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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
/**
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* # Cleanup Subsystem
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*
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* For now, all it does is periodically clean the supplied global lists of any null values they may contain.
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*
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* Why is this important?
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*
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* Sometimes, these lists can gain nulls due to errors.
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* For example, when a dead player trasitions from the `dead_mob_list` to the `alive_mob_list`, a null value may get stuck in the dead mob list.
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* This can cause issues when other code tries to do things with the values in the list, but are instead met with null values.
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* These problems are incredibly hard to track down and fix, so this subsystem is a solution to that.
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*/
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SUBSYSTEM_DEF(cleanup)
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name = "Null cleanup"
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wait = 30 SECONDS
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flags = SS_POST_FIRE_TIMING
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priority = FIRE_PRIORITY_CLEANUP
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init_order = INIT_ORDER_CLEANUP
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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offline_implications = "Certain global lists will no longer be cleared of nulls, which may result in runtimes. No immediate action is needed."
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cpu_display = SS_CPUDISPLAY_LOW
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/// A list of global lists we want the subsystem to clean.
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var/list/lists_to_clean
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/datum/controller/subsystem/cleanup/Initialize()
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// If you want this subsystem to clean out nulls from a specific list, add it here.
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lists_to_clean = list(
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GLOB.clients = "clients",
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GLOB.player_list = "player_list",
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GLOB.mob_list = "mob_list",
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GLOB.alive_mob_list = "alive_mob_list",
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GLOB.dead_mob_list = "dead_mob_list",
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GLOB.human_list = "human_list",
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GLOB.carbon_list = "carbon_list"
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)
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/datum/controller/subsystem/cleanup/fire(resumed)
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for(var/L in lists_to_clean)
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var/list/_list = L
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var/prev_length = length(_list)
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listclearnulls(_list)
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if(length(_list) < prev_length)
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stack_trace("Found a null value in GLOB.[lists_to_clean[_list]]!")
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