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* Fixes Lichdom preventing proper wizard round end * move stuff around * tab * Update code/datums/spells/lichdom.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> --------- Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
178 lines
6.8 KiB
Plaintext
178 lines
6.8 KiB
Plaintext
/obj/effect/proc_holder/spell/lichdom
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name = "Bind Soul"
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desc = "A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use."
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school = "necromancy"
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base_cooldown = 10
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clothes_req = FALSE
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centcom_cancast = FALSE
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invocation = "NECREM IMORTIUM!"
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invocation_type = "shout"
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level_max = 0 //cannot be improved
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cooldown_min = 10
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var/marked_item_uid
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var/mob/living/current_body
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var/resurrections = 0
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var/existence_stops_round_end = FALSE
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action_icon_state = "skeleton"
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/obj/effect/proc_holder/spell/lichdom/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/lichdom/Destroy()
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for(var/datum/mind/M in SSticker.mode.wizards) //Make sure no other bones are about
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for(var/obj/effect/proc_holder/spell/S in M.spell_list)
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if(istype(S,/obj/effect/proc_holder/spell/lichdom) && S != src)
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return ..()
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if(existence_stops_round_end)
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GLOB.configuration.gamemode.disable_certain_round_early_end = FALSE
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return ..()
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/obj/effect/proc_holder/spell/lichdom/cast(list/targets, mob/user = usr)
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for(var/mob/M in targets)
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if(stat_allowed)
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attempt_revive(M)
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else if(!marked_item_uid)
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attempt_mark_item(M)
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/obj/effect/proc_holder/spell/lichdom/proc/attempt_revive(mob/user)
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// Can only cast when unconscious/dead
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if(user.stat == CONSCIOUS)
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to_chat(user, "<span class='notice'>You aren't dead enough to revive!</span>")
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cooldown_handler.revert_cast()
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return
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// Body was destroyed
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if(QDELETED(current_body))
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to_chat(user, "<span class='warning'>Your body is gone!</span>")
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return
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// Phylactery was destroyed
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var/obj/item/marked_item = locateUID(marked_item_uid)
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if(QDELETED(marked_item))
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to_chat(user, "<span class='warning'>Your phylactery is gone!</span>")
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return
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// Wrong z-level
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var/turf/body_turf = get_turf(current_body)
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var/turf/item_turf = get_turf(marked_item)
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if(body_turf.z != item_turf.z)
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to_chat(user, "<span class='warning'>Your phylactery is out of range!</span>")
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return
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if(isobserver(user))
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var/mob/dead/observer/O = user
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O.reenter_corpse()
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// Clean up the old body
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if(!QDELETED(current_body))
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if(iscarbon(current_body))
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var/mob/living/carbon/C = current_body
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for(var/obj/item/W in C)
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C.unEquip(W)
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// Give a hint as to where the body is
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var/wheres_wizdo = dir2text(get_dir(body_turf, item_turf))
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if(wheres_wizdo)
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current_body.visible_message("<span class='warning'>Suddenly [current_body.name]'s corpse falls to pieces! You see a strange energy rise from the remains, and speed off towards the [wheres_wizdo]!</span>")
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body_turf.Beam(item_turf, icon_state = "lichbeam", icon = 'icons/effects/effects.dmi', time = 10 + 10 * resurrections, maxdistance = INFINITY)
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UnregisterSignal(current_body, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_Z_CHANGED))
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current_body.dust()
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var/stun_time = (1 + resurrections++) * 20 SECONDS
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var/mob/living/carbon/human/lich = new /mob/living/carbon/human(item_turf)
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lich.set_species(/datum/species/skeleton/lich)
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lich.real_name = user.mind.name
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lich.Weaken(stun_time)
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user.mind.transfer_to(lich)
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equip_lich(lich)
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RegisterSignal(lich, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_Z_CHANGED), PROC_REF(check_revivability_handler))
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current_body = lich
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cooldown_handler.recharge_duration += 1 MINUTES
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to_chat(lich, "<span class='warning'>Your bones clatter and shudder as they're pulled back into this world!</span>")
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/obj/effect/proc_holder/spell/lichdom/proc/attempt_mark_item(mob/user)
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var/obj/item/target = user.get_active_hand()
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if(!target)
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to_chat(user, "<span class='warning'>You must hold an item you wish to make your phylactery!</span>")
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return
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if(target.flags & (ABSTRACT|NODROP))
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to_chat(user, "<span class='warning'>[target] cannot be used as your phylactery!</span>")
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return
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if(!do_after(user, 5 SECONDS, target = target))
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to_chat(user, "<span class='warning'>Your soul snaps back to your body as you drop [target]!</span>")
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return
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name = "RISE!"
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desc = "Rise from the dead! You will reform at the location of your phylactery and your old body will crumble away."
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stat_allowed = UNCONSCIOUS
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cooldown_handler.recharge_duration = 3 MINUTES
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cooldown_handler.revert_cast()
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if(action && action.button)
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action.name = action.button.name = name
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action.desc = action.button.desc = desc
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target.name = "ensouled [target.name]"
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target.desc += "<br><span class='warning'>A terrible aura surrounds this item, its very existence is offensive to life itself...</span>"
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target.color = "#003300"
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marked_item_uid = target.UID()
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current_body = user.mind.current
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.set_species(/datum/species/skeleton/lich)
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H.unEquip(H.wear_suit)
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H.unEquip(H.head)
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H.unEquip(H.shoes)
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H.unEquip(H.head)
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equip_lich(H)
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RegisterSignal(target, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_Z_CHANGED), PROC_REF(check_revivability_handler))
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RegisterSignal(current_body, list(COMSIG_PARENT_QDELETING, COMSIG_MOVABLE_Z_CHANGED), PROC_REF(check_revivability_handler))
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to_chat(user, "<span class='userdanger'>With a hideous feeling of emptiness you watch in horrified fascination as skin sloughs off bone! Blood boils, nerves disintegrate, eyes boil in their sockets! As your organs crumble to dust in your fleshless chest you come to terms with your choice. You're a lich!</span>")
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existence_stops_round_end = TRUE
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GLOB.configuration.gamemode.disable_certain_round_early_end = TRUE
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/obj/effect/proc_holder/spell/lichdom/proc/is_revive_possible()
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var/obj/item/marked_item = locateUID(marked_item_uid)
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if(QDELETED(marked_item))
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return FALSE
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if(QDELETED(current_body))
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return FALSE
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var/turf/body_turf = get_turf(current_body)
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var/turf/item_turf = get_turf(marked_item)
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if(body_turf.z != item_turf.z)
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return FALSE
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return TRUE
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/obj/effect/proc_holder/spell/lichdom/proc/check_revivability_handler()
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SIGNAL_HANDLER
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// There are other liches about, so round may still continue
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for(var/datum/mind/M in SSticker.mode.wizards)
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for(var/obj/effect/proc_holder/spell/lichdom/S in M.spell_list)
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if(S == src)
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continue
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// Other lich can still revive
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if(S.is_revive_possible())
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return
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// Other lich is still alive
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if(!QDELETED(S.current_body) && S.current_body.stat != DEAD)
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return
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GLOB.configuration.gamemode.disable_certain_round_early_end = is_revive_possible()
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/obj/effect/proc_holder/spell/lichdom/proc/equip_lich(mob/living/carbon/human/H)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/black(H), SLOT_HUD_OUTER_SUIT)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/black(H), SLOT_HUD_HEAD)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(H), SLOT_HUD_SHOES)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), SLOT_HUD_JUMPSUIT)
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