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Paradise/code/game/objects/structures/girders.dm
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* Update code/modules/hydroponics/plant_genes.dm

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* Update tools/ci/check_grep2.py

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---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-11-12 20:59:43 +00:00

507 lines
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/obj/structure/girder
name = "girder"
icon_state = "girder"
anchored = TRUE
density = TRUE
layer = BELOW_OBJ_LAYER
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
rad_insulation = RAD_VERY_LIGHT_INSULATION
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
max_integrity = 200
var/can_displace = TRUE //If the girder can be moved around by crowbarring it
var/metalUsed = 2 //used to determine amount returned in deconstruction
var/metal_type = /obj/item/stack/sheet/metal
/obj/structure/girder/examine(mob/user)
. = ..()
switch(state)
if(GIRDER_REINF)
. += "<span class='notice'>The support struts are <b>screwed</b> in place.</span>"
if(GIRDER_REINF_STRUTS)
. += "<span class='notice'>The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.</span>"
if(GIRDER_NORMAL)
if(can_displace)
. += "<span class='notice'>The bolts are <b>lodged</b> in place.</span>"
if(GIRDER_DISPLACED)
. += "<span class='notice'>The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.</span>"
if(GIRDER_DISASSEMBLED)
. += "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>"
. += "<span class='notice'>Various types of metal sheets can be used on this to create different kinds of walls.</span>"
. += "<span class='notice'>Apply a crowbar to this item to cause any walls to be made to be false walls. Use a wrench on this item to deconstruct it.</span>"
/obj/structure/girder/proc/refundMetal(metalAmount) //refunds metal used in construction when deconstructed
for(var/i=0;i < metalAmount;i++)
new metal_type(get_turf(src))
/obj/structure/girder/temperature_expose(datum/gas_mixture/air, exposed_temperature)
..()
var/temp_check = exposed_temperature
if(temp_check >= GIRDER_MELTING_TEMP)
take_damage(10)
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
playsound(loc, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/pickaxe/drill/diamonddrill))
to_chat(user, "<span class='notice'>You drill through the girder!</span>")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>You disintegrate the girder!</span>")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/pyro_claws))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>You melt the girder!</span>")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/stack))
if(iswallturf(loc))
to_chat(user, "<span class='warning'>There is already a wall present!</span>")
return
if(!isfloorturf(loc))
to_chat(user, "<span class='warning'>A floor must be present to build a false wall!</span>")
return
if(locate(/obj/structure/falsewall) in loc.contents)
to_chat(user, "<span class='warning'>There is already a false wall present!</span>")
return
if(islava(loc))
to_chat(user, "<span class='warning'>You can't do that while [src] is in lava!</span>")
return
if(istype(W, /obj/item/stack/sheet/runed_metal))
to_chat(user, "<span class='warning'>You can't seem to make the metal bend.</span>")
return
if(istype(W,/obj/item/stack/rods))
var/obj/item/stack/rods/S = W
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 5)
to_chat(user, "<span class='warning'>You need at least five rods to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 5)
return
S.use(5)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(S.get_amount() < 5)
to_chat(user, "<span class='warning'>You need at least five rods to add plating!</span>")
return
to_chat(user, "<span class='notice'>You start adding plating...</span>")
if(do_after(user, 40, target = src))
if(!loc || !S || S.get_amount() < 5)
return
S.use(5)
to_chat(user, "<span class='notice'>You add the plating.</span>")
var/turf/T = get_turf(src)
T.ChangeTurf(/turf/simulated/wall/mineral/iron)
transfer_fingerprints_to(T)
qdel(src)
return
if(istype(W, /obj/item/stack/ore/glass/basalt))
var/obj/item/stack/ore/glass/basalt/A = W
if(state == GIRDER_DISPLACED)
if(A.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two [A] to create a false wall!</span>")
return
if(do_after(user, 2 SECONDS, target = src))
if(!loc || !A || A.get_amount() < 2)
return
A.use(2)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/obj/structure/falsewall/rock_ancient/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(A.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two [A] to add plating!</span>")
return
to_chat(user, "<span class='notice'>You start adding [A]...</span>")
if(do_after(user, 4 SECONDS, target = src))
if(!src || !A || A.get_amount() < 2)
return
A.use(2)
to_chat(user, "<span class='notice'>You add [A].</span>")
var/turf/parent_turf = get_turf(src)
parent_turf.ChangeTurf(/turf/simulated/mineral/ancient)
for(var/turf/simulated/mineral/X in parent_turf.loc)
X.add_hiddenprint(usr)
qdel(src)
return
if(!istype(W,/obj/item/stack/sheet))
return
var/obj/item/stack/sheet/S = W
if(!S.wall_allowed)
to_chat(user, "<span class='warning'>You don't think that is good material for a wall!</span>")
return
if(istype(S, /obj/item/stack/sheet/wood))
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need two planks of wood to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a false wall...</span>")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/obj/structure/falsewall/wood/falsewood = new(loc)
transfer_fingerprints_to(falsewood)
qdel(src)
else
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need two planks of wood to finish a wall!</span>")
return
to_chat(user, "<span class='notice'>You start adding plating...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "<span class='notice'>You add the plating.</span>")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/wood)
for(var/turf/simulated/wall/mineral/wood/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
else if(istype(S, /obj/item/stack/sheet/metal))
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need two sheets of metal to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a false wall...</span>")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/obj/structure/falsewall/F = new(loc)
transfer_fingerprints_to(F)
qdel(src)
else
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need two sheets of metal to finish a wall!</span>")
return
to_chat(user, "<span class='notice'>You start adding plating...</span>")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "<span class='notice'>You add the plating.</span>")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall)
for(var/turf/simulated/wall/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
if(istype(S, /obj/item/stack/sheet/plasteel))
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "<span class='notice'>You create a reinforced false wall. Push on it to open or close the passage.</span>")
var/obj/structure/falsewall/reinforced/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(state == GIRDER_REINF)
if(S.get_amount() < 1)
return
to_chat(user, "<span class='notice'>You start finalizing the reinforced wall...</span>")
if(do_after(user, 50, target = src))
if(!src || !S || S.get_amount() < 1)
return
S.use(1)
to_chat(user, "<span class='notice'>You fully reinforce the wall.</span>")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
else
if(S.get_amount() < 1)
return
to_chat(user, "<span class='notice'>You start reinforcing the girder...</span>")
if(do_after(user,60, target = src))
if(!src || !S || S.get_amount() < 1)
return
S.use(1)
to_chat(user, "<span class='notice'>You reinforce the girder.</span>")
var/obj/structure/girder/reinforced/R = new (loc)
transfer_fingerprints_to(R)
qdel(src)
return
if(S.sheettype)
var/M = S.sheettype
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
return
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>")
var/F = text2path("/obj/structure/falsewall/[M]")
var/obj/structure/FW = new F (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
return
to_chat(user, "<span class='notice'>You start adding plating...</span>")
if(do_after(user,40, target = src))
if(!src || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "<span class='notice'>You add the plating.</span>")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
add_hiddenprint(user)
else
return ..()
/obj/structure/girder/crowbar_act(mob/user, obj/item/I)
if(!can_displace || state != GIRDER_NORMAL)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
to_chat(user, "<span class='notice'>You start dislodging the girder...</span>")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_NORMAL)
return
to_chat(user, "<span class='notice'>You dislodge the girder.</span>")
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
qdel(src)
/obj/structure/girder/screwdriver_act(mob/user, obj/item/I)
if(state != GIRDER_DISPLACED && state != GIRDER_REINF && state != GIRDER_REINF_STRUTS)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
switch(state)
if(GIRDER_DISPLACED)
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_DISPLACED)
return
state = GIRDER_DISASSEMBLED
TOOL_DISMANTLE_SUCCESS_MESSAGE
var/obj/item/stack/sheet/metal/M = new(loc, 2)
M.add_fingerprint(user)
qdel(src)
if(GIRDER_REINF)
to_chat(user, "<span class='notice'>You start unsecuring support struts...</span>")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF)
return
to_chat(user, "<span class='notice'>You unsecure the support struts.</span>")
state = GIRDER_REINF_STRUTS
if(GIRDER_REINF_STRUTS)
to_chat(user, "<span class='notice'>You start securing support struts...</span>")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF_STRUTS)
return
to_chat(user, "<span class='notice'>You secure the support struts.</span>")
state = GIRDER_REINF
/obj/structure/girder/wirecutter_act(mob/user, obj/item/I)
if(state != GIRDER_REINF_STRUTS)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
to_chat(user, "<span class='notice'>You start removing the inner grille...</span>")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF_STRUTS)
return
to_chat(user, "<span class='notice'>You remove the inner grille.</span>")
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
/obj/structure/girder/wrench_act(mob/user, obj/item/I)
if(state != GIRDER_NORMAL && state != GIRDER_DISPLACED)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
if(state == GIRDER_NORMAL)
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_NORMAL)
return
state = GIRDER_DISASSEMBLED
TOOL_DISMANTLE_SUCCESS_MESSAGE
refundMetal(metalUsed)
qdel(src)
else
if(!isfloorturf(loc))
to_chat(user, "<span class='warning'>A floor must be present to secure the girder!</span>")
return
to_chat(user, "<span class='notice'>You start securing the girder...</span>")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_DISPLACED)
return
to_chat(user, "<span class='notice'>You secure the girder.</span>")
var/obj/structure/girder/G = new(loc)
transfer_fingerprints_to(G)
qdel(src)
/obj/structure/girder/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_SLICING_MESSAGE
if(I.use_tool(src, user, 40, volume = I.tool_volume))
WELDER_SLICING_SUCCESS_MESSAGE
refundMetal(metalUsed)
qdel(src)
/obj/structure/girder/CanPass(atom/movable/mover, turf/target, height=0)
if(!height)
return TRUE
if(istype(mover) && mover.checkpass(PASSGIRDER))
return TRUE
if(istype(mover) && mover.checkpass(PASSGRILLE))
return prob(girderpasschance)
else
if(istype(mover, /obj/item/projectile))
return prob(girderpasschance)
else
return 0
/obj/structure/girder/CanPathfindPass(obj/item/card/id/ID, dir, caller, no_id = FALSE)
. = !density
if(ismovable(caller))
var/atom/movable/mover = caller
. = . || mover.checkpass(PASSGRILLE)
/obj/structure/girder/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/metal)
new remains(loc)
qdel(src)
/obj/structure/girder/narsie_act()
if(prob(25))
new /obj/structure/girder/cult(loc)
qdel(src)
/obj/structure/girder/displaced
name = "displaced girder"
icon_state = "displaced"
anchored = FALSE
state = GIRDER_DISPLACED
girderpasschance = 25
max_integrity = 120
/obj/structure/girder/reinforced
name = "reinforced girder"
icon_state = "reinforced"
state = GIRDER_REINF
girderpasschance = 0
max_integrity = 350
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon = 'icons/obj/cult.dmi'
icon_state = "cultgirder"
can_displace = FALSE
metalUsed = 1
metal_type = /obj/item/stack/sheet/runed_metal
/obj/structure/girder/cult/Initialize(mapload)
. = ..()
icon_state = SSticker.cultdat?.cult_girder_icon_state
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/melee/cultblade/dagger) && iscultist(user)) //Cultists can demolish cult girders instantly with their dagger
user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
if(do_after(user, 40* W.toolspeed, target = src))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
var/obj/item/pickaxe/drill/jackhammer/D = W
to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1
transfer_fingerprints_to(R)
D.playDigSound()
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
if(R.get_amount() < 1)
to_chat(user, "<span class='warning'>You need at least one sheet of runed metal to construct a runed wall!</span>")
return 0
user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
if(do_after(user, 10, target = src))
if(R.get_amount() < 1 || !R)
return
user.visible_message("<span class='notice'>[user] plates [src] with runed metal.</span>", "<span class='notice'>You construct a runed wall.</span>")
R.use(1)
var/turf/T = get_turf(src)
T.ChangeTurf(/turf/simulated/wall/cult)
qdel(src)
else
return ..()
/obj/structure/girder/cult/narsie_act()
return
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
qdel(src)