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50 lines
1.7 KiB
Plaintext
50 lines
1.7 KiB
Plaintext
#define Z_NORTH 1
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#define Z_EAST 2
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#define Z_SOUTH 3
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#define Z_WEST 4
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GLOBAL_LIST_INIT(cardinal, list(NORTH, SOUTH, EAST, WEST))
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GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
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GLOBAL_LIST(global_map) // This is the array of zlevels | list(list(1,5),list(4,3)) | becomes a 2D array of zlevels
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//Resulting sector map looks like
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//|_1_|_4_|
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//|_5_|_3_|
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//
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//1 - SS13
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//4 - Derelict
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//3 - AI satellite
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//5 - empty space
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GLOBAL_LIST_EMPTY(wizardstart)
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GLOBAL_LIST_EMPTY(newplayer_start)
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GLOBAL_LIST_EMPTY(latejoin)
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GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
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GLOBAL_LIST_EMPTY(syndieprisonwarp) //contractor targets go to these
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GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
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GLOBAL_LIST_EMPTY(ertdirector)
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GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
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GLOBAL_LIST_EMPTY(tdome1)
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GLOBAL_LIST_EMPTY(tdome2)
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GLOBAL_LIST_EMPTY(team_alpha)
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GLOBAL_LIST_EMPTY(team_bravo)
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GLOBAL_LIST_EMPTY(tdomeobserve)
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GLOBAL_LIST_EMPTY(tdomeadmin)
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GLOBAL_LIST_EMPTY(aroomwarp)
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GLOBAL_LIST_EMPTY(prisonsecuritywarp) //prison security goes to these
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GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
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GLOBAL_LIST_EMPTY(nukedisc_respawn)
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GLOBAL_LIST_EMPTY(ninjastart)
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GLOBAL_LIST_EMPTY(carplist) //list of all carp-spawn landmarks
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GLOBAL_LIST_EMPTY(syndicateofficer)
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//List of preloaded templates
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GLOBAL_LIST_EMPTY(map_templates)
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GLOBAL_LIST_EMPTY(space_ruins_templates)
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GLOBAL_LIST_EMPTY(lava_ruins_templates)
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GLOBAL_LIST_EMPTY(shelter_templates)
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GLOBAL_LIST_EMPTY(shuttle_templates)
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GLOBAL_LIST_EMPTY(bridge_horizontal_templates)
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GLOBAL_LIST_EMPTY(bridge_vertical_templates)
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