Files
Paradise/code/game/objects/structures/signs.dm
GDN 82b863cefd Converts over the missing TGUI input lists (#23859)
* Converts over the missing TGUI input lists

* last fixes

* num revert
2024-02-14 21:17:29 +00:00

381 lines
12 KiB
Plaintext

/obj/structure/sign
icon = 'icons/obj/decals.dmi'
anchored = TRUE
opacity = FALSE
density = FALSE
layer = 3.5
max_integrity = 100
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50)
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
blocks_emissive = EMISSIVE_BLOCK_GENERIC
var/does_emissive = FALSE
/obj/structure/sign/Initialize(mapload)
. = ..()
if(does_emissive)
update_icon()
set_light(1, LIGHTING_MINIMUM_POWER)
/obj/structure/sign/update_overlays()
. = ..()
underlays.Cut()
if(!does_emissive)
return
underlays += emissive_appearance(icon,"[icon_state]_lightmask")
/obj/structure/sign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src.loc, 'sound/weapons/slash.ogg', 80, TRUE)
else
playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
playsound(loc, 'sound/items/welder.ogg', 80, TRUE)
/obj/structure/sign/screwdriver_act(mob/user, obj/item/I)
if(istype(src, /obj/structure/sign/double))
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "You unfasten the sign with [I].")
var/obj/item/sign/S = new(src.loc)
S.name = name
S.desc = desc
S.icon_state = icon_state
//var/icon/I = icon('icons/obj/decals.dmi', icon_state)
//S.icon = I.Scale(24, 24)
S.sign_state = icon_state
qdel(src)
/obj/item/sign
name = "sign"
desc = ""
icon = 'icons/obj/decals.dmi'
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
var/sign_state = ""
/obj/item/sign/screwdriver_act(mob/living/user, obj/item/I)
if(!isturf(user.loc)) // Why does this use user? This should just be loc.
return
. = TRUE // These return values gotta be true or we stab the sign
var/direction = tgui_input_list(user, "Which direction will this sign be moved?", "Select direction,", list("North", "East", "South", "West", "Cancel"))
if(direction == "Cancel" || QDELETED(src))
return
var/obj/structure/sign/S = new(get_turf(user))
switch(direction)
if("North")
S.pixel_y = 32
if("East")
S.pixel_x = 32
if("South")
S.pixel_y = -32
if("West")
S.pixel_x = -32
else
return
S.name = name
S.desc = desc
S.icon_state = sign_state
to_chat(user, "<span class='notice'>You fasten [S] with your [I].</span>")
qdel(src)
/obj/structure/sign/double/map
name = "station map"
desc = "A framed picture of the station."
max_integrity = 500
/obj/structure/sign/double/map/left
icon_state = "map-left"
/obj/structure/sign/double/map/right
icon_state = "map-right"
/obj/structure/sign/double/map/attack_hand(mob/user)
if(user.client)
user.client.webmap()
/obj/structure/sign/nanotrasen
name = "\improper NANOTRASEN"
desc = "A sign that indicates an NT turf."
icon_state = "nanotrasen"
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'"
icon_state = "securearea"
/obj/structure/sign/monkey_paint
name = "Mr. Deempisi portrait"
desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste...You were delicious."
icon_state = "monkey_painting"
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'"
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'"
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'"
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
icon_state = "space"
/obj/structure/sign/vacuum/external
name = "\improper EXTERNAL AIRLOCK"
desc = "A warning sign which reads 'EXTERNAL AIRLOCK'."
layer = MOB_LAYER
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'"
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'"
icon_state = "fire"
resistance_flags = FIRE_PROOF
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
icon_state = "nosmoking"
resistance_flags = FLAMMABLE
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
icon_state = "nosmoking2"
/obj/structure/sign/radiation
name = "\improper HAZARDOUS RADIATION"
desc = "A warning sign alerting the user of potential radiation hazards."
icon_state = "radiation"
/obj/structure/sign/radiation/rad_area
name = "\improper RADIOACTIVE AREA"
desc = "A warning sign which reads 'RADIOACTIVE AREA'."
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would be travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"
/obj/structure/sign/lifestar
name = "medbay"
desc = "The Star of Life, a symbol of Medical Aid."
icon_state = "lifestar"
/obj/structure/sign/greencross
name = "medbay"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "greencross"
/obj/structure/sign/goldenplaque
name = "The Most Robust Men Award for Robustness"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/goldenplaque/medical
name = "The Hippocratic Award for Excellence in Medicine"
desc = "A golden plaque commemorating excellence in medical care. God only knows how this ended up in this medbay."
/obj/structure/sign/kiddieplaque
name = "AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child's eyes are crossed, and is drooling. Beneath the image, someone has scratched the word \"PACKETS\"."
icon_state = "kiddieplaque"
/obj/structure/sign/kiddieplaque/remembrance
name = "Remembrance Plaque"
desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the stars. Someone has drawn a picture of a crying badger at the bottom."
/obj/structure/sign/kiddieplaque/remembrance/mining
desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the ashes. Someone has drawn a picture of a crying badger at the bottom."
/obj/structure/sign/kiddieplaque/perfect_man
name = "\improper 'Perfect Man' sign"
desc = "A guide to the exhibit, explaining how recent developments in mindshield implant and cloning technologies by Nanotrasen Corporation have led to the development and the effective immortality of the 'perfect man', the loyal Nanotrasen Employee."
/obj/structure/sign/kiddieplaque/perfect_drone
name = "\improper 'Perfect Drone' sign"
desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the incorruptible cyborg servants of tomorrow, available today."
/obj/structure/sign/atmosplaque
name = "\improper ZAS Atmospherics Division plaque"
desc = "This plaque commemorates the fall of the Atmos ZAS division. For all the charred, dizzy, and brittle men who have died in its horrible hands."
icon_state = "atmosplaque"
/obj/structure/sign/kidanplaque
name = "Kidan wall trophy"
desc = "A dead and stuffed Diona nymph, mounted on a board."
icon_state = "kidanplaque"
/obj/structure/sign/mech
name = "\improper mech painting"
desc = "A painting of a mech."
icon_state = "mech"
/obj/structure/sign/nuke
name = "\improper nuke painting"
desc = "A painting of a nuke."
icon_state = "nuke"
/obj/structure/sign/clown
name = "\improper clown painting"
desc = "A painting of the clown and mime. Awwww."
icon_state = "clown"
/obj/structure/sign/bobross
name = "\improper calming painting"
desc = "We don't make mistakes, just happy little accidents."
icon_state = "bob"
/obj/structure/sign/singulo
name = "\improper singulo painting"
desc = "A mesmerizing painting of a singularity. It seems to suck you in..."
icon_state = "singulo"
/obj/structure/sign/barber
name = "\improper barber shop sign"
desc = "A spinning sign indicating a barbershop is near."
icon_state = "barber"
does_emissive = TRUE
blocks_emissive = FALSE
/obj/structure/sign/chinese
name = "\improper chinese restaurant sign"
desc = "A glowing dragon invites you in."
icon_state = "chinese"
does_emissive = TRUE
blocks_emissive = FALSE
/obj/structure/sign/science
name = "\improper SCIENCE!"
desc = "A warning sign which reads 'SCIENCE!'"
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'"
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'"
icon_state = "hydro1"
/obj/structure/sign/xenobio
name = "\improper XENOBIOLOGY"
desc = "A sign labelling an area as a place where xenobiological entities are researched."
icon_state = "xenobio"
/obj/structure/sign/evac
name = "\improper EVACUATION"
desc = "A sign labelling an area where evacuation procedures take place."
icon_state = "evac"
/obj/structure/sign/drop
name = "\improper DROP PODS"
desc = "A sign labelling an area where drop pod loading procedures take place."
icon_state = "drop"
/obj/structure/sign/custodian
name = "\improper CUSTODIAN"
desc = "A sign labelling an area where the custodian works."
icon_state = "custodian"
/obj/structure/sign/engineering
name = "\improper ENGINEERING"
desc = "A sign labelling an area where engineers work."
icon_state = "engine"
/obj/structure/sign/cargo
name = "\improper CARGO"
desc = "A sign labelling an area where cargo ships dock."
icon_state = "cargo"
/obj/structure/sign/security
name = "\improper SECURITY"
desc = "A sign labelling an area where the law is law."
icon_state = "security"
/obj/structure/sign/holy
name = "\improper HOLY"
desc = "A sign labelling a religious area."
icon_state = "holy"
/obj/structure/sign/restroom
name = "\improper RESTROOM"
desc = "A sign labelling a restroom."
icon_state = "restroom"
/obj/structure/sign/medbay
name = "\improper MEDBAY"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross"
/obj/structure/sign/medbay/alt
icon_state = "bluecross2"
/obj/structure/sign/directions
name = "direction sign"
/obj/structure/sign/directions/bridge
desc = "A direction sign, pointing out which way the Bridge is."
icon_state = "direction_bridge"
/obj/structure/sign/directions/science
desc = "A direction sign, pointing out which way the Research Division is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
desc = "A direction sign, pointing out which way the Engineering Department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
desc = "A direction sign, pointing out which way the Security Department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
desc = "A direction sign, pointing out which way the Medical Bay is."
icon_state = "direction_med"
/obj/structure/sign/directions/evac
desc = "A direction sign, pointing out which way the Escape Shuttle Dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/cargo
desc = "A direction sign, pointing out which way the Supply Department is."
icon_state = "direction_supply"
/obj/structure/sign/explosives
name = "\improper HIGH EXPLOSIVES"
desc = "A warning sign which reads 'HIGH EXPLOSIVES'."
icon_state = "explosives"
/obj/structure/sign/explosives/alt
name = "\improper HIGH EXPLOSIVES"
desc = "A warning sign which reads 'HIGH EXPLOSIVES'."
icon_state = "explosives2"