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Paradise/code/datums/components/boss_music.dm
Qwertytoforty 64456806a5 [READY FOR REVIEW] I killed bubblegum on hard mode and all I got was this stupid medal. Adds hard mode to megafauna. (#22016)
* hard mode stuff

* further progress

* more progress

* pausing work to fix bug

* lets pr this mess

* more progress saving as vacation soon

* sleep_check_qdel

* saving work

* medals into deconflicting

* icons

* Fix compilings, medals

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* yes

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* earliest of the returns

* icons

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* ah lateload, my beloved and hated with no debug points

* todoops

* requested changes

* move medals / move comment

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-09 21:45:41 +01:00

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/**
* Attaches to a hostile simplemob and plays that music while they have a target.
*/
/datum/component/boss_music
///The music track we will play to players.
var/boss_track
///How long the track is, used to clear players out when the music is supposed to end.
var/track_duration
///List of all mobs listening to the boss music currently. Cleared on Destroy or after `track_duration`.
var/list/players_listening_uids = list()
///List of callback timers, used to clear out mobs listening to boss music after `track_duration`.
var/list/music_callbacks = list()
/datum/component/boss_music/Initialize(boss_track, track_duration)
. = ..()
if(!ishostile(parent))
return COMPONENT_INCOMPATIBLE
src.boss_track = boss_track
src.track_duration = track_duration
/datum/component/boss_music/Destroy(force, silent)
. = ..()
for(var/callback in music_callbacks)
deltimer(callback)
music_callbacks = null
for(var/player_refs in players_listening_uids)
clear_target(player_refs)
players_listening_uids = null
/datum/component/boss_music/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HOSTILE_FOUND_TARGET, PROC_REF(on_target_found))
/datum/component/boss_music/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_HOSTILE_FOUND_TARGET)
return ..()
///Handles giving the boss music to a new target the fauna has recieved.
///Keeps track of them to not repeatedly overwrite its own track.
/datum/component/boss_music/proc/on_target_found(atom/source, mob/new_target)
SIGNAL_HANDLER
if(QDELETED(source) || !istype(new_target))
return
var/target_uid = new_target.UID()
if(target_uid in players_listening_uids)
return
players_listening_uids += target_uid
RegisterSignal(new_target, COMSIG_MOB_DEATH, PROC_REF(on_mob_death))
music_callbacks += addtimer(CALLBACK(src, PROC_REF(clear_target), target_uid), track_duration, TIMER_STOPPABLE)
new_target.playsound_local(new_target, boss_track, 200, FALSE, channel = CHANNEL_BOSS_MUSIC, pressure_affected = FALSE, use_reverb = FALSE)
///Called when a mob listening to boss music dies- ends their music early.
/datum/component/boss_music/proc/on_mob_death(mob/living/source)
SIGNAL_HANDLER
var/target_uid = source.UID()
clear_target(target_uid)
///Removes `old_target` from the list of players listening, and stops their music if it is still playing.
///This allows them to have music played again if they re-enter combat with this fauna.
/datum/component/boss_music/proc/clear_target(incoming_uid)
players_listening_uids -= incoming_uid
var/mob/old_target = locateUID(incoming_uid)
if(old_target)
UnregisterSignal(old_target, COMSIG_MOB_DEATH)
old_target.stop_sound_channel(CHANNEL_BOSS_MUSIC)