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* no more spaces * Matthew 10:22 * fixes * dgamerl review * Update code/modules/hydroponics/plant_genes.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/bot/ed209bot.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/mob/mob.dm * Update code/modules/pda/PDA.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * fuck * bah * Update tools/ci/check_grep2.py Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * oops * guh --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
67 lines
1.6 KiB
Plaintext
67 lines
1.6 KiB
Plaintext
SUBSYSTEM_DEF(spacedrift)
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name = "Space Drift"
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priority = FIRE_PRIORITY_SPACEDRIFT
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wait = 5
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flags = SS_NO_INIT|SS_KEEP_TIMING
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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offline_implications = "Mobs will no longer respect a lack of gravity. No immediate action is needed."
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cpu_display = SS_CPUDISPLAY_LOW
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/controller/subsystem/spacedrift/get_stat_details()
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return "P:[length(processing)]"
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/datum/controller/subsystem/spacedrift/get_metrics()
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. = ..()
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var/list/cust = list()
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cust["processing"] = length(processing)
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.["custom"] = cust
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/datum/controller/subsystem/spacedrift/fire(resumed = 0)
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if(!resumed)
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src.currentrun = processing.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/atom/movable/AM = currentrun[currentrun.len]
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currentrun.len--
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if(!AM)
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processing -= AM
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if(MC_TICK_CHECK)
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return
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continue
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if(AM.inertia_next_move > world.time)
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if(MC_TICK_CHECK)
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return
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continue
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if(!AM.loc || AM.loc != AM.inertia_last_loc || AM.Process_Spacemove(0))
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AM.inertia_dir = 0
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if(!AM.inertia_dir)
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AM.inertia_last_loc = null
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processing -= AM
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if(MC_TICK_CHECK)
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return
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continue
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var/old_dir = AM.dir
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var/old_loc = AM.loc
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AM.inertia_moving = TRUE
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step(AM, AM.inertia_dir)
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AM.inertia_moving = FALSE
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AM.inertia_next_move = world.time + AM.inertia_move_delay
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if(AM.loc == old_loc)
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AM.inertia_dir = 0
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AM.setDir(old_dir)
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AM.inertia_last_loc = AM.loc
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if(MC_TICK_CHECK)
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return
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