude = dizziness*(sin(dizziness * 0.044 * world.time) + 1) / 70
|
|
client.pixel_x = amplitude * sin(0.008 * dizziness * world.time)
|
|
client.pixel_y = amplitude * cos(0.008 * dizziness * world.time)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_dizzy = 0
|
|
if(client)
|
|
client.pixel_x = 0
|
|
client.pixel_y = 0
|
|
|
|
// jitteriness - copy+paste of dizziness
|
|
|
|
/mob/proc/make_jittery(var/amount)
|
|
if(!istype(src, /mob/living/carbon/human)) // for the moment, only humans get dizzy
|
|
return
|
|
|
|
jitteriness = min(1000, jitteriness + amount) // store what will be new value
|
|
// clamped to max 1000
|
|
if(jitteriness > 100 && !is_jittery)
|
|
spawn(0)
|
|
jittery_process()
|
|
|
|
|
|
// Typo from the oriignal coder here, below lies the jitteriness process. So make of his code what you will, the previous comment here was just a copypaste of the above.
|
|
/mob/proc/jittery_process()
|
|
var/old_x = pixel_x
|
|
var/old_y = pixel_y
|
|
is_jittery = 1
|
|
while(jitteriness > 100)
|
|
// var/amplitude = jitteriness*(sin(jitteriness * 0.044 * world.time) + 1) / 70
|
|
// pixel_x = amplitude * sin(0.008 * jitteriness * world.time)
|
|
// pixel_y = amplitude * cos(0.008 * jitteriness * world.time)
|
|
|
|
var/amplitude = min(4, jitteriness / 100)
|
|
pixel_x = rand(-amplitude, amplitude)
|
|
pixel_y = rand(-amplitude/3, amplitude/3)
|
|
|
|
sleep(1)
|
|
//endwhile - reset the pixel offsets to zero
|
|
is_jittery = 0
|
|
pixel_x = old_x
|
|
pixel_y = old_y
|
|
|
|
/mob/Stat()
|
|
..()
|
|
|
|
statpanel("Status")
|
|
|
|
if (client && client.holder)
|
|
stat(null, "([x], [y], [z])")
|
|
stat(null, "CPU: [world.cpu]")
|
|
stat(null, "Controller: [controllernum]")
|
|
//if (master_controller)
|
|
// stat(null, "Loop: [master_controller.loop_freq]")
|
|
|
|
if (spell_list.len)
|
|
|
|
for(var/obj/effect/proc_holder/spell/S in spell_list)
|
|
switch(S.charge_type)
|
|
if("recharge")
|
|
statpanel("Spells","[S.charge_counter/10.0]/[S.charge_max/10]",S)
|
|
if("charges")
|
|
statpanel("Spells","[S.charge_counter]/[S.charge_max]",S)
|
|
#if 1
|
|
/client/proc/station_explosion_cinematic(var/derp)
|
|
if(mob)
|
|
var/mob/M = mob
|
|
M.loc = null // HACK, but whatever, this works
|
|
|
|
if (M.client&&M.hud_used)//They may some times not have a hud, apparently.
|
|
var/obj/screen/boom = M.hud_used.station_explosion
|
|
M.client.screen += boom
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
flick("start_nuke", boom)
|
|
if("AI malfunction")
|
|
flick("start_malf", boom)
|
|
else
|
|
boom.icon_state = "start"
|
|
sleep(40)
|
|
M << sound('explosionfar.ogg')
|
|
boom.icon_state = "end"
|
|
if(!derp) flick("explode", boom)
|
|
else flick("explode2", boom)
|
|
sleep(40)
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
if (!derp) boom.icon_state = "loss_nuke"
|
|
else boom.icon_state = "loss_nuke2"
|
|
if("malfunction")
|
|
boom.icon_state = "loss_malf"
|
|
if("blob")
|
|
return//Nothin here yet and the general one does not fit.
|
|
else
|
|
boom.icon_state = "loss_general"
|
|
#elif
|
|
/client/proc/station_explosion_cinematic(var/derp)
|
|
if(!src.mob)
|
|
return
|
|
|
|
var/mob/M = src.mob
|
|
M.loc = null // HACK, but whatever, this works
|
|
|
|
if(!M.hud_used)
|
|
return
|
|
|
|
var/obj/screen/boom = M.hud_used.station_explosion
|
|
src.screen += boom
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
flick("start_nuke", boom)
|
|
if("AI malfunction")
|
|
flick("start_malf", boom)
|
|
else
|
|
boom.icon_state = "start"
|
|
sleep(40)
|
|
M << sound('explosionfar.ogg')
|
|
boom.icon_state = "end"
|
|
if(!derp)
|
|
flick("explode", boom)
|
|
else
|
|
flick("explode2", boom)
|
|
sleep(40)
|
|
if(ticker)
|
|
switch(ticker.mode.name)
|
|
if("nuclear emergency")
|
|
if (!derp)
|
|
boom.icon_state = "loss_nuke"
|
|
else
|
|
boom.icon_state = "loss_nuke2"
|
|
if("AI malfunction")
|
|
boom.icon_state = "loss_malf"
|
|
else
|
|
boom.icon_state = "loss_general"
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// facing verbs
|
|
/mob/verb/eastface()
|
|
set hidden = 1
|
|
if(!canmove)
|
|
return
|
|
if (client.moving)
|
|
return 0
|
|
if (world.time < client.move_delay)
|
|
return
|
|
if (stat==2)
|
|
return
|
|
if (anchored)
|
|
return
|
|
if (monkeyizing)
|
|
return
|
|
if (restrained())
|
|
return
|
|
dir = EAST
|
|
client.move_delay += movement_delay()
|
|
|
|
/mob/verb/westface()
|
|
set hidden = 1
|
|
if(!canmove)
|
|
return
|
|
if (client.moving)
|
|
return 0
|
|
if (world.time < client.move_delay)
|
|
return
|
|
if (stat==2)
|
|
return
|
|
if (anchored)
|
|
return
|
|
if (monkeyizing)
|
|
return
|
|
if (restrained())
|
|
return
|
|
dir = WEST
|
|
client.move_delay += movement_delay()
|
|
|
|
/mob/verb/northface()
|
|
set hidden = 1
|
|
if(!canmove)
|
|
return
|
|
if (client.moving)
|
|
return 0
|
|
if (world.time < client.move_delay)
|
|
return
|
|
if (stat==2)
|
|
return
|
|
if (anchored)
|
|
return
|
|
if (monkeyizing)
|
|
return
|
|
if (restrained())
|
|
return
|
|
dir = NORTH
|
|
client.move_delay += movement_delay()
|
|
|
|
/mob/verb/southface()
|
|
set hidden = 1
|
|
if(!canmove)
|
|
return
|
|
if (client.moving)
|
|
return 0
|
|
if (world.time < client.move_delay)
|
|
return
|
|
if (stat==2)
|
|
return
|
|
if (anchored)
|
|
return
|
|
if (monkeyizing)
|
|
return
|
|
if (restrained())
|
|
return
|
|
dir = SOUTH
|
|
client.move_delay += movement_delay()
|
|
|
|
|
|
/mob/proc/IsAdvancedToolUser()//This might need a rename but it should replace the can this mob use things check
|
|
return 0
|
|
|