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Fixes toothless shark item using the placeholder fish sprite. Fixes shark teeth being invisible - Also slightly randomizes their position like with normal glass shards Fixes Tobiko Sushi incorrectly being named Ikura Sushi and having an invisible sprite Fixes runtimes due to protein being misspelled as "protien" in 4 sushi defines. Fixes #1884 - This was caused by diona nymphs lacking the CANPUSH status_flag, which is required to pass grab checks. - Gave diona nymphs the PASSMOB pass_flag, should avoid them pushing people everywhere, and also prevent them from being trapped by other nymphs/people/Ian. - CANPUSH and PASSMOB are both flags possessed by mice, so this change effectively makes the nymph mobs closer to mice than monkeys.
210 lines
6.7 KiB
Plaintext
210 lines
6.7 KiB
Plaintext
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var/global/list/fish_items_list = list("goldfish" = /obj/item/weapon/fish/goldfish,
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"clownfish" = /obj/item/weapon/bananapeel/clownfish,
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"shark" = /obj/item/weapon/fish/shark,
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"baby space carp" = /obj/item/weapon/fish/babycarp,
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"catfish" = /obj/item/weapon/fish/catfish,
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"feederfish" = /obj/item/weapon/reagent_containers/food/snacks/feederfish,
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"salmon" = /obj/item/weapon/fish/salmon,
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"shrimp" = /obj/item/weapon/reagent_containers/food/snacks/shrimp,
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"electric eel" = /obj/item/weapon/fish/electric_eel,
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"glofish" = /obj/item/weapon/fish/glofish
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,
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)
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//////////////////////////////////////////////
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// Aquarium Supplies //
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//////////////////////////////////////////////
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/obj/item/weapon/egg_scoop
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name = "fish egg scoop"
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desc = "A small scoop to collect fish eggs with."
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "egg_scoop"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 7
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/obj/item/weapon/fish_net
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name = "fish net"
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desc = "A tiny net to capture fish with. It's a death sentence!"
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "net"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 7
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suicide_act(mob/user) //"A tiny net is a death sentence: it's a net and it's tiny!" https://www.youtube.com/watch?v=FCI9Y4VGCVw
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viewers(user) << "<span class='warning'>[user] places the [src.name] on top of \his head, \his fingers tangled in the netting! It looks like \he's trying to commit suicide.</span>"
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return(OXYLOSS)
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/obj/item/weapon/fishfood
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name = "fish food can"
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desc = "A small can of Carp's Choice brand fish flakes. The label shows a smiling Space Carp."
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "fish_food"
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throwforce = 1
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w_class = 2.0
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throw_speed = 3
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throw_range = 7
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/obj/item/weapon/tank_brush
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name = "aquarium brush"
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desc = "A brush for cleaning the inside of aquariums. Contains a built-in odor neutralizer."
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "brush"
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 7
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attack_verb = list("scrubbed", "brushed", "scraped")
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suicide_act(mob/user)
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viewers(user) << "<span class='warning'>[user] is vigorously scrubbing \himself raw with the [src.name]! It looks like \he's trying to commit suicide.</span>"
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return(BRUTELOSS|FIRELOSS)
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//////////////////////////////////////////////
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// Fish Items //
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//////////////////////////////////////////////
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/obj/item/weapon/reagent_containers/food/snacks/shrimp
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name = "shrimp"
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desc = "A single raw shrimp."
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icon = 'icons/obj/food/seafood.dmi'
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icon_state = "shrimp_raw"
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filling_color = "#FF1C1C"
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New()
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..()
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desc = pick("Anyway, like I was sayin', shrimp is the fruit of the sea.", "You can barbecue it, boil it, broil it, bake it, saute it.")
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reagents.add_reagent("protein", 1)
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src.bitesize = 1
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/obj/item/weapon/reagent_containers/food/snacks/feederfish
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name = "shrimp"
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desc = "A tiny feeder fish. Sure doesn't look very filling..."
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icon = 'icons/obj/food/seafood.dmi'
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icon_state = "feederfish"
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filling_color = "#FF1C1C"
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New()
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..()
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reagents.add_reagent("protein", 1)
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src.bitesize = 1
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/obj/item/weapon/fish
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name = "fish"
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desc = "A generic fish"
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "fish"
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throwforce = 1
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w_class = 2.0
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throw_speed = 3
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throw_range = 7
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force = 1
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attack_verb = list("slapped", "humiliated", "hit", "rubbed")
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hitsound = 'sound/effects/snap.ogg'
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/obj/item/weapon/fish/glofish
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name = "glofish"
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desc = "A small bio-luminescent fish. Not very bright, but at least it's pretty!"
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icon_state = "glofish"
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/obj/item/weapon/fish/glofish/New()
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..()
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set_light(2,1,"#99FF66")
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/obj/item/weapon/fish/electric_eel
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name = "electric eel"
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desc = "An eel capable of producing a mild electric shock. Luckily it's rather weak out of water."
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icon_state = "electric_eel"
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/obj/item/weapon/fish/shark
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name = "shark"
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desc = "Warning: Keep away from tornadoes."
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icon_state = "shark"
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hitsound = 'sound/weapons/bite.ogg'
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force = 3
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/obj/item/weapon/fish/shark/attackby(var/obj/item/O, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/wirecutters))
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user << "You rip out the teeth of \the [src.name]!"
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new /obj/item/weapon/fish/toothless_shark(get_turf(src))
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new /obj/item/weapon/shard/shark_teeth(get_turf(src))
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qdel(src)
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return
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..()
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/obj/item/weapon/fish/toothless_shark
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name = "toothless shark"
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desc = "Looks like someone ripped it's teeth out!"
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icon_state = "shark"
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hitsound = 'sound/effects/snap.ogg'
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/obj/item/weapon/shard/shark_teeth
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name = "shark teeth"
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desc = "A number of teeth, supposedly from a shark."
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "teeth"
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force = 2.0
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throwforce = 5.0
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g_amt = 0
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/obj/item/weapon/shard/shark_teeth/New()
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src.pixel_x = rand(-5,5)
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src.pixel_y = rand(-5,5)
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/obj/item/weapon/fish/catfish
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name = "catfish"
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desc = "Apparently, catfish don't purr like you might have expected them to. Such a confusing name!"
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icon_state = "catfish"
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/obj/item/weapon/fish/catfish/attackby(var/obj/item/O, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch) || istype(O, /obj/item/weapon/scalpel) || istype(O, /obj/item/weapon/kitchen/utensil/knife))
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user << "You carefully clean and gut \the [src.name]."
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new /obj/item/weapon/reagent_containers/food/snacks/catfishmeat(get_turf(src))
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new /obj/item/weapon/reagent_containers/food/snacks/catfishmeat(get_turf(src))
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qdel(src)
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return
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..()
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/obj/item/weapon/fish/goldfish
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name = "goldfish"
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desc = "A goldfish, just like the one you never won at the county fair."
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icon_state = "goldfish"
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/obj/item/weapon/fish/salmon
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name = "salmon"
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desc = "The second-favorite food of Space Bears, right behind crew members."
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icon_state = "salmon"
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/obj/item/weapon/fish/salmon/attackby(var/obj/item/O, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/kitchenknife) || istype(O, /obj/item/weapon/butch) || istype(O, /obj/item/weapon/scalpel) || istype(O, /obj/item/weapon/kitchen/utensil/knife))
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user << "You carefully clean and gut \the [src.name]."
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new /obj/item/weapon/reagent_containers/food/snacks/salmonmeat(get_turf(src))
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new /obj/item/weapon/reagent_containers/food/snacks/salmonmeat(get_turf(src))
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qdel(src)
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return
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..()
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/obj/item/weapon/fish/babycarp
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name = "baby space carp"
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desc = "Substantially smaller than the space carp lurking outside the hull, but still unsettling."
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icon_state = "babycarp"
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hitsound = 'sound/weapons/bite.ogg'
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force = 3
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/obj/item/weapon/bananapeel/clownfish
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name = "clown fish"
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desc = "Even underwater, you cannot escape HONKing."
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icon = 'icons/obj/fish_items.dmi'
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icon_state = "clownfish"
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throwforce = 1
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force = 1
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attack_verb = list("slapped", "humiliated", "hit", "rubbed")
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