Files
Paradise/code/datums/beam.dm
Qwertytoforty 64456806a5 [READY FOR REVIEW] I killed bubblegum on hard mode and all I got was this stupid medal. Adds hard mode to megafauna. (#22016)
* hard mode stuff

* further progress

* more progress

* pausing work to fix bug

* lets pr this mess

* more progress saving as vacation soon

* sleep_check_qdel

* saving work

* medals into deconflicting

* icons

* Fix compilings, medals

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* yes

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* earliest of the returns

* icons

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* ah lateload, my beloved and hated with no debug points

* todoops

* requested changes

* move medals / move comment

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-09 21:45:41 +01:00

170 lines
4.9 KiB
Plaintext

//Beam Datum and effect
/datum/beam
var/atom/origin = null
var/atom/target = null
var/list/elements = list()
var/icon/base_icon = null
var/icon
var/icon_state = "" //icon state of the main segments of the beam
var/max_distance = 0
var/endtime = 0
var/sleep_time = 3
var/finished = FALSE
var/target_oldloc = null
var/origin_oldloc = null
var/static_beam = FALSE
var/beam_type = /obj/effect/ebeam //must be subtype
/datum/beam/New(beam_origin,beam_target,beam_icon='icons/effects/beam.dmi',beam_icon_state="b_beam",time=50,maxdistance=10,btype = /obj/effect/ebeam,beam_sleep_time=3)
endtime = world.time+time
origin = beam_origin
origin_oldloc = get_turf(origin)
target = beam_target
target_oldloc = get_turf(target)
sleep_time = beam_sleep_time
if(origin_oldloc == origin && target_oldloc == target)
static_beam = TRUE
max_distance = maxdistance
base_icon = new(beam_icon,beam_icon_state)
icon = beam_icon
icon_state = beam_icon_state
beam_type = btype
/datum/beam/proc/Start()
Draw()
while(!finished && origin && target && world.time < endtime && get_dist(origin,target)<max_distance && origin.z == target.z)
var/origin_turf = get_turf(origin)
var/target_turf = get_turf(target)
if(!static_beam && (origin_turf != origin_oldloc || target_turf != target_oldloc))
origin_oldloc = origin_turf //so we don't keep checking against their initial positions, leading to endless Reset()+Draw() calls
target_oldloc = target_turf
Reset()
Draw()
sleep(sleep_time)
qdel(src)
/datum/beam/proc/End()
finished = TRUE
/datum/beam/proc/Reset()
QDEL_LIST_CONTENTS(elements)
/datum/beam/Destroy()
Reset()
target = null
origin = null
return ..()
/datum/beam/proc/Draw()
var/Angle = round(get_angle(origin, target))
var/matrix/rot_matrix = matrix()
rot_matrix.Turn(Angle)
//Translation vector for origin and target
var/DX = (32*target.x+target.pixel_x)-(32*origin.x+origin.pixel_x)
var/DY = (32*target.y+target.pixel_y)-(32*origin.y+origin.pixel_y)
var/N = 0
var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement
for(N in 0 to length-1 step 32)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X
var/obj/effect/ebeam/X = new beam_type(origin_oldloc)
X.owner = src
elements |= X
//Assign icon, for main segments it's base_icon, for the end, it's icon+icon_state
//cropped by a transparent box of length-N pixel size
if(N+32>length)
var/icon/II = new(icon, icon_state)
II.DrawBox(null,1,(length-N),32,32)
X.icon = II
else
X.icon = base_icon
X.transform = rot_matrix
//Calculate pixel offsets (If necessary)
var/Pixel_x
var/Pixel_y
if(DX == 0)
Pixel_x = 0
else
Pixel_x = round(sin(Angle)+32*sin(Angle)*(N+16)/32)
if(DY == 0)
Pixel_y = 0
else
Pixel_y = round(cos(Angle)+32*cos(Angle)*(N+16)/32)
//Position the effect so the beam is one continous line
var/a
if(abs(Pixel_x)>32)
a = Pixel_x > 0 ? round(Pixel_x/32) : CEILING(Pixel_x/32, 1)
X.x += a
Pixel_x %= 32
if(abs(Pixel_y)>32)
a = Pixel_y > 0 ? round(Pixel_y/32) : CEILING(Pixel_y/32, 1)
X.y += a
Pixel_y %= 32
X.pixel_x = Pixel_x
X.pixel_y = Pixel_y
/obj/effect/ebeam
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
var/datum/beam/owner
/obj/effect/ebeam/ex_act(severity)
return
/obj/effect/ebeam/Destroy()
owner = null
return ..()
/obj/effect/ebeam/singularity_pull()
return
/obj/effect/ebeam/singularity_act()
return
/obj/effect/ebeam/deadly/Crossed(atom/A, oldloc)
..()
A.ex_act(1)
/obj/effect/ebeam/vetus/Destroy()
for(var/mob/living/M in get_turf(src))
M.electrocute_act(20, "the giant arc", flags = SHOCK_NOGLOVES) //fuck your gloves.
return ..()
/obj/effect/ebeam/disintegration_telegraph
alpha = 100
layer = ON_EDGED_TURF_LAYER
/obj/effect/ebeam/disintegration
layer = ON_EDGED_TURF_LAYER
/obj/effect/ebeam/disintegration/Crossed(atom/A, oldloc)
..()
if(!isliving(A))
return
var/mob/living/L = A
var/damage = 50
if(L.stat == DEAD)
visible_message("<span class='danger'>[L] is disintegrated by the beam!</span>")
L.dust()
if(isliving(owner.origin))
var/mob/living/O = owner.origin
if(faction_check(O.faction, L.faction, FALSE))
return
damage = 70 - ((O.health / O.maxHealth) * 20)
playsound(L,'sound/weapons/sear.ogg', 50, TRUE, -4)
to_chat(L, "<span class='userdanger'>You're struck by a disintegration laser!</span>")
var/limb_to_hit = L.get_organ(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
var/armor = L.run_armor_check(limb_to_hit, LASER)
L.apply_damage(damage, BURN, limb_to_hit, armor)
/atom/proc/Beam(atom/BeamTarget,icon_state="b_beam",icon='icons/effects/beam.dmi',time=50, maxdistance=10,beam_type=/obj/effect/ebeam,beam_sleep_time=3)
var/datum/beam/newbeam = new(src,BeamTarget,icon,icon_state,time,maxdistance,beam_type,beam_sleep_time)
INVOKE_ASYNC(newbeam, TYPE_PROC_REF(/datum/beam, Start))
return newbeam