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* no more spaces * Matthew 10:22 * fixes * dgamerl review * Update code/modules/hydroponics/plant_genes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/bot/ed209bot.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * fuck * bah * Update tools/ci/check_grep2.py Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * oops * guh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
212 lines
5.9 KiB
Plaintext
212 lines
5.9 KiB
Plaintext
/mob/proc/overlay_fullscreen(category, type, severity)
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var/obj/screen/fullscreen/screen = screens[category]
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if(!screen || screen.type != type)
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// needs to be recreated
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clear_fullscreen(category, FALSE)
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screens[category] = screen = new type()
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else if((!severity || severity == screen.severity) && (!client || screen.screen_loc != "CENTER-7,CENTER-7" || screen.view == client.view))
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// doesn't need to be updated
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return screen
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screen.icon_state = "[initial(screen.icon_state)][severity]"
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screen.severity = severity
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if(client && screen.should_show_to(src))
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screen.update_for_view(client.view)
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client.screen += screen
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return screen
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/mob/proc/clear_fullscreen(category, animated = 10)
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var/obj/screen/fullscreen/screen = screens[category]
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if(!screen)
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return
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screens -= category
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if(animated)
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spawn(0)
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animate(screen, alpha = 0, time = animated)
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sleep(animated)
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if(client)
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client.screen -= screen
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qdel(screen)
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else
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if(client)
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client.screen -= screen
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qdel(screen)
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/mob/proc/clear_fullscreens()
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for(var/category in screens)
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clear_fullscreen(category)
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/datum/hud/proc/reload_fullscreen()
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if(mymob.client)
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var/obj/screen/fullscreen/screen
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var/list/screens = mymob.screens
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for(var/category in screens)
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screen = screens[category]
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if(screen.should_show_to(mymob))
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screen.update_for_view(mymob.client.view)
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mymob.client.screen |= screen
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else
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mymob.client.screen -= screen
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/obj/screen/fullscreen
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icon = 'icons/mob/screen_full.dmi'
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icon_state = "default"
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screen_loc = "CENTER-7,CENTER-7"
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layer = FULLSCREEN_LAYER
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plane = FULLSCREEN_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/view = 7
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var/severity = 0
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var/show_when_dead = FALSE
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/obj/screen/fullscreen/proc/update_for_view(client_view)
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if(screen_loc == "CENTER-7,CENTER-7" && view != client_view)
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var/list/actualview = getviewsize(client_view)
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view = client_view
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transform = matrix(actualview[1]/FULLSCREEN_OVERLAY_RESOLUTION_X, 0, 0, 0, actualview[2]/FULLSCREEN_OVERLAY_RESOLUTION_Y, 0)
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/obj/screen/fullscreen/proc/should_show_to(mob/mymob)
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if(!show_when_dead && mymob.stat == DEAD)
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return FALSE
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return TRUE
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/obj/screen/fullscreen/Destroy()
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severity = 0
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return ..()
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/obj/screen/fullscreen/brute
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icon_state = "brutedamageoverlay"
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layer = UI_DAMAGE_LAYER
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/obj/screen/fullscreen/oxy
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icon_state = "oxydamageoverlay"
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layer = UI_DAMAGE_LAYER
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/obj/screen/fullscreen/crit
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icon_state = "passage"
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layer = CRIT_LAYER
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/obj/screen/fullscreen/blind
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icon_state = "blackimageoverlay"
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layer = BLIND_LAYER
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/obj/screen/fullscreen/impaired
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icon_state = "impairedoverlay"
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/obj/screen/fullscreen/payback
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icon = 'icons/mob/screen_payback.dmi'
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icon_state = "payback"
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show_when_dead = TRUE
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/obj/screen/fullscreen/fog
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icon = 'icons/mob/screen_fog.dmi'
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icon_state = "fog"
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color = "#FF0000"
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/obj/screen/fullscreen/flash
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icon = 'icons/mob/screen_gen.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "flash"
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/obj/screen/fullscreen/flash/noise
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icon = 'icons/mob/screen_gen.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "noise"
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/obj/screen/fullscreen/high
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icon = 'icons/mob/screen_gen.dmi'
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screen_loc = "WEST,SOUTH to EAST,NORTH"
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icon_state = "druggy"
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/obj/screen/fullscreen/lighting_backdrop
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "flash"
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transform = matrix(200, 0, 0, 0, 200, 0)
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plane = LIGHTING_PLANE
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blend_mode = BLEND_OVERLAY
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show_when_dead = TRUE
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//Provides darkness to the back of the lighting plane
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/obj/screen/fullscreen/lighting_backdrop/lit
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invisibility = INVISIBILITY_LIGHTING
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layer = BACKGROUND_LAYER+21
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color = "#000"
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show_when_dead = TRUE
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//Provides whiteness in case you don't see lights so everything is still visible
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/obj/screen/fullscreen/lighting_backdrop/unlit
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layer = BACKGROUND_LAYER+20
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show_when_dead = TRUE
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/obj/screen/fullscreen/see_through_darkness
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icon_state = "nightvision"
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plane = LIGHTING_PLANE
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layer = LIGHTING_LAYER
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blend_mode = BLEND_ADD
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show_when_dead = TRUE
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/// An effect which tracks the cursor's location on the screen
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/obj/screen/fullscreen/cursor_catcher
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icon_state = "fullscreen_blocker" // Fullscreen semi transparent icon
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plane = HUD_PLANE
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mouse_opacity = MOUSE_OPACITY_ICON
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/// The mob whose cursor we are tracking.
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var/mob/owner
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/// Client view size of the scoping mob.
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var/list/view_list
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/// Pixel x we send to the scope component.
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var/given_x
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/// Pixel y we send to the scope component.
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var/given_y
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/// The turf we send to the scope component.
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var/turf/given_turf
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/// Mouse parameters, for calculation.
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var/mouse_params
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/// Links this up with a mob
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/obj/screen/fullscreen/cursor_catcher/proc/assign_to_mob(mob/owner)
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src.owner = owner
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view_list = getviewsize(owner.client.view)
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RegisterSignal(owner, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
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calculate_params()
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/// Update when the mob we're assigned to has moved
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/obj/screen/fullscreen/cursor_catcher/proc/on_move(atom/source, atom/oldloc, dir, forced)
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SIGNAL_HANDLER
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if(!given_turf)
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return
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var/x_offset = source.loc.x - oldloc.x
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var/y_offset = source.loc.y - oldloc.y
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given_turf = locate(given_turf.x + x_offset, given_turf.y + y_offset, given_turf.z)
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/obj/screen/fullscreen/cursor_catcher/MouseEntered(location, control, params)
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. = ..()
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MouseMove(location, control, params)
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if(usr == owner)
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calculate_params()
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/obj/screen/fullscreen/cursor_catcher/MouseMove(location, control, params)
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if(usr != owner)
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return
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mouse_params = params
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/obj/screen/fullscreen/cursor_catcher/proc/calculate_params()
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var/list/modifiers = params2list(mouse_params)
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var/icon_x = text2num(modifiers["icon-x"])
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var/icon_y = text2num(modifiers["icon-y"])
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var/our_x = round(icon_x / world.icon_size)
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var/our_y = round(icon_y / world.icon_size)
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given_turf = locate(owner.x + our_x - round(view_list[1] / 2), owner.y + our_y - round(view_list[2] / 2), owner.z)
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given_x = round(icon_x - world.icon_size * our_x, 1)
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given_y = round(icon_y - world.icon_size * our_y, 1)
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#undef FULLSCREEN_LAYER
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#undef BLIND_LAYER
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#undef CRIT_LAYER
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