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Paradise/code/datums/spells/wizard_spells.dm
datlo ff53bdd87f Buff wizard apprentice, limits to one per wizard (The Sequel) (#23258)
* Buff wizard apprentice, limits to one per wizard

* Update restoration apprentice

* fix name of staff of healing

* rebuild tgui

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Apply snake case

* Update tgui.bundle.js

* Update code/game/gamemodes/wizard/artefact.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* remove forcewall from stealth

* tgui update and useless comment removal

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* update tgui

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-12-14 20:35:21 +00:00

481 lines
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/obj/effect/proc_holder/spell/projectile/magic_missile
name = "Magic Missile"
desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
school = "evocation"
base_cooldown = 200
clothes_req = TRUE
invocation = "FORTI GY AMA"
invocation_type = "shout"
cooldown_min = 60 //35 deciseconds reduction per rank
proj_icon_state = "magicm"
proj_name = "a magic missile"
proj_lingering = 1
proj_type = "/obj/effect/proc_holder/spell/inflict_handler/magic_missile"
proj_lifespan = 20
proj_step_delay = 2
proj_trail = 1
proj_trail_lifespan = 5
proj_trail_icon_state = "magicmd"
action_icon_state = "magicm"
sound = 'sound/magic/magic_missile.ogg'
/obj/effect/proc_holder/spell/projectile/magic_missile/create_new_targeting()
var/datum/spell_targeting/targeted/T = new()
T.allowed_type = /mob/living
T.max_targets = INFINITY
return T
/obj/effect/proc_holder/spell/inflict_handler/magic_missile
amt_weakened = 6 SECONDS
sound = 'sound/magic/mm_hit.ogg'
/obj/effect/proc_holder/spell/projectile/honk_missile
name = "Honk Missile"
desc = "This spell fires several, slow moving, magic bikehorns at nearby targets."
school = "evocation"
base_cooldown = 60
clothes_req = FALSE
invocation = "HONK GY AMA"
invocation_type = "shout"
cooldown_min = 60 //35 deciseconds reduction per rank
proj_icon = 'icons/obj/items.dmi'
proj_icon_state = "bike_horn"
proj_name = "A bike horn"
proj_lingering = 1
proj_type = "/obj/effect/proc_holder/spell/inflict_handler/honk_missile"
proj_lifespan = 20
proj_step_delay = 5
proj_trail_icon = 'icons/obj/items.dmi'
proj_trail = 1
proj_trail_lifespan = 5
proj_trail_icon_state = "bike_horn"
action_icon_state = "magicm"
sound = 'sound/items/bikehorn.ogg'
/obj/effect/proc_holder/spell/projectile/honk_missile/create_new_targeting()
var/datum/spell_targeting/targeted/T = new()
T.allowed_type = /mob/living
T.max_targets = INFINITY
return T
/obj/effect/proc_holder/spell/inflict_handler/honk_missile
amt_weakened = 6 SECONDS
sound = 'sound/items/bikehorn.ogg'
/obj/effect/proc_holder/spell/noclothes
name = "No Clothes"
desc = "This always-on spell allows you to cast magic without your garments."
action_icon_state = "no_clothes"
/obj/effect/proc_holder/spell/noclothes/create_new_targeting()
return new /datum/spell_targeting/self // Dummy value
/obj/effect/proc_holder/spell/genetic/mutate
name = "Mutate"
desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
school = "transmutation"
base_cooldown = 400
clothes_req = TRUE
invocation = "BIRUZ BENNAR"
invocation_type = "shout"
message = "<span class='notice'>You feel strong! You feel a pressure building behind your eyes!</span>"
centcom_cancast = FALSE
traits = list(TRAIT_LASEREYES)
duration = 300
cooldown_min = 300 //25 deciseconds reduction per rank
action_icon_state = "mutate"
sound = 'sound/magic/mutate.ogg'
/obj/effect/proc_holder/spell/genetic/mutate/Initialize(mapload)
. = ..()
mutations = list(GLOB.hulkblock)
/obj/effect/proc_holder/spell/genetic/mutate/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/smoke
name = "Smoke"
desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
school = "conjuration"
base_cooldown = 120
clothes_req = FALSE
invocation = "none"
invocation_type = "none"
cooldown_min = 20 //25 deciseconds reduction per rank
smoke_type = SMOKE_COUGHING
smoke_amt = 10
action_icon_state = "smoke"
/obj/effect/proc_holder/spell/smoke/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/emplosion/disable_tech
name = "Disable Tech"
desc = "This spell disables all weapons, cameras and most other technology in range."
base_cooldown = 400
clothes_req = TRUE
invocation = "NEC CANTIO"
invocation_type = "shout"
cooldown_min = 200 //50 deciseconds reduction per rank
emp_heavy = 6
emp_light = 10
sound = 'sound/magic/disable_tech.ogg'
/obj/effect/proc_holder/spell/turf_teleport/blink
name = "Blink"
desc = "This spell randomly teleports you a short distance."
school = "abjuration"
base_cooldown = 20
clothes_req = TRUE
invocation = "none"
invocation_type = "none"
cooldown_min = 5 //4 deciseconds reduction per rank
smoke_type = SMOKE_HARMLESS
smoke_amt = 1
inner_tele_radius = 0
outer_tele_radius = 6
centcom_cancast = FALSE //prevent people from getting to centcom
action_icon_state = "blink"
sound1 = 'sound/magic/blink.ogg'
sound2 = 'sound/magic/blink.ogg'
/obj/effect/proc_holder/spell/turf_teleport/blink/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/area_teleport/teleport
name = "Teleport"
desc = "This spell teleports you to a type of area of your selection."
school = "abjuration"
base_cooldown = 600
clothes_req = TRUE
invocation = "SCYAR NILA"
invocation_type = "shout"
cooldown_min = 200 //100 deciseconds reduction per rank
smoke_amt = 5
action_icon_state = "spell_teleport"
sound1 = 'sound/magic/teleport_diss.ogg'
sound2 = 'sound/magic/teleport_app.ogg'
/obj/effect/proc_holder/spell/area_teleport/teleport/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/return_to_teacher
name = "Return to Teacher"
desc = "This spell teleports you back to your teacher."
school = "abjuration"
base_cooldown = 30 SECONDS
clothes_req = TRUE
invocation = "SCYAR TESO"
invocation_type = "shout"
cooldown_min = 10 SECONDS
action_icon_state = "spell_teleport"
var/datum/mind/teacher
/obj/effect/proc_holder/spell/return_to_teacher/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/return_to_teacher/cast(list/targets, mob/living/user = usr)
if(!(teacher && teacher.current))
to_chat(user, "<span class='danger'>The link to your teacher is broken!</span>")
return
do_teleport(user, teacher.current, 1, sound_in = 'sound/magic/blink.ogg', sound_out = 'sound/magic/blink.ogg', safe_turf_pick = TRUE)
/obj/effect/proc_holder/spell/forcewall
name = "Force Wall"
desc = "This spell creates a 3 tile wide unbreakable wall that only you can pass through, and does not need wizard garb. Lasts 30 seconds."
school = "transmutation"
base_cooldown = 15 SECONDS
clothes_req = FALSE
invocation = "TARCOL MINTI ZHERI"
invocation_type = "whisper"
sound = 'sound/magic/forcewall.ogg'
action_icon_state = "shield"
cooldown_min = 5 SECONDS //25 deciseconds reduction per rank
var/wall_type = /obj/effect/forcefield/wizard
/obj/effect/proc_holder/spell/forcewall/create_new_targeting()
return new /datum/spell_targeting/self
/obj/effect/proc_holder/spell/forcewall/cast(list/targets, mob/user = usr)
new wall_type(get_turf(user), user)
if(user.dir == SOUTH || user.dir == NORTH)
new wall_type(get_step(user, EAST), user)
new wall_type(get_step(user, WEST), user)
else
new wall_type(get_step(user, NORTH), user)
new wall_type(get_step(user, SOUTH), user)
/obj/effect/proc_holder/spell/aoe/conjure/timestop
name = "Stop Time"
desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen."
base_cooldown = 500
clothes_req = TRUE
invocation = "TOKI WO TOMARE"
invocation_type = "shout"
cooldown_min = 100
summon_amt = 1
delay = 0
action_icon_state = "time"
summon_type = list(/obj/effect/timestop/wizard)
aoe_range = 0
/obj/effect/proc_holder/spell/aoe/conjure/carp
name = "Summon Carp"
desc = "This spell conjures a simple carp."
school = "conjuration"
base_cooldown = 1200
clothes_req = TRUE
invocation = "NOUK FHUNMM SACP RISSKA"
invocation_type = "shout"
summon_type = list(/mob/living/simple_animal/hostile/carp)
cast_sound = 'sound/magic/summon_karp.ogg'
aoe_range = 1
/obj/effect/proc_holder/spell/aoe/conjure/construct
name = "Artificer"
desc = "This spell conjures a construct which may be controlled by Shades"
school = "conjuration"
base_cooldown = 600
clothes_req = FALSE
invocation = "none"
invocation_type = "none"
summon_type = list(/obj/structure/constructshell)
action_icon_state = "artificer"
cast_sound = 'sound/magic/summonitems_generic.ogg'
aoe_range = 0
/obj/effect/proc_holder/spell/aoe/conjure/creature
name = "Summon Creature Swarm"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
school = "conjuration"
base_cooldown = 1200
clothes_req = FALSE
invocation = "IA IA"
invocation_type = "shout"
summon_amt = 10
summon_type = list(/mob/living/simple_animal/hostile/creature)
cast_sound = 'sound/magic/summonitems_generic.ogg'
aoe_range = 3
/obj/effect/proc_holder/spell/trigger/blind
name = "Blind"
desc = "This spell temporarily blinds a single person and does not require wizard garb."
school = "transmutation"
base_cooldown = 10 SECONDS
clothes_req = FALSE
invocation = "STI KALY"
invocation_type = "whisper"
message = "<span class='notice'>Your eyes cry out in pain!</span>"
cooldown_min = 2 SECONDS
starting_spells = list("/obj/effect/proc_holder/spell/inflict_handler/blind","/obj/effect/proc_holder/spell/genetic/blind")
action_icon_state = "blind"
/obj/effect/proc_holder/spell/trigger/blind/create_new_targeting()
var/datum/spell_targeting/click/C = new()
C.allowed_type = /mob/living
return C
/obj/effect/proc_holder/spell/inflict_handler/blind
amt_eye_blind = 10
amt_eye_blurry = 20
sound = 'sound/magic/blind.ogg'
/obj/effect/proc_holder/spell/genetic/blind
traits = list(TRAIT_BLIND)
duration = 300
sound = 'sound/magic/blind.ogg'
/obj/effect/proc_holder/spell/genetic/blind/create_new_targeting()
return new /datum/spell_targeting/self // Dummy value since it is never used by an user directly
/obj/effect/proc_holder/spell/fireball
name = "Fireball"
desc = "This spell fires a fireball at a target and does not require wizard garb."
school = "evocation"
base_cooldown = 60
clothes_req = FALSE
invocation = "ONI SOMA"
invocation_type = "shout"
cooldown_min = 20 //10 deciseconds reduction per rank
selection_activated_message = "<span class='notice'>You prepare to cast your fireball spell! <B>Left-click to cast at a target!</B></span>"
selection_deactivated_message = "<span class='notice'>You extinguish your fireball...for now.</span>"
var/fireball_type = /obj/item/projectile/magic/fireball
action_icon_state = "fireball0"
sound = 'sound/magic/fireball.ogg'
active = FALSE
/obj/effect/proc_holder/spell/fireball/apprentice
centcom_cancast = FALSE
/obj/effect/proc_holder/spell/fireball/create_new_targeting()
var/datum/spell_targeting/clicked_atom/C = new()
C.range = 20
return C
/obj/effect/proc_holder/spell/fireball/update_icon_state()
if(!action)
return
action.button_icon_state = "fireball[active]"
action.UpdateButtonIcon()
/obj/effect/proc_holder/spell/fireball/cast(list/targets, mob/living/user = usr)
var/target = targets[1] //There is only ever one target for fireball
var/turf/T = user.loc
var/turf/U = get_step(user, user.dir) // Get the tile infront of the move, based on their direction
if(!isturf(U) || !isturf(T))
return FALSE
var/obj/item/projectile/magic/fireball/FB = new fireball_type(user.loc)
FB.current = get_turf(user)
FB.original = target
FB.firer = user
FB.preparePixelProjectile(target, get_turf(target), user)
FB.fire()
user.newtonian_move(get_dir(U, T))
return TRUE
/obj/effect/proc_holder/spell/fireball/toolbox
name = "Homing Toolbox"
desc = "This spell summons and throws a magical homing toolbox at your opponent."
sound = 'sound/weapons/smash.ogg'
fireball_type = /obj/item/projectile/homing/magic/toolbox
invocation = "ROBUSTIO!"
selection_activated_message = "<span class='notice'>You prepare to cast your homing toolbox! <B>Left-click to cast at a target!</B></span>"
selection_deactivated_message = "<span class='notice'>You unrobust your toolbox...for now.</span>"
/obj/effect/proc_holder/spell/fireball/homing
name = "Greater Homing Fireball"
desc = "This spell fires a strong homing fireball at a target."
invocation = "ZI-ONI SOMA"
fireball_type = /obj/item/projectile/homing/magic/homing_fireball
selection_activated_message = "<span class='notice'>You prepare to cast your greater homing fireball spell! <B>Left-click to cast at a target!</B></span>"
base_cooldown = 6 SECONDS
/obj/effect/proc_holder/spell/aoe/repulse
name = "Repulse"
desc = "This spell throws everything around the user away."
base_cooldown = 400
clothes_req = TRUE
invocation = "GITTAH WEIGH"
invocation_type = "shout"
cooldown_min = 150
sound = 'sound/magic/repulse.ogg'
var/maxthrow = 5
var/sparkle_path = /obj/effect/temp_visual/gravpush
action_icon_state = "repulse"
aoe_range = 5
/obj/effect/proc_holder/spell/aoe/repulse/create_new_targeting()
var/datum/spell_targeting/aoe/turf/targeting = new()
targeting.range = aoe_range
return targeting
/obj/effect/proc_holder/spell/aoe/repulse/cast(list/targets, mob/user = usr, stun_amt = 4 SECONDS)
var/list/thrownatoms = list()
var/atom/throwtarget
var/distfromcaster
playMagSound()
for(var/turf/T in targets) //Done this way so things don't get thrown all around hilariously.
for(var/atom/movable/AM in T)
thrownatoms += AM
for(var/am in thrownatoms)
var/atom/movable/AM = am
if(AM == user || AM.anchored || AM.move_resist == INFINITY)
continue
throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(AM, user)))
distfromcaster = get_dist(user, AM)
if(distfromcaster == 0)
if(isliving(AM))
var/mob/living/M = AM
M.Weaken(10 SECONDS)
M.adjustBruteLoss(5)
to_chat(M, "<span class='userdanger'>You're slammed into the floor by a mystical force!</span>")
else
new sparkle_path(get_turf(AM), get_dir(user, AM)) //created sparkles will disappear on their own
if(isliving(AM))
var/mob/living/M = AM
M.Weaken(stun_amt)
to_chat(M, "<span class='userdanger'>You're thrown back by a mystical force!</span>")
spawn(0)
AM.throw_at(throwtarget, ((clamp((maxthrow - (clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1)//So stuff gets tossed around at the same time.
/obj/effect/proc_holder/spell/sacred_flame
name = "Sacred Flame"
desc = "Makes everyone around you more flammable, and lights yourself on fire."
base_cooldown = 60
clothes_req = FALSE
invocation = "FI'RAN DADISKO"
invocation_type = "shout"
action_icon_state = "sacredflame"
sound = 'sound/magic/fireball.ogg'
/obj/effect/proc_holder/spell/sacred_flame/create_new_targeting()
var/datum/spell_targeting/aoe/A = new()
A.include_user = TRUE
A.range = 6
A.allowed_type = /mob/living
return A
/obj/effect/proc_holder/spell/sacred_flame/cast(list/targets, mob/user = usr)
for(var/mob/living/L in targets)
L.adjust_fire_stacks(20)
if(isliving(user))
var/mob/living/U = user
U.IgniteMob()