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* LETS GOOOOOo * desc * steel review * ASYNC MAGIC! * lewcc review * i cant spell * async
118 lines
2.5 KiB
Plaintext
118 lines
2.5 KiB
Plaintext
/*
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Humans:
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Adds an exception for gloves, to allow special glove types like the ninja ones.
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Otherwise pretty standard.
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*/
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/mob/living/carbon/human/UnarmedAttack(atom/A, proximity)
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// Special glove functions:
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// If the gloves do anything, have them return 1 to stop
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// normal attack_hand() here.
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var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
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if(proximity && istype(G) && G.Touch(A, 1))
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return
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if(HAS_TRAIT(src, TRAIT_HULK))
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if(proximity) //no telekinetic hulk attack
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if(A.attack_hulk(src))
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return
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if(buckled && isstructure(buckled))
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var/obj/structure/S = buckled
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if(S.prevents_buckled_mobs_attacking())
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return
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if(SEND_SIGNAL(A, COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY, src) & COMPONENT_CANCEL_ATTACK_CHAIN)
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return
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A.attack_hand(src)
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/atom/proc/attack_hand(mob/user as mob)
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if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
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return TRUE
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/*
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/mob/living/carbon/human/RestrainedClickOn(atom/A) -- Handled by carbons
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return
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*/
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/mob/living/carbon/RestrainedClickOn(atom/A)
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return 0
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/mob/living/carbon/human/RangedAttack(atom/A, params)
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. = ..()
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if(gloves)
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var/obj/item/clothing/gloves/G = gloves
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if(istype(G) && G.Touch(A, 0)) // for magic gloves
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return
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if(HAS_TRAIT(src, TRAIT_LASEREYES) && a_intent == INTENT_HARM)
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LaserEyes(A)
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if(HAS_TRAIT(src, TRAIT_TELEKINESIS))
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A.attack_tk(src)
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if(isturf(A) && get_dist(src, A) <= 1)
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Move_Pulled(A)
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/*
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Animals & All Unspecified
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*/
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/mob/living/UnarmedAttack(atom/A)
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A.attack_animal(src)
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/mob/living/simple_animal/hostile/UnarmedAttack(atom/A)
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target = A
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AttackingTarget()
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/atom/proc/attack_animal(mob/user)
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return
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/mob/living/RestrainedClickOn(atom/A)
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return
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/*
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Aliens
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Defaults to same as monkey in most places
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*/
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/mob/living/carbon/alien/UnarmedAttack(atom/A)
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A.attack_alien(src)
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/atom/proc/attack_alien(mob/living/carbon/alien/user)
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attack_hand(user)
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/mob/living/carbon/alien/RestrainedClickOn(atom/A)
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return
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// Babby aliens
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/mob/living/carbon/alien/larva/UnarmedAttack(atom/A)
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A.attack_larva(src)
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/atom/proc/attack_larva(mob/user)
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return
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/*
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Slimes
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Nothing happening here
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*/
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/mob/living/simple_animal/slime/UnarmedAttack(atom/A)
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A.attack_slime(src)
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/atom/proc/attack_slime(mob/user)
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return
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/mob/living/simple_animal/slime/RestrainedClickOn(atom/A)
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return
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/*
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New Players:
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Have no reason to click on anything at all.
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*/
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/mob/new_player/ClickOn()
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return
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// pAIs are not intended to interact with anything in the world
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/mob/living/silicon/pai/UnarmedAttack(atom/A)
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return
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