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* undo all of it * flags * back * head/mask * left * right * Cuffs * other name changes * ID and PDA * idk about calling them SLOT_HUD now * glasses, gloves, and shoes, oh my! * the rest * comment
74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
/obj/effect/proc_holder/spell/touch
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var/hand_path = /obj/item/melee/touch_attack
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var/obj/item/melee/touch_attack/attached_hand = null
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var/on_remove_message = TRUE
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invocation_type = "none" //you scream on connecting, not summoning
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/obj/effect/proc_holder/spell/touch/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/touch/Click(mob/user = usr)
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if(attached_hand)
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discharge_hand(user, TRUE)
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return FALSE
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charge_hand(user)
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/obj/effect/proc_holder/spell/touch/proc/charge_hand(mob/living/carbon/user)
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var/hand_handled = 1
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attached_hand = new hand_path(src)
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RegisterSignal(user, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(discharge_hand))
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if(isalien(user))
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user.put_in_hands(attached_hand)
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return
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if(user.hand) //left active hand
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if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_LEFT_HAND, FALSE, TRUE))
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if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_RIGHT_HAND, FALSE, TRUE))
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hand_handled = 0
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else //right active hand
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if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_RIGHT_HAND, FALSE, TRUE))
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if(!user.equip_to_slot_if_possible(attached_hand, SLOT_HUD_LEFT_HAND, FALSE, TRUE))
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hand_handled = 0
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if(!hand_handled)
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qdel(attached_hand)
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attached_hand = null
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to_chat(user, "<span class='warning'>Your hands are full!</span>")
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return 0
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to_chat(user, "<span class='notice'>You channel the power of the spell to your hand.</span>")
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return 1
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/obj/effect/proc_holder/spell/touch/proc/discharge_hand(atom/target, any = FALSE)
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SIGNAL_HANDLER
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var/mob/living/carbon/user = action.owner
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if(!istype(attached_hand))
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return
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if(!any && attached_hand != user.get_active_hand())
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return
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QDEL_NULL(attached_hand)
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if(on_remove_message)
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to_chat(user, "<span class='notice'>You draw the power out of your hand.</span>")
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/obj/effect/proc_holder/spell/touch/disintegrate
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name = "Disintegrate"
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desc = "This spell charges your hand with vile energy that can be used to violently explode victims."
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hand_path = /obj/item/melee/touch_attack/disintegrate
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school = "evocation"
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base_cooldown = 600
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clothes_req = TRUE
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon_state = "gib"
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/obj/effect/proc_holder/spell/touch/flesh_to_stone
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name = "Flesh to Stone"
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desc = "This spell charges your hand with the power to turn victims into inert statues for a long period of time."
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hand_path = /obj/item/melee/touch_attack/fleshtostone
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school = "transmutation"
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base_cooldown = 600
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clothes_req = TRUE
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cooldown_min = 200 //100 deciseconds reduction per rank
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action_icon_state = "statue"
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