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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
/**
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* A click based spell targeting system. The clicked atom will be used to determine who/what to target
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*/
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/datum/spell_targeting/click
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use_intercept_click = TRUE
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try_auto_target = TRUE
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/// How big the radius around the clicked atom is to find clicked_atom suitable target. -1 is only the selected atom is considered
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var/click_radius = 1
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var/random_target_priority = SPELL_TARGET_CLOSEST
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/datum/spell_targeting/click/choose_targets(mob/user, obj/effect/proc_holder/spell/spell, params, atom/clicked_atom)
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var/list/targets = list()
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if(valid_target(clicked_atom, user, spell))
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targets.Add(clicked_atom)
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if(length(targets) >= max_targets || click_radius < 0)
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return targets
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var/list/found_others = list()
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for(var/atom/target in range(click_radius, clicked_atom) - clicked_atom)
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if(valid_target(target, user, spell))
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found_others += target
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if(max_targets >= length(found_others) + length(targets))
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targets.Add(found_others)
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else
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switch(random_target_priority) //Add in the rest
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if(SPELL_TARGET_RANDOM)
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while(length(targets) < max_targets && length(found_others)) // Add the others
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targets.Add(pick_n_take(found_others))
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if(SPELL_TARGET_CLOSEST)
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// Take the first X. Byond's view/range procs already keep distance in mind. Will have a bias towards the left targets due to this
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targets += found_others.Copy(1, max_targets - length(targets) + 1)
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return targets
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