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* Moves alien verbs to spells * lol * Standardization, polish, making alien plasma huds more consistant * The very cursed way of handling touch spells * logging + more polish * snakecase + documentation * finishing touches * oops, ty henri Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * sprites from TGstation * sprites, again * oops * farie's review part 1 * farie's review p2, signals * Erics PR compat * farie's review 3 * that too * the shawnshank redemption * boink * removes larva transfer plasma * you want a sprite cranberry? * TM fix 1 * FUCK I BROKE LOGGING * bam * final touches --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
/obj/effect/proc_holder/spell/alien_spell/neurotoxin
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name = "Neurotoxin spit"
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desc = "This ability allows you to fire some neurotoxin. Knocks down anyone you hit, applies a small amount of stamina damage as well."
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base_cooldown = 5 SECONDS
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plasma_cost = 50
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selection_activated_message = "<span class='notice'><B>Your prepare some neurotoxin!</B></span>"
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selection_deactivated_message = "<span class='notice'><B>You swallow your prepared neurotoxin.</B></span>"
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var/neurotoxin_type = /obj/item/projectile/bullet/neurotoxin
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action_icon_state = "alien_neurotoxin_0"
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active = FALSE
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/obj/effect/proc_holder/spell/alien_spell/neurotoxin/create_new_targeting()
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return new /datum/spell_targeting/clicked_atom
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/obj/effect/proc_holder/spell/alien_spell/neurotoxin/update_icon_state()
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if(!action)
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return
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action.button_icon_state = "alien_neurotoxin_[active]"
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action.UpdateButtonIcon()
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/obj/effect/proc_holder/spell/alien_spell/neurotoxin/cast(list/targets, mob/living/carbon/user)
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var/target = targets[1]
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var/turf/T = user.loc
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var/turf/U = get_step(user, user.dir) // A little aimbot is fine
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if(!istype(U) || !istype(T))
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return FALSE
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var/obj/item/projectile/bullet/neurotoxin/neurotoxin = new neurotoxin_type(user.loc)
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neurotoxin.current = get_turf(user)
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neurotoxin.original = target
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neurotoxin.firer = user
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neurotoxin.preparePixelProjectile(target, get_turf(target), user)
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neurotoxin.fire()
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user.newtonian_move(get_dir(U, T))
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return TRUE
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