Files
Paradise/code/game/objects/structures/coathanger.dm
meow20 f3a5ef74ca Fixes runtime when clicking an empty coat hanger with empty hand. (#22577)
* prevents runtime if the hanger is clicked when its empty

* changes recommended on code chat

* Update code/game/objects/structures/coathanger.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-09-30 08:38:14 -04:00

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/obj/structure/coatrack
name = "coat rack"
desc = "Rack that holds coats."
icon = 'icons/obj/coatrack.dmi'
icon_state = "coatrack0"
var/obj/item/clothing/suit/coat
var/list/allowed = list(/obj/item/clothing/suit/storage/labcoat, /obj/item/clothing/suit/storage/det_suit)
/obj/structure/coatrack/attack_hand(mob/user)
if(isnull(coat))
return
user.visible_message("[user] takes [coat] off [src].", "You take [coat] off [src]")
if(!user.put_in_active_hand(coat))
coat.forceMove(get_turf(user))
coat = null
update_icon(UPDATE_OVERLAYS)
/obj/structure/coatrack/attackby(obj/item/W as obj, mob/user as mob, params)
var/can_hang = FALSE
for(var/T in allowed)
if(istype(W,T))
can_hang = TRUE
if(can_hang && !coat)
user.visible_message("[user] hangs [W] on \the [src].", "You hang [W] on the \the [src]")
coat = W
user.drop_item(src)
coat.forceMove(src)
update_icon(UPDATE_OVERLAYS)
return
return ..()
/obj/structure/coatrack/CanPass(atom/movable/mover, turf/target, height=0)
var/can_hang = FALSE
for(var/T in allowed)
if(istype(mover,T))
can_hang = TRUE
if(can_hang && !coat)
visible_message("[mover] lands on \the [src].")
coat = mover
coat.forceMove(src)
update_icon(UPDATE_OVERLAYS)
return
return ..()
/obj/structure/coatrack/update_overlays()
. = ..()
if(istype(coat, /obj/item/clothing/suit/storage/labcoat))
. += "coat_lab"
if(istype(coat, /obj/item/clothing/suit/storage/labcoat/cmo))
. += "coat_cmo"
if(istype(coat, /obj/item/clothing/suit/storage/det_suit))
. += "coat_det"