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* Ports baby watcher from TG* * ah. I see. Alphabetical. Should have seen that coming. * here comes the better mapped boi 🎵 * removes recursive_loc_check, uses get. also removes the debug always place WHOOPS * fixes arguments, need to update and edit map * adds bombable turfs * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * changes * /// * R-R-R-RUN IT BACK * Update code/modules/awaymissions/mob_spawn.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * oops spacing * part 1/2 * Update code/modules/awaymissions/mission_code/ruins/watcher_grave.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * 2 / 2 * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
/**
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* Mapping component which adds examine text to a corpse that is removed on revival (in case for some reason someone revives your space ruin mob)
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* For immersive environmental story telling
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*/
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/datum/component/corpse_description
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/// What do we display on examine?
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var/description_text = ""
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/// What do we display if examined by a clown?
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var/naive_description = ""
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/datum/component/corpse_description/Initialize(description_text = "", naive_description = "")
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. = ..()
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.description_text = description_text
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src.naive_description = naive_description
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/datum/component/corpse_description/RegisterWithParent()
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examined))
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RegisterSignal(parent, COMSIG_LIVING_REVIVE, PROC_REF(signal_qdel))
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/datum/component/corpse_description/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_PARENT_EXAMINE, COMSIG_LIVING_REVIVE))
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/datum/component/corpse_description/proc/on_examined(mob/living/corpse, mob/corpse_inspector, list/examine_list)
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SIGNAL_HANDLER
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if(corpse.stat != DEAD || !description_text)
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return // Why the hell you put this on them then
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if(naive_description && HAS_TRAIT(corpse_inspector, TRAIT_COMIC_SANS))
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examine_list += "<span class='notice'>[naive_description]</span>"
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return
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examine_list += "<span class='notice'>[description_text]</span>"
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