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541 lines
16 KiB
Plaintext
541 lines
16 KiB
Plaintext
/* Data HUDs have been rewritten in a more generic way.
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* In short, they now use an observer-listener pattern.
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* See code/datum/hud.dm for the generic hud datum.
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* Update the HUD icons when needed with the appropriate hook. (see below)
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*/
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/* DATA HUD DATUMS */
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/atom/proc/add_to_all_human_data_huds()
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for(var/datum/atom_hud/data/human/hud in GLOB.huds) hud.add_to_hud(src)
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/atom/proc/remove_from_all_data_huds()
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for(var/datum/atom_hud/data/hud in GLOB.huds) hud.remove_from_hud(src)
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/datum/atom_hud/data
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/datum/atom_hud/data/human/medical
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hud_icons = list(HEALTH_HUD, STATUS_HUD)
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/datum/atom_hud/data/human/medical/basic
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/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
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if(!istype(H)) return
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var/obj/item/clothing/under/U = H.w_uniform
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if(!istype(U)) return
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if(U.sensor_mode <= SENSOR_VITALS) return
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return TRUE
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/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
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if(check_sensors(H) || isobserver(M))
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..()
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/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
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check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
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/datum/atom_hud/data/human/medical/advanced
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/datum/atom_hud/data/human/security
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/datum/atom_hud/data/human/security/basic
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hud_icons = list(ID_HUD)
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/datum/atom_hud/data/human/security/advanced
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hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD, WANTED_HUD)
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/datum/atom_hud/data/diagnostic
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/datum/atom_hud/data/diagnostic/basic
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
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/datum/atom_hud/data/diagnostic/advanced
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hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_AIRLOCK_HUD)
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/datum/atom_hud/abductor
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hud_icons = list(GLAND_HUD)
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/datum/atom_hud/data/hydroponic
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hud_icons = list (PLANT_NUTRIENT_HUD, PLANT_WATER_HUD, PLANT_STATUS_HUD, PLANT_HEALTH_HUD, PLANT_TOXIN_HUD, PLANT_PEST_HUD, PLANT_WEED_HUD)
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/datum/atom_hud/data/janitor
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hud_icons = list(JANI_HUD)
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/* MED/SEC/DIAG HUD HOOKS */
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/*
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* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
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*/
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/***********************************************
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Medical HUD! Basic mode needs suit sensors on.
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************************************************/
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//HELPERS
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/// Whether the carbon mob is currently in crit.
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// Even though "crit" does not realistically happen for non-humans..
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/mob/living/carbon/proc/is_in_crit()
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for(var/thing in viruses)
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var/datum/disease/D = thing
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if(istype(D, /datum/disease/critical))
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return TRUE
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return FALSE
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/mob/living/carbon/human/is_in_crit()
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if(..())
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return TRUE
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if(undergoing_cardiac_arrest())
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return TRUE
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if(ismachineperson(src) && health < 0)
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return TRUE
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return FALSE
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/// Whether a virus worthy displaying on the HUD is present.
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/mob/living/carbon/proc/has_virus()
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for(var/thing in viruses)
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var/datum/disease/D = thing
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if(!D.discovered) // Early-stage viruses should not show up on med HUD (though health analywers can still pick them up)
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continue
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if((!(D.visibility_flags & HIDDEN_SCANNER)) && (D.severity != NONTHREAT))
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return TRUE
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return FALSE
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//helper for getting the appropriate health status
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/proc/RoundHealth(mob/living/M)
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if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
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return "health-100-dead" //what's our health? it doesn't matter, we're dead, or faking
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var/maxi_health = M.maxHealth
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if(iscarbon(M) && M.health < 0)
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maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
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var/resulthealth = (M.health / maxi_health) * 100
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switch(resulthealth)
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if(100 to INFINITY)
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return "health100"
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if(95 to 100)
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return "health95"
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if(90 to 95)
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return "health90"
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if(80 to 90)
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return "health80"
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if(70 to 80)
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return "health70"
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if(60 to 70)
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return "health60"
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if(50 to 60)
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return "health50"
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if(40 to 50)
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return "health40"
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if(30 to 40)
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return "health30"
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if(20 to 30)
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return "health20"
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if(10 to 20)
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return "health10"
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if(0 to 10)
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return "health0"
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if(-10 to 0)
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return "health-0" //The health bar will turn a brilliant red and flash as usual, but deducted health will be black.
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if(-20 to -10)
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return "health-10"
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if(-30 to -20)
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return "health-20"
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if(-40 to -30)
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return "health-30"
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if(-50 to -40)
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return "health-40"
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if(-60 to -50)
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return "health-50"
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if(-70 to -60)
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return "health-60"
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if(-80 to -70)
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return "health-70"
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if(-90 to -80)
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return "health-80"
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if(-100 to -90)
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return "health-90"
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else
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return "health-100" //past this point, you're just in trouble
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///HOOKS
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//called when a human changes suit sensors
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/mob/living/carbon/proc/update_suit_sensors()
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var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC]
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B.update_suit_sensors(src)
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//called when a living mob changes health
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/mob/living/proc/med_hud_set_health()
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var/image/holder = hud_list[HEALTH_HUD]
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if(ismachineperson(src))
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holder = hud_list[DIAG_HUD]
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holder.icon_state = "hud[RoundHealth(src)]"
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/proc/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddead"
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else
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holder.icon_state = "hudhealthy"
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//called when a carbon changes stat, virus or XENO_HOST
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/mob/living/carbon/med_hud_set_status()
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var/image/holder = hud_list[STATUS_HUD]
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if(ismachineperson(src))
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holder = hud_list[DIAG_STAT_HUD]
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// To the right of health bar
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if(stat == DEAD || HAS_TRAIT(src, TRAIT_FAKEDEATH))
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var/revivable_state = "dead"
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if(!ghost_can_reenter()) // DNR or AntagHUD
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revivable_state = "dead"
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else if(ismachineperson(src) || (timeofdeath && is_revivable()))
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revivable_state = "flatline"
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else if(!mind)
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revivable_state = "dead"
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else
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var/foundghost = FALSE
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for(var/mob/dead/observer/G in GLOB.player_list)
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if(G.mind.current == src)
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foundghost = (G.can_reenter_corpse && G.client)
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break
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if(foundghost || key)
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revivable_state = "hassoul"
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holder.icon_state = "hud[revivable_state]"
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else if(HAS_TRAIT(src, TRAIT_XENO_HOST))
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holder.icon_state = "hudxeno"
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else if(is_in_crit())
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holder.icon_state = "huddefib"
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else if(has_virus())
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holder.icon_state = "hudill"
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else
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holder.icon_state = "hudhealthy"
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/***********************************************
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Security HUDs! Basic mode shows only the job.
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************************************************/
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//HOOKS
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/mob/living/carbon/human/proc/sec_hud_set_ID()
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var/image/holder = hud_list[ID_HUD]
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holder.icon_state = "hudunknown"
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if(wear_id)
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holder.icon_state = "hud[ckey(wear_id.get_job_name())]"
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sec_hud_set_security_status()
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/mob/living/carbon/human/proc/sec_hud_set_implants()
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var/image/holder
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for(var/i in list(IMPTRACK_HUD, IMPMINDSHIELD_HUD, IMPCHEM_HUD))
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holder = hud_list[i]
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holder.icon_state = null
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for(var/obj/item/bio_chip/I in src)
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if(I.implanted)
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if(istype(I,/obj/item/bio_chip/tracking))
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holder = hud_list[IMPTRACK_HUD]
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holder.icon_state = "hud_imp_tracking"
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else if(istype(I,/obj/item/bio_chip/mindshield))
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holder = hud_list[IMPMINDSHIELD_HUD]
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holder.icon_state = "hud_imp_loyal"
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else if(istype(I,/obj/item/bio_chip/chem))
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holder = hud_list[IMPCHEM_HUD]
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holder.icon_state = "hud_imp_chem"
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/mob/living/carbon/human/proc/sec_hud_set_security_status()
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var/image/holder = hud_list[WANTED_HUD]
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var/perpname = get_visible_name(TRUE) //gets the name of the perp, works if they have an id or if their face is uncovered
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if(!SSticker) return //wait till the game starts or the monkeys runtime....
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if(perpname)
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var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security)
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if(R)
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switch(R.fields["criminal"])
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if(SEC_RECORD_STATUS_EXECUTE)
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holder.icon_state = "hudexecute"
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return
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if(SEC_RECORD_STATUS_ARREST)
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holder.icon_state = "hudwanted"
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return
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if(SEC_RECORD_STATUS_SEARCH)
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holder.icon_state = "hudsearch"
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return
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if(SEC_RECORD_STATUS_MONITOR)
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holder.icon_state = "hudmonitor"
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return
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if(SEC_RECORD_STATUS_DEMOTE)
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holder.icon_state = "huddemote"
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return
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if(SEC_RECORD_STATUS_INCARCERATED)
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holder.icon_state = "hudincarcerated"
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return
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if(SEC_RECORD_STATUS_PAROLLED)
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holder.icon_state = "hudparolled"
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return
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if(SEC_RECORD_STATUS_RELEASED)
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holder.icon_state = "hudreleased"
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return
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holder.icon_state = null
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/***********************************************
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Diagnostic HUDs!
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************************************************/
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//For Diag health and cell bars!
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/proc/RoundDiagBar(value)
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switch(value * 100)
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if(95 to INFINITY)
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return "max"
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if(80 to 100)
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return "good"
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if(60 to 80)
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return "high"
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if(40 to 60)
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return "med"
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if(20 to 40)
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return "low"
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if(1 to 20)
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return "crit"
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else
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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var/image/holder = hud_list[DIAG_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/silicon/proc/diag_hud_set_status()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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switch(stat)
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if(CONSCIOUS)
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holder.icon_state = "hudstat"
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if(UNCONSCIOUS)
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holder.icon_state = "hudoffline"
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else
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holder.icon_state = "huddead2"
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//Borgie battery tracking!
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/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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if(cell)
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var/chargelvl = (cell.charge/cell.maxcharge)
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/*~~~~~~~~~~~~~~~~~~~~
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BIG STOMPY MECHS
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~~~~~~~~~~~~~~~~~~~~~*/
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/obj/mecha/proc/diag_hud_set_mechhealth()
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var/image/holder = hud_list[DIAG_MECH_HUD]
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var/icon/I = icon(icon, icon_state, dir)
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holder.pixel_y = I.Height() - world.icon_size
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holder.icon_state = "huddiag[RoundDiagBar(obj_integrity/max_integrity)]"
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/obj/mecha/proc/diag_hud_set_mechcell()
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var/image/holder = hud_list[DIAG_BATT_HUD]
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if(cell)
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var/chargelvl = cell.charge/cell.maxcharge
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holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
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else
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holder.icon_state = "hudnobatt"
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/obj/mecha/proc/diag_hud_set_mechstat()
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var/image/holder = hud_list[DIAG_STAT_HUD]
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holder.icon_state = null
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if(internal_damage)
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holder.icon_state = "hudwarn"
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/obj/mecha/proc/diag_hud_set_mechtracking() //Shows tracking beacons on the mech
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var/image/holder = hud_list[DIAG_TRACK_HUD]
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var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons.
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for(var/obj/item/mecha_parts/mecha_tracking/T in trackers)
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if(T.ai_beacon) //Beacon with AI uplink
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new_icon_state = "hudtrackingai"
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break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers.
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else
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new_icon_state = "hudtracking"
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holder.icon_state = new_icon_state
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/*~~~~~~~~~
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Bots!
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~~~~~~~~~~*/
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/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
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var/image/holder = hud_list[DIAG_HUD]
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if(stat == DEAD)
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holder.icon_state = "huddiagdead"
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else
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holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
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var/image/holder = hud_list[DIAG_STAT_HUD]
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if(on)
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holder.icon_state = "hudstat"
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else if(stat) //Generally EMP causes this
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holder.icon_state = "hudoffline"
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else //Bot is off
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holder.icon_state = "huddead2"
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/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
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var/image/holder = hud_list[DIAG_BOT_HUD]
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if(client) //If the bot is player controlled, it will not be following mode logic!
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holder.icon_state = "hudsentient"
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return
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switch(mode)
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if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
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holder.icon_state = "hudcalled"
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if(BOT_CLEANING, BOT_REPAIRING, BOT_MAKE_TILE, BOT_EAT_TILE, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
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holder.icon_state = "hudworking"
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if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
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holder.icon_state = "hudpatrol"
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if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT, BOT_BLOCKED, BOT_NO_ROUTE) //STOP RIGHT THERE, CRIMINAL SCUM!
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holder.icon_state = "hudalert"
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if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV, BOT_WAIT_FOR_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
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holder.icon_state = "hudmove"
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else
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holder.icon_state = ""
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/*~~~~~~~~~~~~~~
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PLANT HUD
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~~~~~~~~~~~~~~~*/
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/proc/RoundPlantBar(value)
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switch(value * 100)
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if(1 to 10)
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return "10"
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if(10 to 20)
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return "20"
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if(20 to 30)
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return "30"
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if(30 to 40)
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return "40"
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if(40 to 50)
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return "50"
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if(50 to 60)
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return "60"
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if(60 to 70)
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return "70"
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if(70 to 80)
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return "80"
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if(80 to 90)
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return "90"
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if(90 to INFINITY)
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return "max"
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else
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return "zero"
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/obj/machinery/hydroponics/proc/plant_hud_set_nutrient()
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var/image/holder = hud_list[PLANT_NUTRIENT_HUD]
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holder.icon_state = "hudnutrient[RoundPlantBar(nutrilevel/maxnutri)]"
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/obj/machinery/hydroponics/proc/plant_hud_set_water()
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var/image/holder = hud_list[PLANT_WATER_HUD]
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holder.icon_state = "hudwater[RoundPlantBar(waterlevel/maxwater)]"
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/obj/machinery/hydroponics/proc/plant_hud_set_status()
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var/image/holder = hud_list[PLANT_STATUS_HUD]
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if(!myseed)
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holder.icon_state = ""
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return
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|
if(harvest)
|
|
holder.icon_state = "hudharvest"
|
|
return
|
|
if(dead)
|
|
holder.icon_state = "huddead"
|
|
return
|
|
holder.icon_state = ""
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_health()
|
|
var/image/holder = hud_list[PLANT_HEALTH_HUD]
|
|
if(!myseed)
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudplanthealth[RoundPlantBar(plant_health/myseed.endurance)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_toxin()
|
|
var/image/holder = hud_list[PLANT_TOXIN_HUD]
|
|
if(toxic < 10) // You don't want to see these icons if the value is small
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudtoxin[RoundPlantBar(toxic/100)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_pest()
|
|
var/image/holder = hud_list[PLANT_PEST_HUD]
|
|
if(pestlevel < 1) // You don't want to see these icons if the value is small
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudpest[RoundPlantBar(pestlevel/10)]"
|
|
|
|
/obj/machinery/hydroponics/proc/plant_hud_set_weed()
|
|
var/image/holder = hud_list[PLANT_WEED_HUD]
|
|
if(weedlevel < 1) // You don't want to see these icons if the value is small
|
|
holder.icon_state = ""
|
|
return
|
|
holder.icon_state = "hudweed[RoundPlantBar(weedlevel/10)]"
|
|
|
|
/*~~~~~~~~~~~~
|
|
Airlocks!
|
|
~~~~~~~~~~~~~*/
|
|
/obj/machinery/door/airlock/proc/diag_hud_set_electrified()
|
|
var/image/holder = hud_list[DIAG_AIRLOCK_HUD]
|
|
if(isElectrified())
|
|
holder.icon_state = "electrified"
|
|
else
|
|
holder.icon_state = ""
|
|
|
|
/*~~~~~~~~~~~~~~
|
|
JANI HUD
|
|
~~~~~~~~~~~~~~~*/
|
|
/obj/effect/decal/cleanable/proc/jani_hud_set_sign()
|
|
var/image/holder = hud_list[JANI_HUD]
|
|
holder.icon_state = "hudjani"
|
|
holder.alpha = 130
|
|
holder.plane = ABOVE_LIGHTING_PLANE
|
|
holder.appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
|
|
|
|
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
I'll just put this somewhere near the end...
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
|
|
|
|
/// Helper function to add a "comment" to a data record. Used for medical or security records.
|
|
/mob/living/carbon/human/proc/add_comment(mob/commenter, comment_kind, comment_text)
|
|
var/perpname = get_visible_name(TRUE) //gets the name of the perp, works if they have an id or if their face is uncovered
|
|
if(!perpname)
|
|
return
|
|
var/datum/data/record/R
|
|
switch(comment_kind)
|
|
if("security")
|
|
R = find_record("name", perpname, GLOB.data_core.security)
|
|
if("medical")
|
|
R = find_record("name", perpname, GLOB.data_core.medical)
|
|
if(!R)
|
|
return
|
|
|
|
var/commenter_display = "Something(???)"
|
|
if(ishuman(commenter))
|
|
var/mob/living/carbon/human/U = commenter
|
|
commenter_display = "[U.get_authentification_name()] ([U.get_assignment()])"
|
|
else if(isrobot(commenter))
|
|
var/mob/living/silicon/robot/U = commenter
|
|
commenter_display = "[U.name] ([U.modtype] [U.braintype])"
|
|
else if(isAI(commenter))
|
|
var/mob/living/silicon/ai/U = commenter
|
|
commenter_display = "[U.name] (artificial intelligence)"
|
|
comment_text = "Made by [commenter_display] on [GLOB.current_date_string] [station_time_timestamp()]:<br>[comment_text]"
|
|
|
|
if(!R.fields["comments"])
|
|
R.fields["comments"] = list()
|
|
R.fields["comments"] += list(comment_text)
|