Files
Paradise/code/game/objects/items/scratch_card.dm
Henri215 a5783c7169 Adds new microtransaction method: Scratch Cards! (#22618)
* scratch cards!

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* tweaking values

* maint loot tweak and to_chat

* sprites

* DGamerL review

* adjusting volume

* better like this

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2023-10-09 20:36:24 +01:00

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/obj/item/scratch
name = "scratch card"
desc = "Scratch this with a card or coin to discover if you are the winner!"
icon = 'icons/obj/economy.dmi'
icon_state = "scard"
w_class = WEIGHT_CLASS_TINY
/// Has this been scratched yet?
var/scratched = FALSE
/// The prob chance for it to be the winner card
var/winning_chance = 1
/// Is this the winner card?
var/winner = FALSE
/obj/item/scratch/attackby(obj/item/I, mob/user, params)
. = ..()
if(scratched)
return
if(!(istype(I, /obj/item/card) || istype(I, /obj/item/coin))) // We scratch with cards or coins!
return
if(prob(winning_chance))
to_chat(user, "<span class='notice'>Congratulations! Redeem your prize at the nearest ATM!</span>")
icon_state = "scard_winner"
winner = TRUE
else
to_chat(user, "Good luck next time.")
icon_state = "scard_loser"
playsound(user, 'sound/items/scratching.ogg', 25, TRUE)
scratched = TRUE
update_icon_state()
/obj/item/scratch/attack_obj(obj/O, mob/living/user, params)
if(winner && istype(O, /obj/machinery/economy/atm))
playsound(user, 'sound/machines/ping.ogg', 50, TRUE)
O.atom_say("Congratulations for winning the lottery!")
var/obj/item/reward = new /obj/item/stack/spacecash/c1000
qdel(src)
user.put_in_hands(reward)
return
..()
/obj/item/storage/box/scratch_cards
name = "scratch cards box"
desc = "Try your luck with five scratch cards!"
w_class = WEIGHT_CLASS_SMALL
can_hold = list(/obj/item/scratch)
/obj/item/storage/box/scratch_cards/populate_contents()
for(var/i in 1 to 5)
new /obj/item/scratch(src)