Files
Paradise/code/controllers/subsystem/SSambience.dm
Contrabang d4cc3a6297 Adds a new config option to disable ambience and white noise (#22064)
* finally... sweet sweet silence...

* well it works

* oops
2023-09-10 17:12:15 +01:00

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/// The subsystem used to play ambience to users every now and then, makes them real excited.
SUBSYSTEM_DEF(ambience)
name = "Ambience"
flags = SS_BACKGROUND
priority = FIRE_PRIORITY_AMBIENCE
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
wait = 1 SECONDS
cpu_display = SS_CPUDISPLAY_LOW
///Assoc list of listening client - next ambience time
var/list/ambience_listening_clients = list()
/datum/controller/subsystem/ambience/Initialize()
if(GLOB.configuration.general.disable_ambient_noise)
flags |= SS_NO_FIRE
/datum/controller/subsystem/ambience/fire(resumed)
for(var/C in ambience_listening_clients)
var/client/client_iterator = C
if(isnull(client_iterator))
ambience_listening_clients -= client_iterator
continue
if(ambience_listening_clients[client_iterator] > world.time)
continue //Not ready for the next sound
var/area/current_area = get_area(client_iterator.mob)
var/ambience = safepick(current_area.ambientsounds)
if(!ambience)
continue
SEND_SOUND(client_iterator.mob, sound(ambience, repeat = 0, wait = 0, volume = 25 * client_iterator.prefs.get_channel_volume(CHANNEL_AMBIENCE), channel = CHANNEL_AMBIENCE))
ambience_listening_clients[client_iterator] = world.time + rand(current_area.min_ambience_cooldown, current_area.max_ambience_cooldown)