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* Buff wizard apprentice, limits to one per wizard * Update restoration apprentice * fix name of staff of healing * rebuild tgui * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> * Apply snake case * Update tgui.bundle.js * Update code/game/gamemodes/wizard/artefact.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * remove forcewall from stealth * tgui update and useless comment removal * Update code/datums/spells/wizard_spells.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * update tgui --------- Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
481 lines
15 KiB
Plaintext
481 lines
15 KiB
Plaintext
/obj/effect/proc_holder/spell/projectile/magic_missile
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name = "Magic Missile"
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desc = "This spell fires several, slow moving, magic projectiles at nearby targets."
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school = "evocation"
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base_cooldown = 200
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clothes_req = TRUE
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invocation = "FORTI GY AMA"
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invocation_type = "shout"
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cooldown_min = 60 //35 deciseconds reduction per rank
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proj_icon_state = "magicm"
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proj_name = "a magic missile"
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proj_lingering = 1
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proj_type = "/obj/effect/proc_holder/spell/inflict_handler/magic_missile"
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proj_lifespan = 20
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proj_step_delay = 2
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proj_trail = 1
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proj_trail_lifespan = 5
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proj_trail_icon_state = "magicmd"
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action_icon_state = "magicm"
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sound = 'sound/magic/magic_missile.ogg'
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/obj/effect/proc_holder/spell/projectile/magic_missile/create_new_targeting()
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var/datum/spell_targeting/targeted/T = new()
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T.allowed_type = /mob/living
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T.max_targets = INFINITY
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return T
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/obj/effect/proc_holder/spell/inflict_handler/magic_missile
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amt_weakened = 6 SECONDS
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sound = 'sound/magic/mm_hit.ogg'
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/obj/effect/proc_holder/spell/projectile/honk_missile
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name = "Honk Missile"
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desc = "This spell fires several, slow moving, magic bikehorns at nearby targets."
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school = "evocation"
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base_cooldown = 60
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clothes_req = FALSE
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invocation = "HONK GY AMA"
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invocation_type = "shout"
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cooldown_min = 60 //35 deciseconds reduction per rank
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proj_icon = 'icons/obj/items.dmi'
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proj_icon_state = "bike_horn"
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proj_name = "A bike horn"
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proj_lingering = 1
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proj_type = "/obj/effect/proc_holder/spell/inflict_handler/honk_missile"
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proj_lifespan = 20
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proj_step_delay = 5
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proj_trail_icon = 'icons/obj/items.dmi'
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proj_trail = 1
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proj_trail_lifespan = 5
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proj_trail_icon_state = "bike_horn"
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action_icon_state = "magicm"
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sound = 'sound/items/bikehorn.ogg'
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/obj/effect/proc_holder/spell/projectile/honk_missile/create_new_targeting()
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var/datum/spell_targeting/targeted/T = new()
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T.allowed_type = /mob/living
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T.max_targets = INFINITY
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return T
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/obj/effect/proc_holder/spell/inflict_handler/honk_missile
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amt_weakened = 6 SECONDS
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sound = 'sound/items/bikehorn.ogg'
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/obj/effect/proc_holder/spell/noclothes
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name = "No Clothes"
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desc = "This always-on spell allows you to cast magic without your garments."
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action_icon_state = "no_clothes"
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/obj/effect/proc_holder/spell/noclothes/create_new_targeting()
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return new /datum/spell_targeting/self // Dummy value
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/obj/effect/proc_holder/spell/genetic/mutate
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name = "Mutate"
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desc = "This spell causes you to turn into a hulk and gain laser vision for a short while."
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school = "transmutation"
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base_cooldown = 400
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clothes_req = TRUE
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invocation = "BIRUZ BENNAR"
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invocation_type = "shout"
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message = "<span class='notice'>You feel strong! You feel a pressure building behind your eyes!</span>"
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centcom_cancast = FALSE
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traits = list(TRAIT_LASEREYES)
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duration = 300
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cooldown_min = 300 //25 deciseconds reduction per rank
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action_icon_state = "mutate"
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sound = 'sound/magic/mutate.ogg'
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/obj/effect/proc_holder/spell/genetic/mutate/Initialize(mapload)
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. = ..()
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mutations = list(GLOB.hulkblock)
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/obj/effect/proc_holder/spell/genetic/mutate/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/smoke
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name = "Smoke"
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desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
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school = "conjuration"
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base_cooldown = 120
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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cooldown_min = 20 //25 deciseconds reduction per rank
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smoke_type = SMOKE_COUGHING
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smoke_amt = 10
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action_icon_state = "smoke"
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/obj/effect/proc_holder/spell/smoke/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/emplosion/disable_tech
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name = "Disable Tech"
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desc = "This spell disables all weapons, cameras and most other technology in range."
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base_cooldown = 400
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clothes_req = TRUE
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invocation = "NEC CANTIO"
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invocation_type = "shout"
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cooldown_min = 200 //50 deciseconds reduction per rank
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emp_heavy = 6
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emp_light = 10
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sound = 'sound/magic/disable_tech.ogg'
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/obj/effect/proc_holder/spell/turf_teleport/blink
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name = "Blink"
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desc = "This spell randomly teleports you a short distance."
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school = "abjuration"
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base_cooldown = 20
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clothes_req = TRUE
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invocation = "none"
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invocation_type = "none"
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cooldown_min = 5 //4 deciseconds reduction per rank
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smoke_type = SMOKE_HARMLESS
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smoke_amt = 1
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inner_tele_radius = 0
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outer_tele_radius = 6
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centcom_cancast = FALSE //prevent people from getting to centcom
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action_icon_state = "blink"
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sound1 = 'sound/magic/blink.ogg'
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sound2 = 'sound/magic/blink.ogg'
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/obj/effect/proc_holder/spell/turf_teleport/blink/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/area_teleport/teleport
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name = "Teleport"
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desc = "This spell teleports you to a type of area of your selection."
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school = "abjuration"
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base_cooldown = 600
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clothes_req = TRUE
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invocation = "SCYAR NILA"
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invocation_type = "shout"
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cooldown_min = 200 //100 deciseconds reduction per rank
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smoke_amt = 5
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action_icon_state = "spell_teleport"
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sound1 = 'sound/magic/teleport_diss.ogg'
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sound2 = 'sound/magic/teleport_app.ogg'
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/obj/effect/proc_holder/spell/area_teleport/teleport/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/return_to_teacher
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name = "Return to Teacher"
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desc = "This spell teleports you back to your teacher."
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school = "abjuration"
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base_cooldown = 30 SECONDS
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clothes_req = TRUE
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invocation = "SCYAR TESO"
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invocation_type = "shout"
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cooldown_min = 10 SECONDS
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action_icon_state = "spell_teleport"
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var/datum/mind/teacher
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/obj/effect/proc_holder/spell/return_to_teacher/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/return_to_teacher/cast(list/targets, mob/living/user = usr)
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if(!(teacher && teacher.current))
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to_chat(user, "<span class='danger'>The link to your teacher is broken!</span>")
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return
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do_teleport(user, teacher.current, 1, sound_in = 'sound/magic/blink.ogg', sound_out = 'sound/magic/blink.ogg', safe_turf_pick = TRUE)
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/obj/effect/proc_holder/spell/forcewall
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name = "Force Wall"
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desc = "This spell creates a 3 tile wide unbreakable wall that only you can pass through, and does not need wizard garb. Lasts 30 seconds."
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school = "transmutation"
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base_cooldown = 15 SECONDS
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clothes_req = FALSE
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invocation = "TARCOL MINTI ZHERI"
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invocation_type = "whisper"
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sound = 'sound/magic/forcewall.ogg'
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action_icon_state = "shield"
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cooldown_min = 5 SECONDS //25 deciseconds reduction per rank
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var/wall_type = /obj/effect/forcefield/wizard
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/obj/effect/proc_holder/spell/forcewall/create_new_targeting()
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return new /datum/spell_targeting/self
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/obj/effect/proc_holder/spell/forcewall/cast(list/targets, mob/user = usr)
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new wall_type(get_turf(user), user)
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if(user.dir == SOUTH || user.dir == NORTH)
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new wall_type(get_step(user, EAST), user)
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new wall_type(get_step(user, WEST), user)
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else
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new wall_type(get_step(user, NORTH), user)
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new wall_type(get_step(user, SOUTH), user)
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/obj/effect/proc_holder/spell/aoe/conjure/timestop
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name = "Stop Time"
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desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen."
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base_cooldown = 500
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clothes_req = TRUE
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invocation = "TOKI WO TOMARE"
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invocation_type = "shout"
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cooldown_min = 100
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summon_amt = 1
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delay = 0
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action_icon_state = "time"
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summon_type = list(/obj/effect/timestop/wizard)
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aoe_range = 0
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/obj/effect/proc_holder/spell/aoe/conjure/carp
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name = "Summon Carp"
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desc = "This spell conjures a simple carp."
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school = "conjuration"
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base_cooldown = 1200
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clothes_req = TRUE
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invocation = "NOUK FHUNMM SACP RISSKA"
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invocation_type = "shout"
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summon_type = list(/mob/living/simple_animal/hostile/carp)
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cast_sound = 'sound/magic/summon_karp.ogg'
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aoe_range = 1
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/obj/effect/proc_holder/spell/aoe/conjure/construct
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name = "Artificer"
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desc = "This spell conjures a construct which may be controlled by Shades"
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school = "conjuration"
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base_cooldown = 600
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clothes_req = FALSE
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invocation = "none"
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invocation_type = "none"
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summon_type = list(/obj/structure/constructshell)
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action_icon_state = "artificer"
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cast_sound = 'sound/magic/summonitems_generic.ogg'
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aoe_range = 0
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/obj/effect/proc_holder/spell/aoe/conjure/creature
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name = "Summon Creature Swarm"
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desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
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school = "conjuration"
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base_cooldown = 1200
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clothes_req = FALSE
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invocation = "IA IA"
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invocation_type = "shout"
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summon_amt = 10
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summon_type = list(/mob/living/simple_animal/hostile/creature)
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cast_sound = 'sound/magic/summonitems_generic.ogg'
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aoe_range = 3
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/obj/effect/proc_holder/spell/trigger/blind
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name = "Blind"
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desc = "This spell temporarily blinds a single person and does not require wizard garb."
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school = "transmutation"
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base_cooldown = 10 SECONDS
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clothes_req = FALSE
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invocation = "STI KALY"
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invocation_type = "whisper"
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message = "<span class='notice'>Your eyes cry out in pain!</span>"
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cooldown_min = 2 SECONDS
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starting_spells = list("/obj/effect/proc_holder/spell/inflict_handler/blind","/obj/effect/proc_holder/spell/genetic/blind")
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action_icon_state = "blind"
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/obj/effect/proc_holder/spell/trigger/blind/create_new_targeting()
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var/datum/spell_targeting/click/C = new()
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C.allowed_type = /mob/living
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return C
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/obj/effect/proc_holder/spell/inflict_handler/blind
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amt_eye_blind = 10
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amt_eye_blurry = 20
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sound = 'sound/magic/blind.ogg'
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/obj/effect/proc_holder/spell/genetic/blind
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traits = list(TRAIT_BLIND)
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duration = 300
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sound = 'sound/magic/blind.ogg'
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/obj/effect/proc_holder/spell/genetic/blind/create_new_targeting()
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return new /datum/spell_targeting/self // Dummy value since it is never used by an user directly
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/obj/effect/proc_holder/spell/fireball
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name = "Fireball"
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desc = "This spell fires a fireball at a target and does not require wizard garb."
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school = "evocation"
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base_cooldown = 60
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clothes_req = FALSE
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invocation = "ONI SOMA"
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invocation_type = "shout"
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cooldown_min = 20 //10 deciseconds reduction per rank
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selection_activated_message = "<span class='notice'>You prepare to cast your fireball spell! <B>Left-click to cast at a target!</B></span>"
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selection_deactivated_message = "<span class='notice'>You extinguish your fireball...for now.</span>"
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var/fireball_type = /obj/item/projectile/magic/fireball
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action_icon_state = "fireball0"
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sound = 'sound/magic/fireball.ogg'
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active = FALSE
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/obj/effect/proc_holder/spell/fireball/apprentice
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centcom_cancast = FALSE
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/obj/effect/proc_holder/spell/fireball/create_new_targeting()
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var/datum/spell_targeting/clicked_atom/C = new()
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C.range = 20
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return C
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/obj/effect/proc_holder/spell/fireball/update_icon_state()
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if(!action)
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return
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action.button_icon_state = "fireball[active]"
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action.UpdateButtonIcon()
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/obj/effect/proc_holder/spell/fireball/cast(list/targets, mob/living/user = usr)
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var/target = targets[1] //There is only ever one target for fireball
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var/turf/T = user.loc
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var/turf/U = get_step(user, user.dir) // Get the tile infront of the move, based on their direction
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if(!isturf(U) || !isturf(T))
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return FALSE
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var/obj/item/projectile/magic/fireball/FB = new fireball_type(user.loc)
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FB.current = get_turf(user)
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FB.original = target
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FB.firer = user
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FB.preparePixelProjectile(target, get_turf(target), user)
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FB.fire()
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user.newtonian_move(get_dir(U, T))
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return TRUE
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/obj/effect/proc_holder/spell/fireball/toolbox
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name = "Homing Toolbox"
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desc = "This spell summons and throws a magical homing toolbox at your opponent."
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sound = 'sound/weapons/smash.ogg'
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fireball_type = /obj/item/projectile/homing/magic/toolbox
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invocation = "ROBUSTIO!"
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selection_activated_message = "<span class='notice'>You prepare to cast your homing toolbox! <B>Left-click to cast at a target!</B></span>"
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selection_deactivated_message = "<span class='notice'>You unrobust your toolbox...for now.</span>"
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/obj/effect/proc_holder/spell/fireball/homing
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name = "Greater Homing Fireball"
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desc = "This spell fires a strong homing fireball at a target."
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invocation = "ZI-ONI SOMA"
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fireball_type = /obj/item/projectile/homing/magic/homing_fireball
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selection_activated_message = "<span class='notice'>You prepare to cast your greater homing fireball spell! <B>Left-click to cast at a target!</B></span>"
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base_cooldown = 6 SECONDS
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/obj/effect/proc_holder/spell/aoe/repulse
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name = "Repulse"
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desc = "This spell throws everything around the user away."
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base_cooldown = 400
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clothes_req = TRUE
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invocation = "GITTAH WEIGH"
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invocation_type = "shout"
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cooldown_min = 150
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sound = 'sound/magic/repulse.ogg'
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var/maxthrow = 5
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var/sparkle_path = /obj/effect/temp_visual/gravpush
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action_icon_state = "repulse"
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aoe_range = 5
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/obj/effect/proc_holder/spell/aoe/repulse/create_new_targeting()
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var/datum/spell_targeting/aoe/turf/targeting = new()
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targeting.range = aoe_range
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return targeting
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/obj/effect/proc_holder/spell/aoe/repulse/cast(list/targets, mob/user = usr, stun_amt = 4 SECONDS)
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var/list/thrownatoms = list()
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var/atom/throwtarget
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var/distfromcaster
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playMagSound()
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for(var/turf/T in targets) //Done this way so things don't get thrown all around hilariously.
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for(var/atom/movable/AM in T)
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thrownatoms += AM
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for(var/am in thrownatoms)
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var/atom/movable/AM = am
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if(AM == user || AM.anchored || AM.move_resist == INFINITY)
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continue
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throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(AM, user)))
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distfromcaster = get_dist(user, AM)
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if(distfromcaster == 0)
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if(isliving(AM))
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var/mob/living/M = AM
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M.Weaken(10 SECONDS)
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M.adjustBruteLoss(5)
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to_chat(M, "<span class='userdanger'>You're slammed into the floor by a mystical force!</span>")
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else
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new sparkle_path(get_turf(AM), get_dir(user, AM)) //created sparkles will disappear on their own
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if(isliving(AM))
|
|
var/mob/living/M = AM
|
|
M.Weaken(stun_amt)
|
|
to_chat(M, "<span class='userdanger'>You're thrown back by a mystical force!</span>")
|
|
spawn(0)
|
|
AM.throw_at(throwtarget, ((clamp((maxthrow - (clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1)//So stuff gets tossed around at the same time.
|
|
|
|
/obj/effect/proc_holder/spell/sacred_flame
|
|
name = "Sacred Flame"
|
|
desc = "Makes everyone around you more flammable, and lights yourself on fire."
|
|
base_cooldown = 60
|
|
clothes_req = FALSE
|
|
invocation = "FI'RAN DADISKO"
|
|
invocation_type = "shout"
|
|
action_icon_state = "sacredflame"
|
|
sound = 'sound/magic/fireball.ogg'
|
|
|
|
/obj/effect/proc_holder/spell/sacred_flame/create_new_targeting()
|
|
var/datum/spell_targeting/aoe/A = new()
|
|
A.include_user = TRUE
|
|
A.range = 6
|
|
A.allowed_type = /mob/living
|
|
return A
|
|
|
|
/obj/effect/proc_holder/spell/sacred_flame/cast(list/targets, mob/user = usr)
|
|
for(var/mob/living/L in targets)
|
|
L.adjust_fire_stacks(20)
|
|
if(isliving(user))
|
|
var/mob/living/U = user
|
|
U.IgniteMob()
|