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https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-25 17:02:04 +00:00
thinks the round is going too slow (Not enough deaths and explosions, pretty much, atm) it suggests adding more antagonists. Unless overriden by an admin (any holder) it automatically creates antagonists from a random round type. Feedback and round-end conditions (except for nuke team) will not (should not) function for additional antagonists. Tratior borgs who hack themselves cannot be blown by their AI. The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click Adds a new wire to doors that controls the time delay before they close. If pulsed, they close like a sliding glass door. If cut, they do not close by themselves. Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs. Revision: r3269 Author: VivianFoxfoot
249 lines
9.2 KiB
Plaintext
249 lines
9.2 KiB
Plaintext
/client/proc
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general_report()
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set category = "Debug"
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set name = "Show General Report"
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if(!master_controller)
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usr << alert("Master_controller not found.")
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var/mobs = 0
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for(var/mob/M in world)
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mobs++
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var/output = {"<B>GENERAL SYSTEMS REPORT</B><HR>
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<B>General Processing Data</B><BR>
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<B># of Machines:</B> [machines.len]<BR>
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<B># of Pipe Networks:</B> [pipe_networks.len]<BR>
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<B># of Processing Items:</B> [processing_objects.len]<BR>
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<B># of Power Nets:</B> [powernets.len]<BR>
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<B># of Mobs:</B> [mobs]<BR>
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"}
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usr << browse(output,"window=generalreport")
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//feedback_add_details("admin_verb","SGR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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air_report()
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set category = "Debug"
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set name = "Show Air Report"
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if(!master_controller || !air_master)
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alert(usr,"Master_controller or air_master not found.","Air Report")
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return 0
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var/active_groups = 0
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var/inactive_groups = 0
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var/active_tiles = 0
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for(var/datum/air_group/group in air_master.air_groups)
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if(group.group_processing)
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active_groups++
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else
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inactive_groups++
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active_tiles += group.members.len
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var/hotspots = 0
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for(var/obj/effect/hotspot/hotspot in world)
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hotspots++
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var/output = {"<B>AIR SYSTEMS REPORT</B><HR>
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<B>General Processing Data</B><BR>
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<B># of Groups:</B> [air_master.air_groups.len]<BR>
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---- <I>Active:</I> [active_groups]<BR>
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---- <I>Inactive:</I> [inactive_groups]<BR>
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-------- <I>Tiles:</I> [active_tiles]<BR>
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<B># of Active Singletons:</B> [air_master.active_singletons.len]<BR>
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<BR>
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<B>Special Processing Data</B><BR>
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<B>Hotspot Processing:</B> [hotspots]<BR>
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<B>High Temperature Processing:</B> [air_master.active_super_conductivity.len]<BR>
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<B>High Pressure Processing:</B> [air_master.high_pressure_delta.len] (not yet implemented)<BR>
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<BR>
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<B>Geometry Processing Data</B><BR>
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<B>Group Rebuild:</B> [air_master.groups_to_rebuild.len]<BR>
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<B>Tile Update:</B> [air_master.tiles_to_update.len]<BR>
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"}
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usr << browse(output,"window=airreport")
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//feedback_add_details("admin_verb","SAR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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air_status(turf/target as turf)
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set category = "Debug"
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set name = "Display Air Status"
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if(!isturf(target))
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return
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var/datum/gas_mixture/GM = target.return_air()
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var/burning = 0
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if(istype(target, /turf/simulated))
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var/turf/simulated/T = target
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if(T.active_hotspot)
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burning = 1
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usr << "\blue @[target.x],[target.y] ([GM.group_multiplier]): O:[GM.oxygen] T:[GM.toxins] N:[GM.nitrogen] C:[GM.carbon_dioxide] w [GM.temperature] Kelvin, [GM.return_pressure()] kPa [(burning)?("\red BURNING"):(null)]"
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for(var/datum/gas/trace_gas in GM.trace_gases)
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usr << "[trace_gas.type]: [trace_gas.moles]"
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fix_next_move()
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set category = "Debug"
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set name = "Unfreeze Everyone"
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var/largest_move_time = 0
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var/largest_click_time = 0
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var/mob/largest_move_mob = null
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var/mob/largest_click_mob = null
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for(var/mob/M in world)
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if(!M.client)
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continue
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if(M.next_move >= largest_move_time)
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largest_move_mob = M
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if(M.next_move > world.time)
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largest_move_time = M.next_move - world.time
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else
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largest_move_time = 1
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if(M.lastDblClick >= largest_click_time)
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largest_click_mob = M
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if(M.lastDblClick > world.time)
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largest_click_time = M.lastDblClick - world.time
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else
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largest_click_time = 0
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log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] lastDblClick = [M.lastDblClick] world.time = [world.time]")
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M.next_move = 1
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M.lastDblClick = 0
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message_admins("[key_name_admin(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [largest_move_time/10] seconds!", 1)
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message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
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message_admins("world.time = [world.time]", 1)
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//feedback_add_details("admin_verb","UFE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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radio_report()
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set category = "Debug"
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set name = "Radio report"
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var/filters = list(
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"1" = "RADIO_TO_AIRALARM",
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"2" = "RADIO_FROM_AIRALARM",
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"3" = "RADIO_CHAT",
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"4" = "RADIO_ATMOSIA",
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"5" = "RADIO_NAVBEACONS",
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"6" = "RADIO_AIRLOCK",
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"7" = "RADIO_SECBOT",
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"8" = "RADIO_MULEBOT",
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"_default" = "NO_FILTER"
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)
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var/output = "<b>Radio Report</b><hr>"
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for (var/fq in radio_controller.frequencies)
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output += "<b>Freq: [fq]</b><br>"
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var/list/datum/radio_frequency/fqs = radio_controller.frequencies[fq]
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if (!fqs)
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output += " <b>ERROR</b><br>"
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continue
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for (var/filter in fqs.devices)
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var/list/f = fqs.devices[filter]
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if (!f)
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output += " [filters[filter]]: ERROR<br>"
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continue
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output += " [filters[filter]]: [f.len]<br>"
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for (var/device in f)
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if (isobj(device))
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output += " [device] ([device:x],[device:y],[device:z] in area [get_area(device:loc)])<br>"
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else
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output += " [device]<br>"
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usr << browse(output,"window=radioreport")
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//feedback_add_details("admin_verb","RR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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reload_admins()
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set name = "Reload Admins"
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set category = "Debug"
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if(!(usr.client.holder && usr.client.holder.level >= 6)) // protect and prevent
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usr << "\red Not a good cop"
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return
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message_admins("[usr] manually reloaded admins.txt")
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usr << "You reload admins.txt"
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var/text = file2text("config/admins.txt")
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if (!text)
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diary << "Failed to reload config/admins.txt\n"
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else
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var/list/lines = dd_text2list(text, "\n")
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for(var/line in lines)
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if (!line)
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continue
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if (copytext(line, 1, 2) == ";")
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continue
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var/pos = findtext(line, " - ", 1, null)
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if (pos)
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var/m_key = copytext(line, 1, pos)
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var/a_lev = copytext(line, pos + 3, length(line) + 1)
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admins[m_key] = a_lev
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diary << ("ADMIN: [m_key] = [a_lev]")
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//feedback_add_details("admin_verb","RLDA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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jump_to_dead_group()
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set name = "Jump to dead group"
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set category = "Debug"
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if(!holder)
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src << "Only administrators may use this command."
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return
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if(!air_master)
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usr << "Cannot find air_system"
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return
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var/datum/air_group/dead_groups = list()
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for(var/datum/air_group/group in air_master.air_groups)
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if (!group.group_processing)
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dead_groups += group
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var/datum/air_group/dest_group = pick(dead_groups)
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usr.loc = pick(dest_group.members)
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//feedback_add_details("admin_verb","JDAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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tension_report()
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set category = "Debug"
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set name = "Show Tension Report"
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if(!master_controller || !tension_master)
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alert(usr,"Master_controller or tension_master not found.","Tension Report")
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return 0
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if (!tension_master.get_num_players())
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alert(usr,"No players found. How the fuck are you calling this?","Tension Report")
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return 0
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var/output = {"<B>TENSION REPORT</B><HR>
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<B>General Statistics</B><BR>
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<B>Deaths:</B> [tension_master.deaths]<BR>
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---- <I>Humans:</I> [tension_master.human_deaths]<BR>
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<B>Explosions:</B> [tension_master.explosions]<BR>
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<B>Air alarms:</B> [tension_master.air_alarms]<BR>
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<B>Adminhelps:</B> [tension_master.adminhelps]<BR>
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<BR>
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<B>Current Status</B><BR>
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<B>Tension:</B> [tension_master.score]<BR>
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<a href='?src=\ref[tension_master];addScore=1'>Increase Tension by 50000</a><br>
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<B>Tension per player:</B> [tension_master.score/tension_master.get_num_players()]<BR>
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<B>Tensioner Debug Data:</B> R1:[tension_master.round1] R2:[tension_master.round2] R3:[tension_master.round3] R4:[tension_master.round4] ES: [tension_master.eversupressed] CD: [tension_master.cooldown]<br>
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<B>Current Tensioner Status:</B> [config.Tensioner_Active]. <a href='?src=\ref[tension_master];ToggleStatus=1'>Toggle?</a><br>
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<B>Recommendations:</B> All the modes. All of them. Press all of them.<BR>
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<BR>
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<a href='?src=\ref[tension_master];makeTratior=1'>Make Tratiors</a><br>
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<a href='?src=\ref[tension_master];makeChanglings=1'>Make Changlings</a><br>
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<a href='?src=\ref[tension_master];makeRevs=1'>Make Revs</a><br>
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<a href='?src=\ref[tension_master];makeWizard=1'>Make Wizard (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeCult=1'>Make Cult</a><br>
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<a href='?src=\ref[tension_master];makeNukeTeam=1'>Make Nuke Team (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeMalf=1'>Make Malf AI</a><br>
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<a href='?src=\ref[tension_master];makeSpaceNinja=1'>Make Space Ninja (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeAliens=1'>Make Aliens (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeDeathsquad=1'>Make Deathsquad (Syndicate) (Requires Ghosts)</a><br>
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<a href='?src=\ref[tension_master];makeBorgDeathsquad=1'>Make Deathsquad (Borg) (Requires Ghosts)</a><br>
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<br>
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"}
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usr << browse(output,"window=tensionreport") |