Files
Paradise/code/game/objects/structures/depot_structures.dm
2023-09-17 21:02:28 +01:00

122 lines
3.6 KiB
Plaintext

/obj/structure/fusionreactor
name = "syndicate fusion reactor"
desc = "Significantly less cool than a supermatter crystal, but just as likely to fuck up."
icon = 'icons/goonstation/objects/powersink.dmi'
icon_state = "powersink1"
anchored = TRUE
max_integrity = 50
var/area/syndicate_depot/core/depotarea
var/has_overloaded = FALSE
/obj/structure/fusionreactor/Initialize(mapload)
. = ..()
depotarea = get_area(src)
if(istype(depotarea))
depotarea.reactor = src
for(var/obj/machinery/porta_turret/syndicate/T in range(50, loc))
if(!istype(T.depotarea))
T.depotarea = depotarea
else
log_debug("[src] at [x],[y],[z] failed depotarea istype check during Initialize()! Either it was spawned outside the depot area (bad idea), or a bug is happening.")
/obj/structure/fusionreactor/Destroy()
if(istype(depotarea))
if(!has_overloaded)
overload(TRUE, TRUE)
depotarea.reactor = null
return ..()
/obj/structure/fusionreactor/ex_act(severity)
if(severity < 3)
obj_integrity = 0
healthcheck()
/obj/structure/fusionreactor/proc/healthcheck()
if(obj_integrity <= 0 && istype(depotarea))
overload(TRUE)
/obj/structure/fusionreactor/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "<span class='danger'>You try to screwdriver open [src], but accidentally release some radiation!</span>")
if(prob(50))
empulse(src, 4, 10)
else
radiation_pulse(get_turf(src), 500, 2)
/obj/structure/fusionreactor/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "<span class='notice'>[src] is too well secured to the floor.</span>")
/obj/structure/fusionreactor/proc/overload(containment_failure = FALSE, skip_qdel = FALSE)
if(has_overloaded)
return
has_overloaded = TRUE
if(istype(depotarea) && !depotarea.used_self_destruct)
depotarea.activate_self_destruct("Fusion reactor cracked open. Core loose!", TRUE)
var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src))
if(containment_failure)
playsound(loc, 'sound/machines/alarm.ogg', 100, 0, 0)
O.deliberate = TRUE
O.max_cycles = 6
if(!skip_qdel)
qdel(src)
/obj/effect/overload
icon = 'icons/obj/tesla_engine/energy_ball.dmi'
icon_state = "energy_ball"
pixel_x = -32
pixel_y = -32
anchored = TRUE
var/cycles = 0
var/beepsound = 'sound/items/timer.ogg'
var/deliberate = FALSE
var/max_cycles = 10
var/area/syndicate_depot/core/depotarea
/obj/effect/overload/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
depotarea = get_area(src)
if(istype(depotarea))
if(!depotarea.used_self_destruct)
depotarea.used_self_destruct = TRUE // Silences all further alerts from this point onwards.
depotarea.update_state()
depotarea.shields_down()
else
log_debug("[src] at [x],[y],[z] failed depotarea istype check during Initialize()! Either it was spawned outside the depot area (bad idea), or a bug is happening.")
/obj/effect/overload/process()
var/turf/T = get_turf(src)
if(cycles < max_cycles)
if(!deliberate)
playsound(loc, beepsound, 50, 0)
cycles++
return
if(!istype(depotarea))
depotarea = get_area(src)
if(istype(depotarea))
depotarea.destroyed = TRUE
depotarea.update_state()
for(var/obj/structure/closet/L in range(30, T))
for(var/obj/O in L)
qdel(O)
L.open()
for(var/mob/living/M in range(30, T))
M.gib()
for(var/obj/mecha/E in range(30, T))
E.take_damage(E.max_integrity)
explosion(get_turf(src), 25, 35, 45, 55, 1, 1, 60, 0, 0)
STOP_PROCESSING(SSobj, src)
qdel(src)
/obj/effect/overload/ex_act(severity)
return