Files
Paradise/code/controllers/subsystem/SSnightshift.dm
Gaxeer eda2102bdc Refactor: refactor security levels (#21899)
* refactor: datumize security levels

* refactor: implement `SSsecurity_level` for handling security level related stuff

* feat: returns back old `delta_alarm` sound

* refactor: adjust existing code to use `SSsecurity_level`

* fix: remove redundunt new init order

* fix: fix type in var

* refactor: apply reviewer changes

* fix: replace `can_fire=FALSE` with `ss_flags = SS_NO_FIRE`, as subsystem will never fire

* fix: use `flags` instead of `ss_flags` for subsystem

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* fix: replace old security level interactions

* feat: implement `Recover` proc for `SSsecurity_level`

* refactor: add clearer doc for `security_level_set_timer_id`  propery of `SSsecurirt_level`

* refactor: swap `security_level` datum properties to make it clearer to read

* refactor: move initialization code from `New` to `Initialize` for `/obj/machinery/firealarm`

* fix: revert back `delta_alarm` annoing sound, use `delta_claxon` on change to delta security level

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-10-14 21:46:49 +02:00

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SUBSYSTEM_DEF(nightshift)
name = "Night Shift"
init_order = INIT_ORDER_NIGHTSHIFT
priority = FIRE_PRIORITY_NIGHTSHIFT
wait = 600
flags = SS_NO_TICK_CHECK
offline_implications = "The game will no longer shift between day and night lighting. No immediate action is needed."
cpu_display = SS_CPUDISPLAY_LOW
var/nightshift_active = FALSE
var/nightshift_start_time = 702000 //7:30 PM, station time
var/nightshift_end_time = 270000 //7:30 AM, station time
var/nightshift_first_check = 30 SECONDS
var/high_security_mode = FALSE
/datum/controller/subsystem/nightshift/Initialize()
if(!GLOB.configuration.general.enable_night_shifts)
flags |= SS_NO_FIRE
if(GLOB.configuration.general.randomise_shift_time)
GLOB.gametime_offset = rand(0, 23) HOURS
/datum/controller/subsystem/nightshift/fire(resumed = FALSE)
if(world.time - SSticker.round_start_time < nightshift_first_check)
return
check_nightshift()
/datum/controller/subsystem/nightshift/proc/announce(message)
GLOB.minor_announcement.Announce(message, new_sound = 'sound/misc/notice2.ogg', new_title = "Automated Lighting System Announcement")
/datum/controller/subsystem/nightshift/proc/check_nightshift(check_canfire=FALSE)
if(check_canfire && !can_fire)
return
var/emergency = SSsecurity_level.get_current_level_as_number() >= SEC_LEVEL_RED
var/announcing = TRUE
var/time = station_time()
var/night_time = (time < nightshift_end_time) || (time > nightshift_start_time)
if(high_security_mode != emergency)
high_security_mode = emergency
if(night_time)
announcing = FALSE
if(!emergency)
announce("Restoring night lighting configuration to normal operation.")
else
announce("Disabling night lighting: Station is in a state of emergency.")
if(emergency)
night_time = FALSE
if(nightshift_active != night_time)
update_nightshift(night_time, announcing)
/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE)
nightshift_active = active
if(announce)
if(active)
announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
else
announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
for(var/A in GLOB.apcs)
var/obj/machinery/power/apc/APC = A
if(is_station_level(APC.z))
APC.set_nightshift(active)
CHECK_TICK