mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-20 07:12:55 +00:00
295 lines
10 KiB
Plaintext
295 lines
10 KiB
Plaintext
//Status effects are used to apply temporary or permanent effects to mobs. Mobs are aware of their status effects at all times.
|
|
//This file contains their code, plus code for applying and removing them.
|
|
//When making a new status effect, add a define to status_effects.dm in __DEFINES for ease of use!
|
|
|
|
/datum/status_effect
|
|
var/id = "effect" //Used for screen alerts.
|
|
var/duration = -1 //How long the status effect lasts in DECISECONDS. Enter -1 for an effect that never ends unless removed through some means.
|
|
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second. Setting this to -1 will stop processing if duration is also unlimited.
|
|
var/mob/living/owner //The mob affected by the status effect.
|
|
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
|
|
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
|
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
|
|
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
|
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
|
|
|
/datum/status_effect/New(list/arguments)
|
|
on_creation(arglist(arguments))
|
|
|
|
/datum/status_effect/proc/on_creation(mob/living/new_owner, ...)
|
|
if(new_owner)
|
|
owner = new_owner
|
|
if(owner)
|
|
LAZYADD(owner.status_effects, src)
|
|
if(!owner || !on_apply())
|
|
qdel(src)
|
|
return
|
|
if(duration != -1)
|
|
duration = world.time + duration
|
|
tick_interval = world.time + tick_interval
|
|
if(alert_type)
|
|
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
|
|
A.attached_effect = src //so the alert can reference us, if it needs to
|
|
linked_alert = A //so we can reference the alert, if we need to
|
|
if(duration > 0 || initial(tick_interval) > 0) //don't process if we don't care
|
|
START_PROCESSING(SSfastprocess, src)
|
|
return TRUE
|
|
|
|
/datum/status_effect/Destroy()
|
|
STOP_PROCESSING(SSfastprocess, src)
|
|
if(owner)
|
|
owner.clear_alert(id)
|
|
LAZYREMOVE(owner.status_effects, src)
|
|
on_remove()
|
|
owner = null
|
|
if(linked_alert)
|
|
linked_alert.attached_effect = null
|
|
linked_alert = null
|
|
return ..()
|
|
|
|
/datum/status_effect/process()
|
|
if(!owner)
|
|
qdel(src)
|
|
return
|
|
if(tick_interval <= world.time)
|
|
tick()
|
|
tick_interval = world.time + initial(tick_interval)
|
|
if(duration != -1 && duration < world.time)
|
|
on_timeout()
|
|
qdel(src)
|
|
|
|
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied; returning FALSE will cause it to autoremove itself.
|
|
return TRUE
|
|
/datum/status_effect/proc/tick() //Called every tick.
|
|
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
|
/datum/status_effect/proc/on_timeout() // Called specifically whenever the status effect expires.
|
|
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
|
owner.clear_alert(id)
|
|
LAZYREMOVE(owner.status_effects, src)
|
|
owner = null
|
|
qdel(src)
|
|
|
|
/datum/status_effect/proc/before_remove() //! Called before being removed; returning FALSE will cancel removal
|
|
return TRUE
|
|
|
|
/datum/status_effect/proc/refresh()
|
|
var/original_duration = initial(duration)
|
|
if(original_duration == -1)
|
|
return
|
|
duration = world.time + original_duration
|
|
|
|
//clickdelay/nextmove modifiers!
|
|
/datum/status_effect/proc/nextmove_modifier()
|
|
return 1
|
|
|
|
/datum/status_effect/proc/nextmove_adjust()
|
|
return 0
|
|
|
|
////////////////
|
|
// ALERT HOOK //
|
|
////////////////
|
|
|
|
/obj/screen/alert/status_effect
|
|
name = "Curse of Mundanity"
|
|
desc = "You don't feel any different..."
|
|
var/datum/status_effect/attached_effect
|
|
|
|
/obj/screen/alert/status_effect/Destroy()
|
|
if(attached_effect)
|
|
attached_effect.linked_alert = null
|
|
attached_effect = null
|
|
return ..()
|
|
|
|
|
|
//////////////////
|
|
// HELPER PROCS //
|
|
//////////////////
|
|
|
|
/// Applies a given status effect to this mob, returning the effect if it was successful or null otherwise
|
|
/mob/living/proc/apply_status_effect(effect, ...)
|
|
. = null
|
|
if(QDELETED(src))
|
|
return
|
|
var/datum/status_effect/S1 = effect
|
|
LAZYINITLIST(status_effects)
|
|
for(var/datum/status_effect/S in status_effects)
|
|
if(S.id == initial(S1.id) && S.status_type)
|
|
if(S.status_type == STATUS_EFFECT_REPLACE)
|
|
S.be_replaced()
|
|
else if(S.status_type == STATUS_EFFECT_REFRESH)
|
|
S.refresh()
|
|
return
|
|
else
|
|
return
|
|
var/list/arguments = args.Copy()
|
|
arguments[1] = src
|
|
S1 = new effect(arguments)
|
|
. = S1
|
|
|
|
/// Removes all of a given status effect from this mob, returning TRUE if at least one was removed
|
|
/mob/living/proc/remove_status_effect(effect, ...)
|
|
. = FALSE
|
|
var/list/arguments = args.Copy(2)
|
|
if(status_effects)
|
|
var/datum/status_effect/S1 = effect
|
|
for(var/datum/status_effect/S in status_effects)
|
|
if(initial(S1.id) == S.id && S.before_remove(arglist(arguments)))
|
|
qdel(S)
|
|
. = TRUE
|
|
|
|
/// Returns the effect if the mob calling the proc owns the given status effect, or null otherwise
|
|
/mob/living/proc/has_status_effect(effect)
|
|
. = null
|
|
if(status_effects)
|
|
var/datum/status_effect/S1 = effect
|
|
for(var/datum/status_effect/S in status_effects)
|
|
if(initial(S1.id) == S.id)
|
|
return S
|
|
|
|
/// Returns the effect if the mob calling the proc owns the given status effect, but checks by type.
|
|
/mob/living/proc/has_status_effect_type(effect)
|
|
if(!length(status_effects))
|
|
return
|
|
for(var/datum/status_effect/S in status_effects)
|
|
if(istype(S, effect))
|
|
return S
|
|
|
|
/// Returns a list of effects with matching IDs that the mod owns; use for effects there can be multiple of
|
|
/mob/living/proc/has_status_effect_list(effect)
|
|
. = list()
|
|
if(status_effects)
|
|
var/datum/status_effect/S1 = effect
|
|
for(var/datum/status_effect/S in status_effects)
|
|
if(initial(S1.id) == S.id)
|
|
. += S
|
|
|
|
//////////////////////
|
|
// STACKING EFFECTS //
|
|
//////////////////////
|
|
|
|
/datum/status_effect/stacking
|
|
id = "stacking_base"
|
|
duration = -1 //removed under specific conditions
|
|
alert_type = null
|
|
var/stacks = 0 //how many stacks are accumulated, also is # of stacks that target will have when first applied
|
|
var/delay_before_decay //deciseconds until ticks start occuring, which removes stacks (first stack will be removed at this time plus tick_interval)
|
|
tick_interval = 10 //deciseconds between decays once decay starts
|
|
var/stack_decay = 1 //how many stacks are lost per tick (decay trigger)
|
|
var/stack_threshold //special effects trigger when stacks reach this amount
|
|
var/max_stacks //stacks cannot exceed this amount
|
|
var/consumed_on_threshold = TRUE //if status should be removed once threshold is crossed
|
|
var/threshold_crossed = FALSE //set to true once the threshold is crossed, false once it falls back below
|
|
var/reset_ticks_on_stack = FALSE //resets the current tick timer if a stack is gained
|
|
|
|
/datum/status_effect/stacking/proc/threshold_cross_effect() //what happens when threshold is crossed
|
|
|
|
/datum/status_effect/stacking/proc/stacks_consumed_effect() //runs if status is deleted due to threshold being crossed
|
|
|
|
/datum/status_effect/stacking/proc/fadeout_effect() //runs if status is deleted due to being under one stack
|
|
|
|
/datum/status_effect/stacking/proc/stack_decay_effect() //runs every time tick() causes stacks to decay
|
|
|
|
/datum/status_effect/stacking/proc/on_threshold_cross()
|
|
threshold_cross_effect()
|
|
if(consumed_on_threshold)
|
|
stacks_consumed_effect()
|
|
qdel(src)
|
|
|
|
/datum/status_effect/stacking/proc/on_threshold_drop()
|
|
|
|
/datum/status_effect/stacking/proc/can_have_status()
|
|
return owner.stat != DEAD
|
|
|
|
/datum/status_effect/stacking/proc/can_gain_stacks()
|
|
return owner.stat != DEAD
|
|
|
|
/datum/status_effect/stacking/tick()
|
|
if(!can_have_status())
|
|
qdel(src)
|
|
else
|
|
add_stacks(-stack_decay)
|
|
stack_decay_effect()
|
|
|
|
/datum/status_effect/stacking/proc/add_stacks(stacks_added)
|
|
if(stacks_added > 0 && !can_gain_stacks())
|
|
return FALSE
|
|
stacks += stacks_added
|
|
if(reset_ticks_on_stack)
|
|
tick_interval = world.time + initial(tick_interval)
|
|
if(stacks > 0)
|
|
if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold
|
|
threshold_crossed = TRUE
|
|
on_threshold_cross()
|
|
if(consumed_on_threshold)
|
|
return
|
|
else if(stacks < stack_threshold && threshold_crossed)
|
|
threshold_crossed = FALSE //resets threshold effect if we fall below threshold so threshold effect can trigger again
|
|
on_threshold_drop()
|
|
if(stacks_added > 0)
|
|
tick_interval += delay_before_decay //refreshes time until decay
|
|
stacks = min(stacks, max_stacks)
|
|
else
|
|
fadeout_effect()
|
|
qdel(src) //deletes status if stacks fall under one return
|
|
|
|
/datum/status_effect/stacking/on_creation(mob/living/new_owner, stacks_to_apply)
|
|
. = ..()
|
|
if(.)
|
|
add_stacks(stacks_to_apply)
|
|
|
|
/datum/status_effect/stacking/on_apply()
|
|
if(!can_have_status())
|
|
return FALSE
|
|
return ..()
|
|
|
|
/// Status effect from multiple sources, when all sources are removed, so is the effect
|
|
/datum/status_effect/grouped
|
|
status_type = STATUS_EFFECT_MULTIPLE //! Adds itself to sources and destroys itself if one exists already, there are never multiple
|
|
var/list/sources = list()
|
|
|
|
/datum/status_effect/grouped/on_creation(mob/living/new_owner, source)
|
|
var/datum/status_effect/grouped/existing = new_owner.has_status_effect(type)
|
|
if(existing)
|
|
existing.sources |= source
|
|
qdel(src)
|
|
return FALSE
|
|
else
|
|
sources |= source
|
|
return ..()
|
|
|
|
/datum/status_effect/grouped/before_remove(source)
|
|
sources -= source
|
|
return !length(sources)
|
|
|
|
/**
|
|
* # Transient Status Effect (basetype)
|
|
*
|
|
* A status effect that works off a (possibly decimal) counter before expiring, rather than a specified world.time.
|
|
* This allows for a more precise tweaking of status durations at runtime (e.g. paralysis).
|
|
*/
|
|
/datum/status_effect/transient
|
|
tick_interval = 0.2 SECONDS // SSfastprocess interval
|
|
alert_type = null
|
|
/// How much strength left before expiring? time in deciseconds.
|
|
var/strength = 0
|
|
|
|
/datum/status_effect/transient/on_creation(mob/living/new_owner, set_duration)
|
|
if(isnum(set_duration))
|
|
strength = set_duration
|
|
. = ..()
|
|
|
|
/datum/status_effect/transient/tick()
|
|
if(QDELETED(src) || QDELETED(owner))
|
|
return FALSE
|
|
. = TRUE
|
|
strength += calc_decay()
|
|
if(strength <= 0)
|
|
qdel(src)
|
|
return FALSE
|
|
|
|
/**
|
|
* Returns how much strength should be adjusted per tick.
|
|
*/
|
|
/datum/status_effect/transient/proc/calc_decay()
|
|
return -0.2 SECONDS // 1 per second by default
|