Files
Paradise/code/datums/components
Mikhail Dzianishchyts 7fa44a31fb Full Auto Gun Mode Component (#24998)
* Full Auto Gun Mode Component

* Apply some refactoring

* spaces mhmm

* Some signal movement

* Apply DGamerL suggestions

* Unknown SIGNAL_HANDLER no more

* Fix runtime if uid is passed

* Why the hell you even care

* god you serious

---------

Co-authored-by: Gottfrei <zweisen@gmail.com>
2024-04-22 21:32:49 +00:00
..
2024-04-18 21:16:07 +00:00
2024-04-12 18:52:16 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2022-12-19 23:44:07 +00:00
2024-04-01 07:50:07 +00:00
2022-11-08 23:08:40 +00:00
2022-11-08 23:08:40 +00:00
2024-04-18 21:16:07 +00:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\dcs\signals.dm