mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-19 14:51:27 +00:00
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440) * tgui4.0 * bugfix for un-interaction * fix for input not resetting on close * NTOS restore * fix all interfaces having scrollbars, fix colours * bundle update * dep bumps * bumps the deps as much as possible * button regression fix * TGUI test map rev 1 * fix theme and some component regression * fix login screen regression * fixes regression with uplink cart * bundle * fix regressions * fix the input issue, again * regression fixes, stylesheet edition, hash restore * fixes GPS BSOD * draggable control regression * dev server dep regression * byondUI regression fix * section regression fix * fix secure storage weirdness * Fixed mining vendor scrolling * Arthri review pass 1 * mining vendor double-scroll * fix for RPD, AirAlarm, and Radio * arthri review pass 2 * arthri review pass 3 * sanitize var setting, fix colours, delete unused file * adds CI to branch * god damn AI making random changes * I should remember to compile when changes are made * fixes scrollbar issues * fix camera console, fix flexGrow for sections * CI fix * nanomap fix * Update code/modules/atmospherics/machinery/airalarm.dm * restore margin * style semicolon * TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524) * Initial commit * Transferring the remaining windows to JS * Resizing part 1 * Resizing part 2 * Some reverts and polish * Forgot that * undeployed nuke window size --------- Co-authored-by: Aylong <alexanderkitsa@gmail.com> * TGUIv4: Remove force_open (#23537) * First state fixes * Removes "force_open" * TGUIv4 - TGUI Version 4.1 (#23547) * Reduced Logging Changes * setSharedState early return for non-interactive UI * TGUI version bump to 4.1 * Fix sending updates for non-interactive UIs * Scalablue UI Stylesheet Changes * CSS Tgui Bundle * JavaScript TGUI Style Changes * Update tgui/packages/tgui/styles/base.scss Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> * Additional changes to Input and Button scalability * TGUI logging proc update * Indentation fix for logging proc * Update code/__HELPERS/_logging.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Additional log_tgui changes --------- Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * dev server hotfix (#23584) * ui_interact object constructor argument check (#23594) * feat: add smart asset cache, add CDN support for assets, properly group assets (#23585) * feat: add smart asset cache, add CDN support for assets, properly group assets * fix: make tgui actually work * fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning * fix: make `fontawesome` assets finally work * fix: make proper identation for `if` * fix: add `resolveAsset` to `NanoMap.js` * refactor: update `claw_game` and `chess` to new asset framework * refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID` * refactor: remove redundant debug logs * refactor: remove space betwee `if` and `(` * refactor: remove one more redundant log, properly reload UI resources * rafactor: change names of asset files * fix: adjust existing UIs to properly use assets * fix: properly pass args to to `onclose` proc * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * Update code/modules/asset_cache/transports/asset_transport.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643) * tgchat * Little cleanup * Refactor Asset Delivery (Part 2) * Little tweaks * fix code styling issues * fix file name duplications * Browser window options fix @gaxeer * transfer valve fixes * yarn berry initial * vsc tasks * yarn berry working * node 20 * fix dev server (lol wrong yarn) * bloody regressions * fixes that damn scrolltracking bug * Some tweaks and flexGrow deletions It still doesn't work as it should, which makes me nervous * remove unneeded deps * 514 regression fix * change stuff to not conflict with other servers * name it as requested --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * revert test_TGUI map addition * TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677) * Stack & UI's Refactor Almost final, polish required Stack & UI's Refactor (Part 1) Stack & UI's Refactor (Part 2) Stack & UI's Refactor (Part 3) * Prettier Maybe bad * ClearChat & some tweaks * Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479 * Fix chat BSOD https://github.com/tgstation/tgstation/pull/79821 * WebPack 5 (Didn't work) I hate this shit * Yarn 3.6.4 * make it all work * revert snowflake fix * Stories * adds TS support * re-enable test and prettier * update yarn sdk's * Fix some box regression * ping/reply * Fixes regressions and some things * Zebra and Fix chat button transfer +rebuild * make VSC use the proper local typescript lib * Popper Tooltips https://github.com/tgstation/tgstation/pull/58980 * Popper Tooltips performancy fixes * Dropdown v2 https://github.com/tgstation/tgstation/pull/75164 Without Icon.tsx * BB test map * run build --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * we moved these * change test values * ignore scss files * change hash function * TGUIv4: TGchat fix traitor codeword highlighting (#23720) * Codeword highlighting for TGUIv4 * null safeties * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * TGUIv4 - updates standalone build tooling (#23721) * swap `xxhash64` for `md4` * remove hash function * remove old file * TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722) * TGUI 4.3 fixes Newscaster fix + inline-blocks * Be gone Box * Mod Chat -> Mentor Chat * Some warning filters * Rebuild * Delete tgui-common.bundle.js * please work * try it like this * 4.3.1 * 4.3.2 * fix * i forgot to build * 4.4.0 * give me more diff details please so I can fix you * its not binary pls git * test without svgs * removes an un-needed SVG file * inlined SVGs test * fix code styling * comment these --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Removes resizable and improves drag code (#23719) * Initial commit * bundle rebuild * Fixes Radio Sizing * Updates Radio sizing to fix wrapping issues * fix dev server --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix hotkeys not being passed to BYOND * Apply suggestions from code review * bump deps * forgot these deps * ci fix * ChemDispenser fixes and HoloControl cooldown * Station Traits TGUI +Rebuild * CI * fix CI for real this time * I have no idea * fix station trait panel * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSticker.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Update code/controllers/subsystem/SSping.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * deterministic module IDs * TGUI fixes. Again... (#23762) * TGUI Fixes: Part 1 ORM icon for reinforced glass now showing correctly Mining vendor moved to Stack Exofab UI buttons descended from the heavens to the earth * TGUI Fixes: Part 2 DestTagger now works, forgot import LabeledList PowerMonitor graph displays correct Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out * TGUI Fixes: Part 2 Fixed `onEnter` input Fixed Cloning Console storage (Im dumbass) Some windows resizing Fixed bad picture in security and medical records console Fixed scrollable dropdown Added translucent color for buttons * Fucking uplink DONE, and Button.Input fix * NT Recruiter and Uplink polish * Del LabeledList from dest. tagger * ChemMaster and OreRedemption log deletion * Update test_tiny.dmm * Translucent button story * Filter for SQL error * del: `log_debug` in `hear_say.dm` * Some little fixes and SpecMenu Stack * Panel.js: mx -> mr * fix ghost spawners * null check --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix material name in protolathe * fix various UI interacts * card machine runtime fix * remove legacy folders * TGUIv4 - TGchat Theme Adjustments (#23772) * Initial commit * Changes rule grouping * Robot class style changes and webpack config * Reverts webpack/font changes and subs robot font * revert a state changed in error * fix uninteractable UIs due to chunky fingers * TGUIv4: More fixes, tweaks and fixes for tweaks (#23781) * I fuckin hate PDA * Vending * Add `|` to highlight splitters and some light mode tweaks * Teleporter rewrite * APC and AiAirlock (God forgive me) * clarify highlight syntax --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * TGUIv4 - Abductor Experiment Machine TGUI (#23776) * Experiment Console TGUI * Update for TGUIv4 * UI Size adjustment * ui state and ghost attack update * remove this --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * fix * TGUIv4 - Adjustments, Fixes, and Tweaks (#23785) * Photocopier layout adjustments * Autolathe Text and Button spacing adjustment * Hotkey fix for moving bug * Removes rule sets for visited links * Fixes ordering multiples on cargo console * fix possible wonky json payloads * fix admin log input list stuff * TGUIv4: Reconnect fix and some other fixes + tweaks (#23790) * Fix reconnecting and transfer it to TSX * RPD polish * RCD, AccessList, GuestPass * Focus reset fix when camera switched. God forgive me again... * Purple box and identation fixes For votes and health scanner * ChemMaster and ChemDispenser ChemMaster - translucent pills buttons and no grow produce section ChemDuspenser - dynamic height * ShuttleManipulator Tabs * RCD buttons * make input bar mode more prominent * fix chem master icons * tab fix * Properly sanitizes loaded messages in tgui chat * TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795) * Fixes icon spacing for nanobank tabs * Tweaks Dropdown styling * Fixes sending stuff to old chat * OpenDream TGUI fix * Resizes Station Traits window * Adjusts health analyzer messages for chat tabs * Revert "Properly sanitizes loaded messages in tgui chat" This reverts commit4c32a7094a. * Revert "Revert "Properly sanitizes loaded messages in tgui chat"" This reverts commit24afa55922. * Changes how tgui handles static data * Reenable no-undef rule. Enable Format On Save for VSCode (#23803) * Enable Format On Save for VSCode * Re-enable and fix no-undef --------- Co-authored-by: Arthri <41360489+a@users.noreply.github.com> * pda scanner message improvements * fix mentor/admin PMs being sent to the "unsorted" category * fix garbled custom vote messages * moves cyborg analyser to use chatboxes * fixes regression * Prevent F5 reload * TGUIv4: Themes polish and some new ones + misc fixes (#23814) * Little themes tweaks * NTOS chat theme * Update tgui-panel.bundle.js * Capitalize themes * Paradise theme v1.0 * Little StationTraitsPanel cleanup * Update member_content.dmi * NoCapitalize * Rebuild * Delete Paradise.scss * Create paradise.scss * Forgot * Rewritten Security Records Console For Jesus fucking christ... * Vending and Wires sizes tweaks * ThermoMachine * Syndicate Theme * Little darker * Rewritten Medical Records Console * PDA Nanobank fix * Syndicate Theme Darker * Rebuild TGUI * Wires section grow fix * fixes the enshittified paradise icon * Sirryan+Warrior reviews * bloody define comments * comment correction * unprivate these * errant . begone (how did this not cause a compiler error) * TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807) * Fixes ERT Manager silenced message function * Adjusts progress bar on ExosuitFabricator * Sets Dropdown selected to align left * Removes the use of self_state select interfaces * Exosuit Fabricator style adjustments * fix sextractor UI * remove empty tochat string * fix human air alarm interactions * fix modals * add F12/IEChooser --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Aylong <alexanderkitsa@gmail.com> Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com> Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com> Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
861 lines
23 KiB
Plaintext
861 lines
23 KiB
Plaintext
/*
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* Holds procs to help with list operations
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* Contains groups:
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* Misc
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* Sorting
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*/
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/*
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* Misc
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*/
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// binary search sorted insert
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// IN: Object to be inserted
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// LIST: List to insert object into
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// TYPECONT: The typepath of the contents of the list
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// COMPARE: The variable on the objects to compare
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#define BINARY_INSERT(IN, LIST, TYPECONT, COMPARE) \
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var/__BIN_CTTL = length(LIST);\
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if(!__BIN_CTTL) {\
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LIST += IN;\
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} else {\
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var/__BIN_LEFT = 1;\
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var/__BIN_RIGHT = __BIN_CTTL;\
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var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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var/##TYPECONT/__BIN_ITEM;\
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while(__BIN_LEFT < __BIN_RIGHT) {\
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__BIN_ITEM = LIST[__BIN_MID];\
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if(__BIN_ITEM.##COMPARE <= IN.##COMPARE) {\
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__BIN_LEFT = __BIN_MID + 1;\
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} else {\
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__BIN_RIGHT = __BIN_MID;\
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};\
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__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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};\
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__BIN_ITEM = LIST[__BIN_MID];\
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__BIN_MID = __BIN_ITEM.##COMPARE > IN.##COMPARE ? __BIN_MID : __BIN_MID + 1;\
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LIST.Insert(__BIN_MID, IN);\
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}
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/// Passed into BINARY_INSERT to compare keys
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#define COMPARE_KEY __BIN_LIST[__BIN_MID]
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/// Passed into BINARY_INSERT to compare values
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#define COMPARE_VALUE __BIN_LIST[__BIN_LIST[__BIN_MID]]
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/****
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* Binary search sorted insert from TG
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* INPUT: Object to be inserted
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* LIST: List to insert object into
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* TYPECONT: The typepath of the contents of the list
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* COMPARE: The object to compare against, usualy the same as INPUT
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* COMPARISON: The variable on the objects to compare
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* COMPTYPE: How should the values be compared? Either COMPARE_KEY or COMPARE_VALUE.
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*/
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#define BINARY_INSERT_TG(INPUT, LIST, TYPECONT, COMPARE, COMPARISON, COMPTYPE) \
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do {\
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var/list/__BIN_LIST = LIST;\
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var/__BIN_CTTL = length(__BIN_LIST);\
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if(!__BIN_CTTL) {\
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__BIN_LIST += INPUT;\
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} else {\
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var/__BIN_LEFT = 1;\
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var/__BIN_RIGHT = __BIN_CTTL;\
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var/__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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var ##TYPECONT/__BIN_ITEM;\
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while(__BIN_LEFT < __BIN_RIGHT) {\
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__BIN_ITEM = COMPTYPE;\
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if(__BIN_ITEM.##COMPARISON <= COMPARE.##COMPARISON) {\
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__BIN_LEFT = __BIN_MID + 1;\
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} else {\
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__BIN_RIGHT = __BIN_MID;\
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};\
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__BIN_MID = (__BIN_LEFT + __BIN_RIGHT) >> 1;\
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};\
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__BIN_ITEM = COMPTYPE;\
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__BIN_MID = __BIN_ITEM.##COMPARISON > COMPARE.##COMPARISON ? __BIN_MID : __BIN_MID + 1;\
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__BIN_LIST.Insert(__BIN_MID, INPUT);\
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};\
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} while(FALSE)
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//Returns a list in plain english as a string
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/proc/english_list(list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
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var/total = input.len
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if(!total)
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return "[nothing_text]"
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else if(total == 1)
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return "[input[1]]"
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else if(total == 2)
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return "[input[1]][and_text][input[2]]"
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else
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var/output = ""
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var/index = 1
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while(index < total)
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if(index == total - 1)
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comma_text = final_comma_text
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output += "[input[index]][comma_text]"
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index++
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return "[output][and_text][input[index]]"
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//Returns list element or null. Should prevent "index out of bounds" error.
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/proc/listgetindex(list/list, index)
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if(istype(list) && list.len)
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if(isnum(index))
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if(InRange(index,1,list.len))
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return list[index]
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else if(index in list)
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return list[index]
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return
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//Return either pick(list) or null if list is not of type /list or is empty
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/proc/safepick(list/list)
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if(!islist(list) || !list.len)
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return
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return pick(list)
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//Checks if the list is empty
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/proc/isemptylist(list/list)
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if(!list.len)
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return 1
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return 0
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//Checks for specific types in a list
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/proc/is_type_in_list(datum/D, list/L)
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if(!L || !length(L) || !D)
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return FALSE
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for(var/type in L)
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if(istype(D, type))
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return TRUE
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return FALSE
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//Checks for specific types in specifically structured (Assoc "type" = TRUE) lists ('typecaches')
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/proc/is_type_in_typecache(atom/A, list/L)
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if(!L || !L.len || !A)
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return 0
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return L[A.type]
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//returns a new list with only atoms that are in typecache L
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/proc/typecache_filter_list(list/atoms, list/typecache)
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. = list()
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for(var/thing in atoms)
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var/atom/A = thing
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if(typecache[A.type])
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. += A
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/proc/typecache_filter_list_reverse(list/atoms, list/typecache)
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. = list()
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for(var/thing in atoms)
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var/atom/A = thing
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if(!typecache[A.type])
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. += A
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/proc/typecache_filter_multi_list_exclusion(list/atoms, list/typecache_include, list/typecache_exclude)
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. = list()
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for(var/thing in atoms)
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var/atom/A = thing
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if(typecache_include[A.type] && !typecache_exclude[A.type])
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. += A
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//Like typesof() or subtypesof(), but returns a typecache instead of a list
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/proc/typecacheof(path, ignore_root_path, only_root_path = FALSE)
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if(ispath(path))
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var/list/types = list()
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if(only_root_path)
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types = list(path)
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else
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types = ignore_root_path ? subtypesof(path) : typesof(path)
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var/list/L = list()
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for(var/T in types)
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L[T] = TRUE
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return L
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else if(islist(path))
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var/list/pathlist = path
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var/list/L = list()
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if(ignore_root_path)
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for(var/P in pathlist)
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for(var/T in subtypesof(P))
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L[T] = TRUE
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else
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for(var/P in pathlist)
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if(only_root_path)
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L[P] = TRUE
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else
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for(var/T in typesof(P))
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L[T] = TRUE
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return L
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//Removes any null entries from the list
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/proc/listclearnulls(list/list)
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if(istype(list))
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while(null in list)
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list -= null
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return
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/*
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* Returns list containing all the entries from first list that are not present in second.
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* If skiprep = 1, repeated elements are treated as one.
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* If either of arguments is not a list, returns null
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*/
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/proc/difflist(list/first, list/second, skiprep=0)
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if(!islist(first) || !islist(second))
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return
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var/list/result = new
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if(skiprep)
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for(var/e in first)
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if(!(e in result) && !(e in second))
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result += e
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else
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result = first - second
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return result
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/*
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* Returns list containing entries that are in either list but not both.
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* If skipref = 1, repeated elements are treated as one.
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* If either of arguments is not a list, returns null
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*/
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/proc/uniquemergelist(list/first, list/second, skiprep=0)
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if(!islist(first) || !islist(second))
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return
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var/list/result = new
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if(skiprep)
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result = difflist(first, second, skiprep)+difflist(second, first, skiprep)
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else
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result = first ^ second
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return result
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/**
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* Picks an element based on its weight.
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* L - The input list
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*
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* example: list("a" = 1, "b" = 2) will pick "b" 2/3s of the time
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*/
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/proc/pickweight(list/L)
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var/total = 0
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var/item
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for(item in L)
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if(!L[item])
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L[item] = 1
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total += L[item]
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total = rand(1, total)
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for(item in L)
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total -=L [item]
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if(total <= 0)
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return item
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return null
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//Pick a random element from the list and remove it from the list.
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/proc/pick_n_take(list/listfrom)
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if(listfrom.len > 0)
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var/picked = pick(listfrom)
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listfrom -= picked
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return picked
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return null
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/**
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* Picks multiple unique elements from the suplied list.
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* If the given list has a length less than the amount given then it will return a list with an equal amount
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*
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* Arguments:
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* * listfrom - The list where to pick from
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* * amount - The amount of elements it tries to pick.
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*/
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/proc/pick_multiple_unique(list/listfrom, amount)
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var/list/result = list()
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var/list/copy = listfrom.Copy() // Ensure the original ain't modified
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while(length(copy) && length(result) < amount)
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var/picked = pick(copy)
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result += picked
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copy -= picked
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return result
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//Returns the top(last) element from the list and removes it from the list (typical stack function)
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/proc/pop(list/L)
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if(L.len)
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|
. = L[L.len]
|
|
L.len--
|
|
|
|
/proc/popleft(list/L)
|
|
if(L.len)
|
|
. = L[1]
|
|
L.Cut(1,2)
|
|
|
|
|
|
/*
|
|
* Sorting
|
|
*/
|
|
|
|
//Reverses the order of items in the list
|
|
/proc/reverselist(list/L)
|
|
var/list/output = list()
|
|
if(L)
|
|
for(var/i = L.len; i >= 1; i--)
|
|
output += L[i]
|
|
return output
|
|
|
|
//Randomize: Return the list in a random order
|
|
/proc/shuffle(list/L)
|
|
if(!L)
|
|
return
|
|
L = L.Copy()
|
|
|
|
for(var/i=1, i<L.len, ++i)
|
|
L.Swap(i,rand(i,L.len))
|
|
|
|
return L
|
|
|
|
//Return a list with no duplicate entries
|
|
/proc/uniquelist(list/L)
|
|
. = list()
|
|
for(var/i in L)
|
|
. |= i
|
|
|
|
//Mergesort: divides up the list into halves to begin the sort
|
|
/proc/sortKey(list/client/L, order = 1)
|
|
if(isnull(L) || L.len < 2)
|
|
return L
|
|
var/middle = L.len / 2 + 1
|
|
return mergeKey(sortKey(L.Copy(0,middle)), sortKey(L.Copy(middle)), order)
|
|
|
|
//Mergsort: does the actual sorting and returns the results back to sortAtom
|
|
/proc/mergeKey(list/client/L, list/client/R, order = 1)
|
|
var/Li=1
|
|
var/Ri=1
|
|
var/list/result = new()
|
|
while(Li <= L.len && Ri <= R.len)
|
|
var/client/rL = L[Li]
|
|
var/client/rR = R[Ri]
|
|
if(sorttext(rL.ckey, rR.ckey) == order)
|
|
result += L[Li++]
|
|
else
|
|
result += R[Ri++]
|
|
|
|
if(Li <= L.len)
|
|
return (result + L.Copy(Li, 0))
|
|
return (result + R.Copy(Ri, 0))
|
|
|
|
//Mergesort: divides up the list into halves to begin the sort
|
|
/proc/sortAtom(list/atom/L, order = 1)
|
|
listclearnulls(L)
|
|
if(isnull(L) || L.len < 2)
|
|
return L
|
|
var/middle = L.len / 2 + 1
|
|
return mergeAtoms(sortAtom(L.Copy(0,middle)), sortAtom(L.Copy(middle)), order)
|
|
|
|
//Mergsort: does the actual sorting and returns the results back to sortAtom
|
|
/proc/mergeAtoms(list/atom/L, list/atom/R, order = 1)
|
|
if(!L || !R) return 0
|
|
var/Li=1
|
|
var/Ri=1
|
|
var/list/result = new()
|
|
while(Li <= L.len && Ri <= R.len)
|
|
var/atom/rL = L[Li]
|
|
var/atom/rR = R[Ri]
|
|
if(sorttext(rL.name, rR.name) == order)
|
|
result += L[Li++]
|
|
else
|
|
result += R[Ri++]
|
|
|
|
if(Li <= L.len)
|
|
return (result + L.Copy(Li, 0))
|
|
return (result + R.Copy(Ri, 0))
|
|
|
|
|
|
|
|
|
|
//Mergesort: Specifically for record datums in a list.
|
|
/proc/sortRecord(list/datum/data/record/L, field = "name", order = 1)
|
|
if(isnull(L))
|
|
return list()
|
|
if(L.len < 2)
|
|
return L
|
|
var/middle = L.len / 2 + 1
|
|
return mergeRecordLists(sortRecord(L.Copy(0, middle), field, order), sortRecord(L.Copy(middle), field, order), field, order)
|
|
|
|
//Mergsort: does the actual sorting and returns the results back to sortRecord
|
|
/proc/mergeRecordLists(list/datum/data/record/L, list/datum/data/record/R, field = "name", order = 1)
|
|
var/Li=1
|
|
var/Ri=1
|
|
var/list/result = new()
|
|
if(!isnull(L) && !isnull(R))
|
|
while(Li <= L.len && Ri <= R.len)
|
|
var/datum/data/record/rL = L[Li]
|
|
if(isnull(rL))
|
|
L -= rL
|
|
continue
|
|
var/datum/data/record/rR = R[Ri]
|
|
if(isnull(rR))
|
|
R -= rR
|
|
continue
|
|
if(sorttext(rL.fields[field], rR.fields[field]) == order)
|
|
result += L[Li++]
|
|
else
|
|
result += R[Ri++]
|
|
|
|
if(Li <= L.len)
|
|
return (result + L.Copy(Li, 0))
|
|
return (result + R.Copy(Ri, 0))
|
|
|
|
|
|
|
|
|
|
//Mergesort: any value in a list
|
|
/proc/sortList(list/L)
|
|
if(L.len < 2)
|
|
return L
|
|
var/middle = L.len / 2 + 1 // Copy is first,second-1
|
|
return mergeLists(sortList(L.Copy(0,middle)), sortList(L.Copy(middle))) //second parameter null = to end of list
|
|
|
|
/proc/mergeLists(list/L, list/R)
|
|
var/Li=1
|
|
var/Ri=1
|
|
var/list/result = new()
|
|
while(Li <= L.len && Ri <= R.len)
|
|
if(sorttext(L[Li], R[Ri]) < 1)
|
|
result += R[Ri++]
|
|
else
|
|
result += L[Li++]
|
|
|
|
if(Li <= L.len)
|
|
return (result + L.Copy(Li, 0))
|
|
return (result + R.Copy(Ri, 0))
|
|
|
|
|
|
// List of lists, sorts by element[key] - for things like crew monitoring computer sorting records by name.
|
|
/proc/sortByKey(list/L, key)
|
|
if(L.len < 2)
|
|
return L
|
|
var/middle = L.len / 2 + 1
|
|
return mergeKeyedLists(sortByKey(L.Copy(0, middle), key), sortByKey(L.Copy(middle), key), key)
|
|
|
|
/proc/mergeKeyedLists(list/L, list/R, key)
|
|
var/Li=1
|
|
var/Ri=1
|
|
var/list/result = new()
|
|
while(Li <= L.len && Ri <= R.len)
|
|
if(sorttext(L[Li][key], R[Ri][key]) < 1)
|
|
// Works around list += list2 merging lists; it's not pretty but it works
|
|
result += "temp item"
|
|
result[result.len] = R[Ri++]
|
|
else
|
|
result += "temp item"
|
|
result[result.len] = L[Li++]
|
|
|
|
if(Li <= L.len)
|
|
return (result + L.Copy(Li, 0))
|
|
return (result + R.Copy(Ri, 0))
|
|
|
|
|
|
//Mergesort: any value in a list, preserves key=value structure
|
|
/proc/sortAssoc(list/L)
|
|
if(L.len < 2)
|
|
return L
|
|
var/middle = L.len / 2 + 1 // Copy is first,second-1
|
|
return mergeAssoc(sortAssoc(L.Copy(0,middle)), sortAssoc(L.Copy(middle))) //second parameter null = to end of list
|
|
|
|
/proc/mergeAssoc(list/L, list/R)
|
|
var/Li=1
|
|
var/Ri=1
|
|
var/list/result = new()
|
|
while(Li <= L.len && Ri <= R.len)
|
|
if(sorttext(L[Li], R[Ri]) < 1)
|
|
result += R&R[Ri++]
|
|
else
|
|
result += L&L[Li++]
|
|
|
|
if(Li <= L.len)
|
|
return (result + L.Copy(Li, 0))
|
|
return (result + R.Copy(Ri, 0))
|
|
|
|
//Converts a bitfield to a list of numbers (or words if a wordlist is provided)
|
|
/proc/bitfield2list(bitfield = 0, list/wordlist)
|
|
var/list/r = list()
|
|
if(istype(wordlist,/list))
|
|
var/max = min(wordlist.len,16)
|
|
var/bit = 1
|
|
for(var/i=1, i<=max, i++)
|
|
if(bitfield & bit)
|
|
r += wordlist[i]
|
|
bit = bit << 1
|
|
else
|
|
for(var/bit=1, bit<=65535, bit = bit << 1)
|
|
if(bitfield & bit)
|
|
r += bit
|
|
|
|
return r
|
|
|
|
// Returns the key based on the index
|
|
/proc/get_key_by_index(list/L, index)
|
|
var/i = 1
|
|
for(var/key in L)
|
|
if(index == i)
|
|
return key
|
|
i++
|
|
return null
|
|
|
|
/proc/count_by_type(list/L, type)
|
|
var/i = 0
|
|
for(var/T in L)
|
|
if(istype(T, type))
|
|
i++
|
|
return i
|
|
|
|
//Don't use this on lists larger than half a dozen or so
|
|
/proc/insertion_sort_numeric_list_ascending(list/L)
|
|
//log_world("ascending len input: [L.len]")
|
|
var/list/out = list(pop(L))
|
|
for(var/entry in L)
|
|
if(isnum(entry))
|
|
var/success = 0
|
|
for(var/i=1, i<=out.len, i++)
|
|
if(entry <= out[i])
|
|
success = 1
|
|
out.Insert(i, entry)
|
|
break
|
|
if(!success)
|
|
out.Add(entry)
|
|
|
|
//log_world(" output: [out.len]")
|
|
return out
|
|
|
|
/proc/insertion_sort_numeric_list_descending(list/L)
|
|
//log_world("descending len input: [L.len]")
|
|
var/list/out = insertion_sort_numeric_list_ascending(L)
|
|
//log_world(" output: [out.len]")
|
|
return reverselist(out)
|
|
|
|
//Copies a list, and all lists inside it recusively
|
|
//Does not copy any other reference type
|
|
/proc/deepCopyList(list/l)
|
|
if(!islist(l))
|
|
return l
|
|
. = l.Copy()
|
|
for(var/i = 1 to l.len)
|
|
if(islist(.[i]))
|
|
.[i] = .(.[i])
|
|
|
|
/proc/dd_sortedObjectList(list/L, list/cache = list())
|
|
if(L.len < 2)
|
|
return L
|
|
var/middle = L.len / 2 + 1 // Copy is first,second-1
|
|
return dd_mergeObjectList(dd_sortedObjectList(L.Copy(0,middle), cache), dd_sortedObjectList(L.Copy(middle), cache), cache) //second parameter null = to end of list
|
|
|
|
/proc/dd_mergeObjectList(list/L, list/R, list/cache)
|
|
var/Li=1
|
|
var/Ri=1
|
|
var/list/result = new()
|
|
while(Li <= L.len && Ri <= R.len)
|
|
var/LLi = L[Li]
|
|
var/RRi = R[Ri]
|
|
var/LLiV = cache[LLi]
|
|
var/RRiV = cache[RRi]
|
|
if(!LLiV)
|
|
LLiV = LLi:dd_SortValue()
|
|
cache[LLi] = LLiV
|
|
if(!RRiV)
|
|
RRiV = RRi:dd_SortValue()
|
|
cache[RRi] = RRiV
|
|
if(LLiV < RRiV)
|
|
result += L[Li++]
|
|
else
|
|
result += R[Ri++]
|
|
|
|
if(Li <= L.len)
|
|
return (result + L.Copy(Li, 0))
|
|
return (result + R.Copy(Ri, 0))
|
|
|
|
// Insert an object into a sorted list, preserving sortedness
|
|
/proc/dd_insertObjectList(list/L, O)
|
|
var/min = 1
|
|
var/max = L.len
|
|
var/Oval = O:dd_SortValue()
|
|
|
|
while(1)
|
|
var/mid = min+round((max-min)/2)
|
|
|
|
if(mid == max)
|
|
L.Insert(mid, O)
|
|
return
|
|
|
|
var/Lmid = L[mid]
|
|
var/midval = Lmid:dd_SortValue()
|
|
if(Oval == midval)
|
|
L.Insert(mid, O)
|
|
return
|
|
else if(Oval < midval)
|
|
max = mid
|
|
else
|
|
min = mid+1
|
|
|
|
/proc/dd_sortedtextlist(list/incoming, case_sensitive = 0)
|
|
// Returns a new list with the text values sorted.
|
|
// Use binary search to order by sortValue.
|
|
// This works by going to the half-point of the list, seeing if the node in question is higher or lower cost,
|
|
// then going halfway up or down the list and checking again.
|
|
// This is a very fast way to sort an item into a list.
|
|
var/list/sorted_text = new()
|
|
var/low_index
|
|
var/high_index
|
|
var/insert_index
|
|
var/midway_calc
|
|
var/current_index
|
|
var/current_item
|
|
var/list/list_bottom
|
|
var/sort_result
|
|
|
|
var/current_sort_text
|
|
for(current_sort_text in incoming)
|
|
low_index = 1
|
|
high_index = sorted_text.len
|
|
while(low_index <= high_index)
|
|
// Figure out the midpoint, rounding up for fractions. (BYOND rounds down, so add 1 if necessary.)
|
|
midway_calc = (low_index + high_index) / 2
|
|
current_index = round(midway_calc)
|
|
if(midway_calc > current_index)
|
|
current_index++
|
|
current_item = sorted_text[current_index]
|
|
|
|
if(case_sensitive)
|
|
sort_result = sorttextEx(current_sort_text, current_item)
|
|
else
|
|
sort_result = sorttext(current_sort_text, current_item)
|
|
|
|
switch(sort_result)
|
|
if(1)
|
|
high_index = current_index - 1 // current_sort_text < current_item
|
|
if(-1)
|
|
low_index = current_index + 1 // current_sort_text > current_item
|
|
if(0)
|
|
low_index = current_index // current_sort_text == current_item
|
|
break
|
|
|
|
// Insert before low_index.
|
|
insert_index = low_index
|
|
|
|
// Special case adding to end of list.
|
|
if(insert_index > sorted_text.len)
|
|
sorted_text += current_sort_text
|
|
continue
|
|
|
|
// Because BYOND lists don't support insert, have to do it by:
|
|
// 1) taking out bottom of list, 2) adding item, 3) putting back bottom of list.
|
|
list_bottom = sorted_text.Copy(insert_index)
|
|
sorted_text.Cut(insert_index)
|
|
sorted_text += current_sort_text
|
|
sorted_text += list_bottom
|
|
return sorted_text
|
|
|
|
|
|
/proc/dd_sortedTextList(list/incoming)
|
|
var/case_sensitive = 1
|
|
return dd_sortedtextlist(incoming, case_sensitive)
|
|
|
|
/proc/subtypesof(path) //Returns a list containing all subtypes of the given path, but not the given path itself.
|
|
if(!path || !ispath(path))
|
|
CRASH("Invalid path, failed to fetch subtypes of \"[path]\".")
|
|
return (typesof(path) - path)
|
|
|
|
/datum/proc/dd_SortValue()
|
|
return "[src]"
|
|
|
|
/obj/machinery/dd_SortValue()
|
|
return "[sanitize(name)]"
|
|
|
|
/obj/machinery/camera/dd_SortValue()
|
|
return "[c_tag]"
|
|
|
|
//Picks from the list, with some safeties, and returns the "default" arg if it fails
|
|
#define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default)
|
|
|
|
#define LAZYINITLIST(L) if(!L) L = list()
|
|
|
|
#define UNSETEMPTY(L) if(L && !L.len) L = null
|
|
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } }
|
|
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
|
|
/// Adds I to L, initializing L if necessary, if I is not already in L
|
|
#define LAZYDISTINCTADD(L, I) if(!L) { L = list(); } L |= I;
|
|
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
|
|
#define LAZYLEN(L) length(L) // Despite how pointless this looks, it's still needed in order to convey that the list is specificially a 'Lazy' list.
|
|
#define LAZYCLEARLIST(L) if(L) L.Cut()
|
|
|
|
// LAZYING PT 2: THE LAZENING
|
|
#define LAZYREINITLIST(L) LAZYCLEARLIST(L); LAZYINITLIST(L);
|
|
|
|
// Lazying Episode 3
|
|
#define LAZYSET(L, K, V) LAZYINITLIST(L); L[K] = V;
|
|
|
|
#define LAZYADDASSOC(L, K, V) if(!L) { L = list(); } L[K] += list(V);
|
|
#define LAZYREMOVEASSOC(L, K, V) if(L) { if(L[K]) { L[K] -= V; if(!length(L[K])) L -= K; } if(!length(L)) L = null; }
|
|
|
|
/// Returns whether a numerical index is within a given list's bounds. Faster than isnull(LAZYACCESS(L, I)).
|
|
#define ISINDEXSAFE(L, I) (I >= 1 && I <= length(L))
|
|
///If the lazy list is currently initialized find item I in list L
|
|
#define LAZYIN(L, I) (L && (I in L))
|
|
|
|
//same, but returns nothing and acts on list in place
|
|
/proc/shuffle_inplace(list/L)
|
|
if(!L)
|
|
return
|
|
|
|
for(var/i=1, i<L.len, ++i)
|
|
L.Swap(i,rand(i,L.len))
|
|
|
|
//Return a list with no duplicate entries
|
|
/proc/uniqueList(list/L)
|
|
. = list()
|
|
for(var/i in L)
|
|
. |= i
|
|
|
|
//same, but returns nothing and acts on list in place (also handles associated values properly)
|
|
/proc/uniqueList_inplace(list/L)
|
|
var/temp = L.Copy()
|
|
L.len = 0
|
|
for(var/key in temp)
|
|
if(isnum(key))
|
|
L |= key
|
|
else
|
|
L[key] = temp[key]
|
|
|
|
//Move a single element from position fromIndex within a list, to position toIndex
|
|
//All elements in the range [1,toIndex) before the move will be before the pivot afterwards
|
|
//All elements in the range [toIndex, L.len+1) before the move will be after the pivot afterwards
|
|
//In other words, it's as if the range [fromIndex,toIndex) have been rotated using a <<< operation common to other languages.
|
|
//fromIndex and toIndex must be in the range [1,L.len+1]
|
|
//This will preserve associations ~Carnie
|
|
/proc/moveElement(list/L, fromIndex, toIndex)
|
|
if(fromIndex == toIndex || fromIndex + 1 == toIndex) //no need to move
|
|
return
|
|
if(fromIndex > toIndex)
|
|
++fromIndex //since a null will be inserted before fromIndex, the index needs to be nudged right by one
|
|
|
|
L.Insert(toIndex, null)
|
|
L.Swap(fromIndex, toIndex)
|
|
L.Cut(fromIndex, fromIndex + 1)
|
|
|
|
|
|
//Move elements [fromIndex,fromIndex+len) to [toIndex-len, toIndex)
|
|
//Same as moveElement but for ranges of elements
|
|
//This will preserve associations ~Carnie
|
|
/proc/moveRange(list/L, fromIndex, toIndex, len = 1)
|
|
var/distance = abs(toIndex - fromIndex)
|
|
if(len >= distance) //there are more elements to be moved than the distance to be moved. Therefore the same result can be achieved (with fewer operations) by moving elements between where we are and where we are going. The result being, our range we are moving is shifted left or right by dist elements
|
|
if(fromIndex <= toIndex)
|
|
return //no need to move
|
|
fromIndex += len //we want to shift left instead of right
|
|
|
|
for(var/i = 0, i < distance, ++i)
|
|
L.Insert(fromIndex, null)
|
|
L.Swap(fromIndex, toIndex)
|
|
L.Cut(toIndex, toIndex + 1)
|
|
else
|
|
if(fromIndex > toIndex)
|
|
fromIndex += len
|
|
|
|
for(var/i = 0, i < len, ++i)
|
|
L.Insert(toIndex, null)
|
|
L.Swap(fromIndex, toIndex)
|
|
L.Cut(fromIndex, fromIndex + 1)
|
|
|
|
//Move elements from [fromIndex, fromIndex+len) to [toIndex, toIndex+len)
|
|
//Move any elements being overwritten by the move to the now-empty elements, preserving order
|
|
//Note: if the two ranges overlap, only the destination order will be preserved fully, since some elements will be within both ranges ~Carnie
|
|
/proc/swapRange(list/L, fromIndex, toIndex, len = 1)
|
|
var/distance = abs(toIndex - fromIndex)
|
|
if(len > distance) //there is an overlap, therefore swapping each element will require more swaps than inserting new elements
|
|
if(fromIndex < toIndex)
|
|
toIndex += len
|
|
else
|
|
fromIndex += len
|
|
|
|
for(var/i = 0, i < distance, ++i)
|
|
L.Insert(fromIndex, null)
|
|
L.Swap(fromIndex, toIndex)
|
|
L.Cut(toIndex, toIndex + 1)
|
|
else
|
|
if(toIndex > fromIndex)
|
|
var/a = toIndex
|
|
toIndex = fromIndex
|
|
fromIndex = a
|
|
|
|
for(var/i = 0, i < len, ++i)
|
|
L.Swap(fromIndex++, toIndex++)
|
|
|
|
//replaces reverseList ~Carnie
|
|
/proc/reverseRange(list/L, start = 1, end = 0)
|
|
if(L.len)
|
|
start = start % L.len
|
|
end = end % (L.len + 1)
|
|
if(start <= 0)
|
|
start += L.len
|
|
if(end <= 0)
|
|
end += L.len + 1
|
|
|
|
--end
|
|
while(start < end)
|
|
L.Swap(start++, end--)
|
|
|
|
return L
|
|
|
|
/proc/counterlist_scale(list/L, scalar)
|
|
var/list/out = list()
|
|
for(var/key in L)
|
|
out[key] = L[key] * scalar
|
|
. = out
|
|
|
|
/proc/counterlist_sum(list/L)
|
|
. = 0
|
|
for(var/key in L)
|
|
. += L[key]
|
|
|
|
/proc/counterlist_normalise(list/L)
|
|
var/avg = counterlist_sum(L)
|
|
if(avg != 0)
|
|
. = counterlist_scale(L, 1 / avg)
|
|
else
|
|
. = L
|
|
|
|
/proc/counterlist_combine(list/L1, list/L2)
|
|
for(var/key in L2)
|
|
var/other_value = L2[key]
|
|
if(key in L1)
|
|
L1[key] += other_value
|
|
else
|
|
L1[key] = other_value
|
|
|
|
/**
|
|
* A proc for turning a list into an associative list.
|
|
*
|
|
* A simple proc for turning all things in a list into an associative list, instead
|
|
* Each item in the list will have an associative value of TRUE
|
|
|
|
* Arguments:
|
|
* * flat_list - the list that it passes to make associative
|
|
*/
|
|
|
|
/proc/make_associative(list/flat_list)
|
|
. = list()
|
|
for(var/thing in flat_list)
|
|
.[thing] = TRUE
|
|
|
|
///compare two lists, returns TRUE if they are the same
|
|
/proc/compare_list(list/l, list/d)
|
|
if(!islist(l) || !islist(d))
|
|
return FALSE
|
|
|
|
if(length(l) != length(d))
|
|
return FALSE
|
|
|
|
for(var/i in 1 to length(l))
|
|
if(l[i] != d[i])
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
// Pick something else from a list than we last picked
|
|
/proc/pick_excluding(list/l, exclude)
|
|
return pick(l - exclude)
|