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Paradise/code/datums/components/footstep.dm
Bm0n 2ca533cbdf Crawling sounds (#19902)
* ports crawlingsound

* hal review

* as above

* fixes people with no legs making no crawling sound
2022-12-19 23:44:07 +00:00

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///Footstep component. Plays footsteps at parents location when it is appropriate.
/datum/component/footstep
///How many steps the parent has taken since the last time a footstep was played.
var/steps = 0
///volume determines the extra volume of the footstep. This is multiplied by the base volume, should there be one.
var/volume
///e_range stands for extra range - aka how far the sound can be heard. This is added to the base value and ignored if there isn't a base value.
var/e_range
///footstep_type is a define which determines what kind of sounds should get chosen.
var/footstep_type
///This can be a list OR a soundfile OR null. Determines whatever sound gets played.
var/footstep_sounds
///Whether or not to add variation to the sounds played
var/sound_vary = FALSE
/datum/component/footstep/Initialize(footstep_type_ = FOOTSTEP_MOB_BAREFOOT, volume_ = 0.5, e_range_ = -8, vary)
if(!ismovable(parent))
return COMPONENT_INCOMPATIBLE
volume = volume_
e_range = e_range_
footstep_type = footstep_type_
sound_vary = vary
switch(footstep_type)
if(FOOTSTEP_MOB_HUMAN)
if(!ishuman(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_humanstep))
return
if(FOOTSTEP_MOB_CLAW)
footstep_sounds = GLOB.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
footstep_sounds = GLOB.barefootstep
if(FOOTSTEP_MOB_HEAVY)
footstep_sounds = GLOB.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
footstep_sounds = GLOB.footstep
if(FOOTSTEP_MOB_SLIME)
footstep_sounds = 'sound/effects/footstep/slime1.ogg'
if(FOOTSTEP_OBJ_MACHINE)
footstep_sounds = 'sound/effects/bang.ogg'
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine)) //Note that this doesn't get called for humans.
return
if(FOOTSTEP_OBJ_ROBOT)
footstep_sounds = 'sound/effects/tank_treads.ogg'
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep_machine)) //Note that this doesn't get called for humans.
return
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(play_simplestep)) //Note that this doesn't get called for humans.
///Prepares a footstep. Determines if it should get played. Returns the turf it should get played on. Note that it is always a /turf/simulated/floor (eventually /turf/open)
/datum/component/footstep/proc/prepare_step()
var/turf/simulated/floor/T = get_turf(parent)
if(!istype(T))
return
var/mob/living/LM = parent
if(!T.footstep || !(LM.mobility_flags & MOBILITY_MOVE) || LM.buckled || LM.throwing || LM.flying || istype(LM.loc, /obj/machinery/atmospherics))
return
steps++
if(steps >= 6)
steps = 0
if(steps % 2)
return
if(steps != 0 && !has_gravity(LM, T)) // don't need to step as often when you hop around
return
if(IS_HORIZONTAL(LM)) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * volume, falloff_distance = 1, vary = sound_vary)
return
if(ishuman(LM))
var/mob/living/carbon/human/H = LM
if(!H.get_organ(BODY_ZONE_L_LEG) && !H.get_organ(BODY_ZONE_R_LEG))
return
if(H.m_intent == MOVE_INTENT_WALK)
return// stealth
return T
/datum/component/footstep/proc/play_simplestep()
SIGNAL_HANDLER
var/turf/simulated/floor/T = prepare_step()
if(!T)
return
if(isfile(footstep_sounds) || istext(footstep_sounds))
playsound(T, footstep_sounds, volume, falloff_distance = 1, vary = sound_vary)
return
var/turf_footstep
switch(footstep_type)
if(FOOTSTEP_MOB_CLAW)
turf_footstep = T.clawfootstep
if(FOOTSTEP_MOB_BAREFOOT)
turf_footstep = T.barefootstep
if(FOOTSTEP_MOB_HEAVY)
turf_footstep = T.heavyfootstep
if(FOOTSTEP_MOB_SHOE)
turf_footstep = T.footstep
if(!turf_footstep)
return
playsound(T, pick(footstep_sounds[turf_footstep][1]), footstep_sounds[turf_footstep][2] * volume, TRUE, footstep_sounds[turf_footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
/datum/component/footstep/proc/play_humanstep()
SIGNAL_HANDLER
if(HAS_TRAIT(parent, TRAIT_SILENT_FOOTSTEPS))
return
var/turf/simulated/floor/T = prepare_step()
if(!T)
return
var/mob/living/carbon/human/H = parent
if((H.wear_suit?.body_parts_covered | H.w_uniform?.body_parts_covered | H.shoes?.body_parts_covered) & FEET)
// we are wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * volume,
TRUE,
GLOB.footstep[T.footstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
else
if(H.dna.species.special_step_sounds)
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE, falloff_distance = 1, vary = sound_vary)
else
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * volume,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e_range, falloff_distance = 1, vary = sound_vary)
///Prepares a footstep for machine walking
/datum/component/footstep/proc/play_simplestep_machine()
SIGNAL_HANDLER
var/turf/simulated/floor/T = get_turf(parent)
if(!istype(T))
return
playsound(T, footstep_sounds, 50, falloff_distance = 1, vary = sound_vary)